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Cobblemon Marks Quests
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Marks are no longer luck. Complete objectives to earn them, see exactly what each one requires, and track your progress on every Pokémon. Server owners can rewrite every condition in a single JSON file.
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About
Description
Cobblemon Marks
A Cobblemon addon that turns Marks into goals you farm, instead of luck you wait for.
Overview
By default, Marks are handed out at random when a Pokémon spawns. This addon locks them behind objectives you define: defeat a hundred Pokémon at lunchtime, catch three shinies, win fifty battles in a row.
Locked marks show up greyed out in the Pokémon's mark tab, with a tooltip listing every condition and your live progress toward it. Nothing to open, nothing to refresh — the counter updates as you play.
Features
- Lock/unlock system — locked marks appear greyed out in the summary screen
- Live progress — counters sync server to client the moment they change, no need to reopen anything
- Fully configurable — any mark, any combination of conditions, defined in JSON
- Duplicate protection — if a mark appears twice in the config, only the first entry is kept
- Multi-loader — Fabric and NeoForge from one codebase, via Architectury
- Seven languages — English, French, German, Spanish, Portuguese (BR), Japanese, Simplified Chinese
Conditions
A mark has one main condition, which counts progress and decides when the mark is awarded, plus any number of filters that decide whether a given action counts at all.
Main conditions
| Type | Counts |
|---|---|
KILL |
Pokémon defeated, optionally filtered by type or species |
FISHING_KILL |
Pokémon defeated after being caught by fishing |
FORM_KILL |
Pokémon of a specific form defeated (alolan, mega, …) |
CATCH |
Pokémon caught in battle |
STREAK |
Battles won in a row without fainting |
DEATH |
Times your Pokémon has fainted |
Filters
required conditions must all hold. excluded conditions must not. Either way, progress only moves when the filters agree.
| Type | Checks |
|---|---|
WEATHER |
CLEAR, RAIN, THUNDER, SNOW |
TIME |
In-game time range, in ticks (0–24000) |
TIME_OF_BATTLE |
Battle won within a number of turns |
BIOME |
A biome or a biome tag |
DIMENSION |
A specific dimension |
LEVEL |
Opponent level range |
SIZE |
Pokémon size, XXXS through XXXL |
STATUS |
Status condition on your Pokémon |
FRIENDSHIP |
Minimum friendship |
SHINY |
Target is shiny — pairs with CATCH |
Configuration
A default conditions.json is written on first launch to:
config/cobblemonmarks/conditions.json
Edit it freely; it's reloaded on the next launch. If the same markIdentifier appears more than once, only the first entry survives.
The full list of vanilla Cobblemon marks is here, and you can add marks of your own by following this guide.
Example
Three marks: a hundred kills but only around midday, three shiny catches, and a fifty-battle streak.
[
{
"markIdentifier": "cobblemon:mark_time_lunchtime",
"conditions": {
"condition": {
"type": "KILL",
"requiredKills": 100,
"requiredTypes": [],
"requiredSpecies": [],
"nbtKey": "markfarm_lunchtime_kills"
},
"required": [
{ "type": "TIME", "minTime": 6000, "maxTime": 11833 }
],
"excluded": []
}
},
{
"markIdentifier": "cobblemon:mark_rare",
"conditions": {
"condition": {
"type": "CATCH",
"requiredCount": 3,
"nbtKey": "markfarm_rare_shiny_captures"
},
"required": [
{ "type": "SHINY" }
],
"excluded": []
}
},
{
"markIdentifier": "cobblemon:mark_personality_pumped-up",
"conditions": {
"condition": {
"type": "STREAK",
"requiredStreak": 50,
"nbtKey": "markfarm_pumpedup_streak"
},
"required": [],
"excluded": []
}
}
]
nbtKey is where the counter is stored on the Pokémon. Give every mark its own, or two marks will share progress.
In game
Hover a locked mark in the summary screen and you get its name, your current progress (12/100), and every condition listed with its own icon and colour.
Hover one you already own and the title shows in italics with its mark colour — conditions and progress stay visible, so you can still see what earned it.
Installation
- Install Cobblemon 1.8.0 for Minecraft 1.21.1.
- Install the Kotlin bridge for your loader — Fabric Language Kotlin on Fabric, Kotlin for Forge on NeoForge. Cobblemon needs it.
- Drop the Cobblemon Marks jar for your loader into
mods/. - Launch — the default config is generated on first run.
Requirements
| Fabric | NeoForge | |
|---|---|---|
| Minecraft | 1.21.1 | 1.21.1 |
| Cobblemon | 1.8.0+ | 1.8.0+ |
| Also required | Fabric API, Fabric Language Kotlin | Kotlin for Forge |
Client or server?
On a multiplayer server, install it on both. The server owns the counters and the config; the client needs it to draw the locked state and the tooltips. The config is synced from server to client, so players automatically see whatever objectives that server defines.
For developers
Architectury multiloader layout, one shared codebase:
common/ → conditions, handler, mixins, config
fabric/ → Fabric entrypoints and network handler
neoforge/ → NeoForge entrypoints and network handler
Progress syncing uses a custom S2C packet, SyncMarkProgressPayload, which pushes the Pokémon's whole progress map whenever a counter moves. That's what keeps the tooltip current without reopening the screen. A second packet, SyncMarksConfigPayload, hands the server's condition set to the client on join.
Adding a condition type means an entry in ConditionType, a class in config/condition/, a branch in MarkConditionAdapter, and a line in MarkConditionDescriber for the tooltip.
License
MIT — see LICENSE. Use it in your modpacks freely.
Made by Darcosse. Bug reports and suggestions go to the issue tracker.
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