Cobblemon: Charms

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Cobblemon: Charms

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A progression-based charm system for Cobblemon. Catch Pokémon to unlock type-specific charms that influence spawns around you. Complete your Pokédex to earn the Shiny Charm, and combine charms into a single Multi-Charm. Fully configurable.

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Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
cobblemoncharms-1.2.0-fabric.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

A progression-based charm system for Cobblemon. Unlock charms by completing milestones in your Pokédex, training, and exploration, then equip them via Curios for gameplay bonuses.

Features

  • Progression-based rewards — Unlock charms through gameplay milestones that grant bonuses when equipped
  • Shiny Charm — Increased shiny encounter rates
  • EXP Charm — Increased experience gained from battles
  • Catch Charm — Increased Pokémon catch rates
  • Type Charms — Influence the appearance rate of specific Pokémon types
  • Future-proof progression — Charm requirements automatically scale as new Pokémon are added to Cobblemon
  • Multi-Charm — Combine multiple type charms into one slot, with an in-game toggle GUI
  • Highly configurable — Adjust progression thresholds, multipliers, and gameplay balance to suit different playstyles and modpacks

Note: EV and IV training items are included but disabled by default. They are configurable and separate from Cobblemon’s default items.

Charms

Shiny Charm

Increases the chance of encountering shiny Pokémon. The shiny rate bonus and other behaviour can be configured to suit your server or pack.

EXP Charm

Grants bonus experience from battles, helping your Pokémon level up faster.

Catch Charm

Increases Pokémon catch rates, making it easier to capture wild Pokémon. The catch rate bonus can be configured to suit your server or modpack.

Type Charms

Each Type Charm increases the appearance rate of a specific Pokémon type around you, making it easier to find the Pokémon you're looking for.

Effects stack. Equip multiple copies of the same Type Charm to increase its influence, or combine different types to target multiple Pokémon types. Pokémon matching multiple active charms receive all applicable bonuses.

By default, Pokémon that do not match any active Type Charm become slightly less common, though this can be adjusted or disabled in the config.

Every Pokémon type has its own charm — Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.

Type Charm requirements automatically scale as new Pokémon are added to Cobblemon.

Multi-Charm

Combine multiple Type Charms into a single Curios slot and toggle individual types on or off through the in-game GUI.

Two Multi-Charms can be equipped at once, allowing for complex type combinations while using only two Curios slots.

How to earn charms

Shiny Charm

Meet the set threshold of Pokédex completion (default: 100%).

b46d851a605ae3c1ed220a21cc5665dc58b2be3e.png

EXP Charm

Level any Pokémon to level 100.

Catch Charm

Catch 500 Pokémon.

Type Charm

Catch enough unique species of that type (default: 80% of implemented species).

9db2655e3ffec0e4726cb18c5f24255d56f4a070.png

Charms are awarded automatically when you meet their requirements. Crafting recipes are also available as an alternative way to obtain them.

Commands

/ccharms dex

Displays your current National Pokédex completion percentage and progress toward the Shiny Charm.

aab73e8142ea223214109029a0fd635a78dd6677.png

/ccharms type

Displays your progress toward each Type Charm, showing how many unique species you have caught versus the threshold required.

21ae454369544d7acdee8cb3e287f853a7c98d8d.png

/ccharms debug shiny

Shows your current effective shiny rate and how many Shiny Charms you have equipped.

Configuration

Nearly every aspect of the mod can be configured:

  • Advancement gating — charms can optionally require their advancement before they take effect, preventing exploits in creative mode
  • Shiny Charm threshold — percentage of the national dex required, default 100%
  • Type charm threshold — percentage of implemented species per type required, default 80%
  • Multipliers — adjust the bonus for each charm type to suit your server's balance
  • Individual toggles — each charm and each type can be enabled or disabled independently
  • Spawn radius — how far from the player type charms affect spawns, default 64 blocks

Dependencies:

Dependencies Fabric:

A progression-based charm system for Cobblemon. Unlock charms by completing milestones in your Pokédex, training, and exploration, then equip them via Curios for gameplay bonuses.

Features

  • Progression-based rewards — Unlock charms through gameplay milestones that grant bonuses when equipped
  • Shiny Charm — Increased shiny encounter rates
  • EXP Charm — Increased experience gained from battles
  • Catch Charm — Increased Pokémon catch rates
  • Type Charms — Influence the appearance rate of specific Pokémon types
  • Future-proof progression — Charm requirements automatically scale as new Pokémon are added to Cobblemon
  • Multi-Charm — Combine multiple type charms into one slot, with an in-game toggle GUI
  • Highly configurable — Adjust progression thresholds, multipliers, and gameplay balance to suit different playstyles and modpacks

Note: EV and IV training items are included but disabled by default. They are configurable and separate from Cobblemon’s default items.

Charms

Shiny Charm

Increases the chance of encountering shiny Pokémon. The shiny rate bonus and other behaviour can be configured to suit your server or pack.

EXP Charm

Grants bonus experience from battles, helping your Pokémon level up faster.

Catch Charm

Increases Pokémon catch rates, making it easier to capture wild Pokémon.

The catch rate bonus can be configured to suit your server or modpack.

Type Charms

Each Type Charm increases the appearance rate of a specific Pokémon type around you, making it easier to find the Pokémon you're looking for.

Effects stack. Equip multiple copies of the same Type Charm to increase its influence, or combine different types to target multiple Pokémon types. Pokémon matching multiple active charms receive all applicable bonuses.

By default, Pokémon that do not match any active Type Charm become slightly less common, though this can be adjusted or disabled in the config.

Every Pokémon type has its own charm — Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.

Type Charm requirements automatically scale as new Pokémon are added to Cobblemon.

Multi-Charm

Combine multiple Type Charms into a single Curios slot and toggle individual types on or off through the in-game GUI.

Two Multi-Charms can be equipped at once, allowing for complex type combinations while using only two Curios slots.

How to earn charms

How to earn charms

  • Shiny Charm - Meet the set threshold of Pokédex completion (default: 100%).

Shiny Charm Earned

  • EXP Charm - Level any Pokémon to level 100.
  • Catch Charm - Catch 500 Pokémon.
  • Type Charm - Catch enough unique species of that type (default: 80% of implemented species).

Type Charm Earned

Charms are awarded automatically when you meet their requirements. Crafting recipes are also available as an alternative way to obtain them.

Commands
  • /ccharms dex — Displays your current National Pokédex completion percentage and progress toward the Shiny Charm.

/ccharms dex command output

  • /ccharms type — Displays your progress toward each Type Charm, showing how many unique species you have caught versus the threshold required.

/ccharms type command output

  • /ccharms debug shiny — Shows your current effective shiny rate and how many Shiny Charms you have equipped.
Configuration

Configuration

Nearly every aspect of the mod can be configured:

  • Advancement gating — charms can optionally require their advancement before they take effect, preventing exploits in creative mode
  • Shiny Charm threshold — percentage of the national dex required, default 100%
  • Type charm threshold — percentage of implemented species per type required, default 80%
  • Multipliers — adjust the bonus for each charm type to suit your server's balance
  • Individual toggles — each charm and each type can be enabled or disabled independently
  • Spawn radius — how far from the player type charms affect spawns, default 64 blocks

Dependencies

Dependencies Fabric

Screenshots

Gallery

  • Multi.png
    Multi.png Multi.png
  • Selection.png
    Selection.png Selection.png
  • Type.png
    Type.png Type.png
  • Dex.png
    Dex.png Dex.png
  • 2026-05-31_23.48.25.png
    2026-05-31_23.48.25.png 2026-05-31_23.48.25.png
  • ShinyCharmEarn.png
    ShinyCharmEarn.png ShinyCharmEarn.png
  • TypeCharmEarn.png
    TypeCharmEarn.png TypeCharmEarn.png
  • CCharms Type Command
    CCharms Type Command The "/ccharms type" command displays how many pokemon you have caught/need for the individual type charms. Threshold can be set in the config.
  • Charms and Items
    Charms and Items By default configurable EV and IV items are disabled in the config. By default there will be one slot for the EXP and Shiny charms, two slots for the Type charms.
  • Multi-Charm Config
    Multi-Charm Config The Multi-Charm can be combined with up to 18 different Types. Each type can be Enabled(Red)/Disabled(Blue). Buttons with a Yellow lock signify a missing Advancement or the effect is disabled in the config.
  • CCharms Dex Command
    CCharms Dex Command The "/ccharms dex" command shows Pokedex progress for the shiny charm. Threshold can be set in the config file.
  • Multi-Charm Selection Screen
    Multi-Charm Selection Screen With two Multi-Charms in your Curio slots, the "Open Multi-Charm" hotkey will instead open the selection screen. Allowing you to pick which charm you want to configure.

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