Cobblemon Mount Mastery
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The more you ride, the faster your Pokémon gets. A full mount training and progression system for Cobblemon.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes new pets and tameable creatures.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description

Cobblemon Mount Mastery
The more you ride, the faster your Pokémon gets! A full mount training and progression system for Cobblemon.
How It Works
Every time you ride a Pokémon, it gains training progress in the background. Hit enough distance milestones and its riding stats permanently improve (Speed, Stamina, Acceleration, Skill and Jump). No grinding menus, no commands. Just ride.

Items


Riding Pager — Right-click any rideable Pokémon to inspect its training progress, stat bonuses and overall mastery potential. Hold it while riding for a live stat HUD above the action bar.

Upgrade Berry — Instantly applies a burst of riding training, boosting multiple stats at once up to the Pokémon's natural limit.

Stamina Berry — Pushes a Pokémon's Stamina beyond its natural cap, up to 2× its native value. Use wisely — it only works up to that ceiling.
Default Stamina

Upgraded Stamina

Mastery Rewards
When a Pokémon reaches absolute peak across every stat:
- A permanent orbiting particle aura marks it visually so you always know which mounts are fully mastered
- Riding it grants you Speed II

Extras
- Underwater breathing — your oxygen bar never drains while riding a swimming Pokémon, so you never drown while mounted
- Cobblemon Summary Screen panel — training levels and stat bonuses appear to the left of the Pokémon's summary screen, updated in real time as you level up

Distance Rewards
The more you ride, the more you earn. Every 20,000 blocks you travel on a Pokémon hits a Distance milestone and rolls the reward pool. Milestones pay out one at a time, so your rewards keep coming the longer you ride.
Each milestone can drop items from up to three reward groups at once. Most of the time you'll get a handy common item, often something better on top, and every once in a while you'll hit the jackpot.
Common — you'll almost always get one of these
Everyday supplies to keep you stocked while you explore:
- Poké Balls & Great Balls
- Cobblemon Potions & Antidotes
- Iron Ingots, Coal, Redstone, Lapis Lazuli, String
- Bread & Cooked Beef
- Arrows
Uncommon — a nice bonus that shows up fairly often
Better catching gear, healing, and some real value:
- Ultra Balls
- Super Potions & Revives
- EXP Candy (M)
- Gold Ingots, Diamonds, Emeralds
- Bottles o' Enchanting
- Golden Apples
- Enchanted Iron Pickaxe or Iron Sword
Rare — the jackpot, only now and then
The payoffs that make a long ride worth it:
- Rare Candy
- Quick Balls
- Upgrade Berry & Stamina Berry (the mod's own training items!)
- Diamond Blocks & Netherite Scrap
- Enchanted Diamond Pickaxe or Diamond Sword
- Enchanted Books
- Enchanted Golden Apples
Master Ball Reward
Master Balls aren't in the random pool. You earn one Master Ball each time a Pokémon fully masters a riding style — Land, Air, and Liquid — for up to 3 Master Balls per Pokémon. A true reward for going all the way.
Configuration
All settings are stored in config/ridetraining.json and take effect on the next server start. If you have ModMenu installed, a config button appears directly in the mod list for in-game editing without restarting.
Visual & Audio
| Setting | Default | Description |
|---|---|---|
enableLevelUpSound |
true |
Plays a sound when a training level is gained |
enableLevelUpParticles |
true |
Spawns particles around the Pokémon on level-up |
enableMasteryAura |
true |
Shows the orbiting particle aura on fully mastered Pokémon |
XP Rate Multipliers
| Setting | Default | Range | Description |
|---|---|---|---|
ridingXpMultiplier |
1.0 |
0.01–3.0 | Multiplies progress gained while riding (1.0 = default rate, 2.0 = double speed, 0.5 = half speed) |
berryXpMultiplier |
1.0 |
0.01–3.0 | Multiplies progress granted by Upgrade Berries and Stamina Berries |
Distance achievements always use real physical distance regardless of the XP multiplier, so their thresholds remain consistent.
Requirements
| Minecraft | 1.21.1 |
| Loader | Fabric |
| Fabric API | ✔ Required |
| Cobblemon | 1.7.3+ Required |

Cobblemon Mount Mastery
The more you ride, the stronger your Pokémon gets. A full mount training and progression system for Cobblemon.
How It Works
Every time you ride a Pokémon, it gains training progress in the background. Hit enough distance milestones and its riding stats permanently improve. No grinding menus, no commands. Just ride.
Riding Modes
The mod detects exactly how you are riding and trains the right stats for it — no overlap, no cross-training:
- Flying — only trains when the Pokémon is off the ground. Landing and walking on a flying Pokémon trains Running instead.
- Running — trains when riding on the ground, including flying Pokémon that are currently grounded.
- Swimming — trains when in water.
A Pokémon like Charizard that supports both Flying and Running has a fully separate training level for each mode. You level them up independently by actually flying or running.
Training Phases
Phase 1 — Training (Lv.1–35, per riding mode) Riding naturally increases stats specific to each mode, capped at the Pokémon's natural potential:
- Flying — Speed and Skill
- Running — Speed and Acceleration
- Swimming — Speed and Jump
As training level increases, actual riding speed scales up proportionally — from vanilla speed at Lv.0 to +50% at Lv.35, with an additional bonus of up to +20% if overflow potential is reached, for a maximum of +70% speed over the base Cobblemon stats. Each stat boost is permanent and saved to the Pokémon.
Phase 2 — Stamina (Lv.1–25, shared across all modes) Stamina is shared — there is a single stamina level that applies to all riding modes simultaneously. It can be improved by riding any mode that has reached Training Lv.35, or at any time via Stamina Berries. Each level reduces sprint drain, scaling up to roughly 5 minutes of sustained sprinting at Stamina Lv.25.
Streak Bonus
Riding without stopping builds a momentum streak. The longer you ride continuously, the faster progress accumulates — up to a +40% bonus at the streak cap (~5 minutes of uninterrupted riding).

Items


Riding Pager — Right-click any rideable Pokémon to see its full training breakdown per riding mode: training level, stat bonuses, current speed in blocks/s, jump height in blocks, progress to next milestone, shared stamina level, and overall mastery percentage. Hold it while riding for a live HUD showing your current mode, training level, stamina level, speed, and jump height in real time.

Upgrade Berry — Instantly applies a burst of training to all supported riding modes, pushing each mode's stats (Speed and Skill for Flying, Speed and Acceleration for Running, Speed and Jump for Swimming) toward their natural cap. Does not affect stamina.

Stamina Berry — Directly increases the Pokémon's shared Stamina level. Usable at any training level — no need to reach Lv.35 first. The upgrade applies across all riding modes simultaneously.
Default Stamina

Upgraded Stamina

Achievements
Reaching key milestones rewards you with items automatically.
Training Level Achievements
Granted per riding mode, per Pokémon. A Charizard rewards you twice: once for Flying and once for Running.
| Milestone | Achievement | Reward |
|---|---|---|
| Training Lv.10 | Riding Initiate | 1× Upgrade Berry, 1× Stamina Berry, 1× Rare Candy |
| Training Lv.20 | Riding Adept | 1× Upgrade Berry, 1× Stamina Berry, 2× Rare Candy |
| Training Lv.30 | Riding Expert | 2× Upgrade Berry, 1× Stamina Berry, 3× Rare Candy |
| Training Lv.35 | Riding Master | 5× Upgrade Berry, 1× Stamina Berry, 5× Rare Candy |
Stamina Level Achievements
Granted once per Pokémon (stamina is shared across all modes).
| Milestone | Achievement | Reward |
|---|---|---|
| Stamina Lv.5 | Endurance Novice | 1× Stamina Berry, 5× Poké Ball, 1× Rare Candy |
| Stamina Lv.10 | Endurance Apprentice | 1× Stamina Berry, 5× Great Ball, 1× Rare Candy |
| Stamina Lv.15 | Endurance Veteran | 1× Stamina Berry, 5× Ultra Ball, 1× Rare Candy |
| Stamina Lv.20 | Endurance Champion | 1× Stamina Berry, 10× Quick Ball, 1× Rare Candy |
| Stamina Lv.25 | Endurance Legend | 1× Stamina Berry, 1× Master Ball, 5× Rare Candy |
Distance Achievements
Granted per riding mode based on total real distance ridden. Unaffected by XP multipliers.
| Distance | Flying | Running | Swimming |
|---|---|---|---|
| 1,000 m | First Flight | First Gallop | First Dive |
| 5,000 m | Sky Wanderer | Road Runner | Ocean Drifter |
| 15,000 m | Storm Rider | Trail Blazer | Deep Current |
| 30,000 m | Sky Sovereign | Land Legend | Abyss Master |
Style Mastery
Fully max training and stamina for a riding mode to earn a style-specific reward.
Team Mastery
Master the first, then 3, then all 6 Pokémon on your team for escalating rewards.
Mastery Rewards
When a Pokémon reaches absolute peak across every stat for every supported riding mode:
- A permanent orbiting particle aura marks it visually
- Riding it grants you Speed II

Extras
- Underwater breathing — your oxygen bar never drains while riding a swimming Pokémon, so you never drown while mounted
- Cobblemon Summary Screen panel — training levels and stat bonuses appear to the left of the Pokémon's summary screen, updated in real time as you level up

Distance Rewards
The more you ride, the more you earn. Every 20,000 blocks you travel on a Pokémon hits a Distance milestone and rolls the reward pool. Milestones pay out one at a time, so your rewards keep coming the longer you ride.
Each milestone can drop items from up to three reward groups at once. Most of the time you'll get a handy common item, often something better on top, and every once in a while you'll hit the jackpot.
Common — you'll almost always get one of these
Everyday supplies to keep you stocked while you explore:
- Poké Balls & Great Balls
- Cobblemon Potions & Antidotes
- Iron Ingots, Coal, Redstone, Lapis Lazuli, String
- Bread & Cooked Beef
- Arrows
Uncommon — a nice bonus that shows up fairly often
Better catching gear, healing, and some real value:
- Ultra Balls
- Super Potions & Revives
- EXP Candy (M)
- Gold Ingots, Diamonds, Emeralds
- Bottles o' Enchanting
- Golden Apples
- Enchanted Iron Pickaxe or Iron Sword
Rare — the jackpot, only now and then
The payoffs that make a long ride worth it:
- Rare Candy
- Quick Balls
- Upgrade Berry & Stamina Berry (the mod's own training items!)
- Diamond Blocks & Netherite Scrap
- Enchanted Diamond Pickaxe or Diamond Sword
- Enchanted Books
- Enchanted Golden Apples
Master Ball Reward
Master Balls aren't in the random pool. You earn one Master Ball each time a Pokémon fully masters a riding style — Land, Air, and Liquid — for up to 3 Master Balls per Pokémon. A true reward for going all the way.
Configuration
All settings are stored in config/ridetraining.json and take effect on the next server start. If you have ModMenu installed, a config button appears directly in the mod list for in-game editing without restarting.
Visual & Audio
| Setting | Default | Description |
|---|---|---|
enableLevelUpSound |
true |
Plays a sound when a training level is gained |
enableLevelUpParticles |
true |
Spawns particles around the Pokémon on level-up |
enableMasteryAura |
true |
Shows the orbiting particle aura on fully mastered Pokémon |
XP Rate Multipliers
| Setting | Default | Range | Description |
|---|---|---|---|
ridingXpMultiplier |
1.0 |
0.01–3.0 | Multiplies progress gained while riding (1.0 = default rate, 2.0 = double speed, 0.5 = half speed) |
berryXpMultiplier |
1.0 |
0.01–3.0 | Multiplies progress granted by Upgrade Berries and Stamina Berries |
Distance achievements always use real physical distance regardless of the XP multiplier, so their thresholds remain consistent.
Requirements
| Minecraft | 1.21.1 |
| Loader | Fabric |
| Fabric API | ✔ Required |
| Cobblemon | 1.7.3+ Required |
| ModMenu | Optional (for in-game config screen) |
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