Cobblemon: Rider's Call

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Cobblemon: Rider's Call

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Call and quickly mount the selected Cobblemon, with the view distance auto-adjusting to its size โ€” perfect view, every time! ๐ŸŽฎ

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Description

๐Ÿ‡ Cobblemon: Rider's Call

Call your Pokรฉmon, catch the ride, and keep moving!
ไธ€้”ฎๅฌๅ”คไฝ ็š„ๅฎๅฏๆขฆๅนถๅผ€ๅง‹้ช‘ไน˜!

Getting on your Pokรฉmon should be quick and easy!

Select a Pokรฉmon from your party and press V. It will quickly approach you and automatically get you ridingโ€”no chasing it around, waiting for ordinary pathfinding, or trying to line up a collision.

Already riding? Select another Pokรฉmon and press V again to switch rides. This also works on the ground, underwater, and while falling through the air, as long as the selected Pokรฉmon supports the required riding behaviour.

Rider's Call also takes care of the camera. Third-person distance automatically adjusts to the mounted Pokรฉmon's visible size. If the automatic result does not quite suit a particular Pokรฉmon, press G while riding to fine-tune and remember a separate camera multiplier for that Pokรฉmon and its form.

Fast to call, easy to ride, and flexible enough to frame every mount the way you like.


โœจ Highlights

  • โšก One-key quick mounting
    Select a party Pokรฉmon and press V to call and ride it.

  • ๐Ÿ”„ Quick ride switching
    Already riding? Press V with another party Pokรฉmon selected to let it take over the ride.

  • ๐ŸŽฅ Automatic third-person camera distance
    The camera smoothly adjusts according to the mounted Pokรฉmon's visible size, aiming to keep the whole model in view with a little extra breathing room.

  • ๐ŸŽš๏ธ Per-Pokรฉmon camera adjustment
    Press G while riding to open a simple, translucent adjustment screen. It automatically recognizes your current mount and allows adjustments in steps of 0.01.

  • ๐Ÿ’พ Remembered camera profiles
    Camera multipliers are saved locally for different Pokรฉmon forms. An exact-appearance scope is also available for Pokรฉmon with special aspects or cosmetic appearances.

  • ๐Ÿ” Works with both F5 third-person views
    The adjusted distance applies to both third-person back and front views. First-person view remains unchanged, and the saved distance returns when switching back to third person.

  • ๐ŸŽฌ Controlled approach animation
    The called Pokรฉmon follows a predictable, fixed-duration approach instead of depending on normal AI pathfinding or player collision.

  • โ˜๏ธ Mid-air catch and automatic flight
    A compatible flying Pokรฉmon approaches from beneath a falling player, catches them, and automatically enters flight after mounting.

  • ๐Ÿ’จ Movement continuity
    Movement input, momentum, facing direction, acceleration, and compatible riding state are carried into the new ride whenever possible.

  • ๐Ÿงญ 3D orientation preservation
    Compatible air and underwater ride switches preserve pitch, roll, movement direction, and camera orientation instead of resetting everything.

  • ๐Ÿ‹ Large Pokรฉmon support
    Additional handling is included for tall seats, large models, long bodies, and ride switches performed high above the ground.

  • ๐Ÿ›ก๏ธ Safe ride validation
    Pokรฉmon availability, battle state, riding support, environment compatibility, and available space are validated by the server.

  • ๐ŸŒ English and Simplified Chinese support


๐ŸŽฎ How to use

  1. Select a Pokรฉmon from your Cobblemon party.
  2. Press V while on foot or while already riding.
  3. If the Pokรฉmon supports riding in the current environment, it will approach and automatically attempt to carry you.
  4. While riding, press G to adjust the camera distance for the current Pokรฉmon.
  5. Use F5 normallyโ€”the saved distance applies to both third-person front and back views.

Both key bindings can be changed from Minecraft's Controls menu.

Rider's Call supports ground, water, and air riding when the selected Pokรฉmon has the corresponding Cobblemon riding behaviour.

Lava riding is currently not supported.


๐Ÿ‡จ๐Ÿ‡ณ ็ฎ€ไฝ“ไธญๆ–‡ไป‹็ป

๐Ÿ‡ ้€‰ไธญๅฎๅฏๆขฆ๏ผŒๆŒ‰ไธ‹ V๏ผŒ็›ดๆŽฅๅ‡บๅ‘

้ช‘ไธชๅฎๅฏๆขฆ๏ผŒไธๅบ”่ฏฅ่ฟ˜่ฆๆ”พๅ‡บๆฅ๏ผŒSHIFTๅณ้”ฎ๏ผŒๅ†็‚นๅ‡ป้ช‘ไน˜ๆŒ‰้’ฎใ€‚

ๅœจ้˜Ÿไผไธญ้€‰ไธญๅฎๅฏๆขฆๅนถๆŒ‰ไธ‹ V ้”ฎ๏ผŒๅฎƒๅฐฑไผšๅฟซ้€Ÿๆฅๅˆฐไฝ ่บซ่พน๏ผŒๅนถ่‡ชๅŠจๅฐ่ฏ•ๅฎŒๆˆ้ช‘ไน˜ใ€‚

ๅทฒ็ปๅœจ้ช‘ไน˜ๅ…ถไป–ๅฎๅฏๆขฆ๏ผŸ้€‰ไธญๆ–ฐ็š„ๅฎๅฏๆขฆๅ†ๆŒ‰ไธ€ๆฌก V๏ผŒๅฎƒๅฐฑไผšๅ‰ๆฅๆŽฅๆ›ฟใ€‚ๅช่ฆๅฎๅฏๆขฆๆ”ฏๆŒๅฏนๅบ”็š„้ช‘ไน˜ๆ–นๅผ๏ผŒๆ— ่ฎบไฝ ๆญฃๅœจๅœฐ้ขๅฅ”่ท‘ใ€ๆฐดไธ‹ๆธธๅŠจ๏ผŒ่ฟ˜ๆ˜ฏไปŽ็ฉบไธญๅ ่ฝ๏ผŒ้ƒฝๅฏไปฅไฝฟ็”จๅฟซ้€Ÿ้ช‘ไน˜ใ€‚

้•œๅคดไนŸไธ้œ€่ฆๅๅคๆ‰‹ๅŠจ่ฐƒๆ•ดใ€‚ๆจก็ป„ไผšๆ นๆฎๅฝ“ๅ‰ๅฎๅฏๆขฆ็š„ๅฏ่งๆจกๅž‹ๅคงๅฐ๏ผŒ่‡ชๅŠจ่ฎก็ฎ—ๅˆ้€‚็š„็ฌฌไธ‰ไบบ็งฐ่ท็ฆป๏ผŒๅฐฝ้‡่ฎฉๆ•ดๅชๅฎๅฏๆขฆ้ƒฝๅ‡บ็Žฐๅœจ็”ป้ขไธญใ€‚

ๅฆ‚ๆžœไฝ ่ง‰ๅพ—ๆŸๅชๅฎๅฏๆขฆ็š„่‡ชๅŠจ่ท็ฆป่ฟ˜ไธๅคŸๅˆ้€‚๏ผŒ้ช‘ไน˜ๆ—ถๆŒ‰ไธ‹ G ้”ฎ๏ผŒๅฐฑ่ƒฝๆ‰“ๅผ€็ฎ€็บฆ็š„ๅŠ้€ๆ˜Ž่ฐƒๆ•ด็•Œ้ขใ€‚็•Œ้ขไผš่‡ชๅŠจ่ฏ†ๅˆซๅฝ“ๅ‰ๅ้ช‘๏ผŒ่ฎฉไฝ ไปฅ 0.01 ็š„็ฒพๅบฆๅ•็‹ฌ่ฐƒๆ•ดๅนถ่ฎฐไฝๅฎƒ็š„้•œๅคดๅ€็އใ€‚

ๅฟซ้€Ÿๅฌๅ”คใ€ๆ–นไพฟๆŽฅๆ›ฟใ€่‡ชๅŠจ่ฐƒ่Š‚๏ผŒไนŸไฟ็•™ๅ……ๅˆ†็š„่‡ชๅฎšไน‰็ฉบ้—ดใ€‚


๐ŸŒŸ ไธป่ฆๅŠŸ่ƒฝ

  • โšก ไธ€้”ฎๅฟซ้€Ÿ้ช‘ไน˜
    ้€‰ไธญ้˜Ÿไผไธญ็š„ๅฎๅฏๆขฆ๏ผŒๆŒ‰ไธ‹ V ้”ฎๅณๅฏๅฌๅ”คๅนถ่‡ชๅŠจ้ช‘ไน˜ใ€‚

  • ๐Ÿ”„ ๅฟซ้€ŸๆŽฅๆ›ฟๅ้ช‘
    ้ช‘ไน˜้€”ไธญ้€‰ไธญๅฆไธ€ๅชๅฎๅฏๆขฆๅนถๅ†ๆฌกๆŒ‰ไธ‹ V๏ผŒๅณๅฏ่ฎฉๆ–ฐ็š„ๅฎๅฏๆขฆๅ‰ๆฅๆŽฅๆ›ฟใ€‚

  • ๐ŸŽฅ ๆ นๆฎไฝ“ๅž‹่‡ชๅŠจ่ฐƒๆ•ด้•œๅคด
    ๆจก็ป„ไผšๅ‚่€ƒๅฎๅฏๆขฆ็š„ๅฎž้™…ๅฏ่งๆจกๅž‹ๅคงๅฐ๏ผŒๅนณๆป‘่ฐƒๆ•ด็ฌฌไธ‰ไบบ็งฐ่ท็ฆป๏ผŒๅฐฝ้‡ๅฎŒๆ•ดๅฑ•็คบๅ้ช‘ๅนถ็•™ๅ‡บ้€‚ๅฝ“่ง†้‡Žใ€‚

  • ๐ŸŽš๏ธ ไธๅŒๅฎๅฏๆขฆๅ•็‹ฌ่ฐƒๆ•ด
    ้ช‘ไน˜ๆ—ถๆŒ‰ไธ‹้ป˜่ฎค G ้”ฎๅณๅฏๆ‰“ๅผ€้•œๅคด่ฐƒๆ•ด็•Œ้ขใ€‚็•Œ้ขไผš่‡ชๅŠจ่ฏ†ๅˆซๅฝ“ๅ‰้ช‘ไน˜็š„ๅฎๅฏๆขฆ๏ผŒๅนถๆ”ฏๆŒ 0.01 ็ฒพๅบฆ่ฐƒๆ•ดใ€‚

  • ๐Ÿ’พ ่‡ชๅŠจ่ฎฐๅฟ†้•œๅคด่ฎพ็ฝฎ
    ไธๅŒๅฎๅฏๆขฆๅŠๅ…ถๅฎž้™…ๅฝขๆ€ๅฏไปฅๅˆ†ๅˆซไฟๅญ˜้•œๅคดๅ€็އใ€‚ๅฏนไบŽๆ‹ฅๆœ‰็‰นๆฎŠ aspect ๆˆ–่ฃ…ๆ‰ฎๅค–่ง‚็š„ๅฎๅฏๆขฆ๏ผŒ่ฟ˜ๅฏไปฅไฝฟ็”จโ€œ็ฒพ็กฎๅค–่ง‚โ€่ฎพ็ฝฎใ€‚

  • ๐Ÿ” F5 ๆญฃๅ้ข่ง†่ง’ๅ…ฑๅŒ็”Ÿๆ•ˆ
    ่‡ชๅฎšไน‰้•œๅคด่ท็ฆปๅŒๆ—ถ้€‚็”จไบŽ็ฌฌไธ‰ไบบ็งฐ่ƒŒ้ขๅ’Œๆญฃ้ขใ€‚ๅˆ‡ๆขๅˆฐ็ฌฌไธ€ไบบ็งฐๆ—ถไธไผšๅผบๅˆถ็ผฉๆ”พ๏ผŒ้‡ๆ–ฐๅˆ‡ๅ›ž็ฌฌไธ‰ไบบ็งฐๅŽไผš็ปง็ปญไฝฟ็”จๅทฒไฟๅญ˜็š„่ท็ฆปใ€‚

  • ๐ŸŽฌ ็จณๅฎš็š„ๅ›บๅฎšๆ—ถ้•ฟๆŽฅ่ฟ‘ๅŠจ็”ป
    ๅฎๅฏๆขฆไผšๅœจๅฏ้ข„ๆต‹็š„ๆ—ถ้—ดๅ†…ๅฟซ้€ŸๆŽฅ่ฟ‘็Žฉๅฎถ๏ผŒไธไพ่ต–ๆ™ฎ้€š AI ๅฏป่ทฏ๏ผŒไนŸไธ้œ€่ฆๅˆšๅฅฝ็ขฐๅˆฐ็Žฉๅฎถๆจกๅž‹ใ€‚

  • โ˜๏ธ ็ฉบไธญๆŽฅไฝ็Žฉๅฎถๅนถ่‡ชๅŠจ่ตท้ฃž
    ไปŽ็ฉบไธญๅฌๅ”คๅ…ผๅฎน็š„้ฃž่กŒๅฎๅฏๆขฆๆ—ถ๏ผŒๅฎƒไผšไปŽ็Žฉๅฎถไธ‹ๆ–นๆŽฅ่ฟ‘ๅนถๆ‰˜่ตท็Žฉๅฎถ๏ผŒ้ช‘ไน˜ๆˆๅŠŸๅŽ่‡ชๅŠจ่ฟ›ๅ…ฅ้ฃž่กŒใ€‚

  • ๐Ÿ’จ ๅปถ็ปญ็งปๅŠจ็Šถๆ€
    ๆŽฅๆ›ฟ้ช‘ไน˜ๆ—ถไผšๅฐฝๅฏ่ƒฝๅปถ็ปญ็ŽฉๅฎถๅŽŸๆœฌ็š„็งปๅŠจ่พ“ๅ…ฅใ€้€Ÿๅบฆใ€ๆœๅ‘ใ€ๅŠ ้€Ÿ็Šถๆ€ๅ’Œๅ…ผๅฎน็š„้ช‘ไน˜็Šถๆ€ใ€‚

  • ๐Ÿงญ ไฟ็•™ไธ‰็ปด้ช‘ไน˜ๅงฟๆ€
    ๅฏนๅ…ผๅฎน็š„็ฉบไธญๅ’Œๆฐดไธ‹้ช‘ไน˜่กŒไธบ๏ผŒๆŽฅๆ›ฟๆ—ถไผšไฟ็•™ไฟฏไปฐใ€็ฟปๆปšใ€็งปๅŠจๆ–นๅ‘ๅ’Œ้•œๅคดๅงฟๆ€๏ผŒๅ‡ๅฐ‘็ช็„ถ้‡็ฝฎใ€‚

  • ๐Ÿ‹ ้€‚้…ๅคงไฝ“ๅž‹ๅ’Œ้ซ˜ๅบงไฝๅฎๅฏๆขฆ
    ้’ˆๅฏน้ซ˜ๅบงไฝใ€ๅคงไฝ“ๅž‹ใ€้•ฟไฝ“ๅž‹ๆจกๅž‹ไปฅๅŠ้ซ˜็ฉบๆข้ช‘่ฟ›่กŒไบ†้ขๅค–ๅค„็†ใ€‚

  • ๐Ÿ›ก๏ธ ๆœๅŠก็ซฏๅฎ‰ๅ…จ้ชŒ่ฏ
    ๆˆ˜ๆ–—็Šถๆ€ใ€ๅฎๅฏๆขฆๆ˜ฏๅฆๅฏ็”จใ€ๅฝ“ๅ‰็Žฏๅขƒใ€ๅ‰ฉไฝ™็ฉบ้—ดๅ’Œ้ช‘ไน˜่ƒฝๅŠ›ๅ‡็”ฑๆœๅŠก็ซฏ้ชŒ่ฏใ€‚

  • ๐ŸŒ ๆ”ฏๆŒ็ฎ€ไฝ“ไธญๆ–‡ไธŽ่‹ฑๆ–‡


๐ŸŽฎ ไฝฟ็”จๆ–นๆณ•

  1. ๅœจ Cobblemon ้˜Ÿไผๆ ไธญ้€‰ไธญๆƒณ่ฆ้ช‘ไน˜็š„ๅฎๅฏๆขฆใ€‚
  2. ๅœจๆญฅ่กŒๆˆ–้ช‘ไน˜็Šถๆ€ไธ‹ๆŒ‰ไธ‹ V ้”ฎใ€‚
  3. ๅฆ‚ๆžœๅฎๅฏๆขฆๆ”ฏๆŒๅฝ“ๅ‰็Žฏๅขƒไธญ็š„้ช‘ไน˜ๆ–นๅผ๏ผŒๅฎƒๅฐฑไผšๅฟซ้€ŸๆŽฅ่ฟ‘ๅนถ่‡ชๅŠจๅฐ่ฏ•ๅฎŒๆˆ้ช‘ไน˜ใ€‚
  4. ้ช‘ไน˜ๆ—ถๆŒ‰ไธ‹ G ้”ฎ๏ผŒๅฏไปฅ่ฐƒๆ•ดๅฝ“ๅ‰ๅฎๅฏๆขฆ็š„็ฌฌไธ‰ไบบ็งฐ้•œๅคดๅ€็އใ€‚
  5. ๆญฃๅธธไฝฟ็”จ F5 ๅˆ‡ๆข่ง†่ง’๏ผŒ้•œๅคดๅ€็އไผšๅŒๆ—ถๅบ”็”จไบŽ็ฌฌไธ‰ไบบ็งฐๆญฃ้ขๅ’Œ่ƒŒ้ขใ€‚

V ้”ฎไธŽ G ้”ฎ้ƒฝๅฏไปฅๅœจ Minecraft ็š„ๆŒ‰้”ฎ่ฎพ็ฝฎไธญ้‡ๆ–ฐ็ป‘ๅฎšใ€‚

ๅชๆœ‰ๅฝ“ๅฎๅฏๆขฆๆœฌ่บซๆ”ฏๆŒๅฝ“ๅ‰็Žฏๅขƒไธญ็š„ Cobblemon ้ช‘ไน˜ๆ–นๅผๆ—ถ๏ผŒๅฟซ้€Ÿ้ช‘ไน˜ๆ‰ไผšๆˆๅŠŸใ€‚ไพ‹ๅฆ‚๏ผŒๆ— ๆณ•้ฃž่กŒ็š„ๅฎๅฏๆขฆไธ่ƒฝๅœจ็ฉบไธญๅฎŒๆˆ้ฃž่กŒๆŽฅๆ›ฟใ€‚

ๅฝ“ๅ‰ๆš‚ไธๆ”ฏๆŒ็†”ๅฒฉ้ช‘ไน˜ใ€‚


๐Ÿ“ฆ Requirements / ๅ‰็ฝฎ้œ€ๆฑ‚

Fabric

Dependency Required version
Minecraft 1.21.1
Java 21
Cobblemon 1.7.3+1.21.1
Architectury API 13.0.8 or newer compatible 13.x
Fabric Loader 0.17.2 or newer
Fabric API 0.116.6+1.21.1 or newer
Fabric Language Kotlin 1.13.6+kotlin.2.2.20 or newer

NeoForge

Dependency Required version
Minecraft 1.21.1
Java 21
Cobblemon 1.7.3+1.21.1
Architectury API 13.0.8 or newer
NeoForge 21.1.182 or newer
Kotlin for Forge 5.10 or newer

For multiplayer, Rider's Call must be installed on both the client and server, using the same mod version.

ๅคšไบบๆธธๆˆไธญ๏ผŒๅฎขๆˆท็ซฏไธŽๆœๅŠก็ซฏ้ƒฝ้œ€่ฆๅฎ‰่ฃ…ๆœฌๆจก็ป„๏ผŒๅนถไฟๆŒๆจก็ป„็‰ˆๆœฌไธ€่‡ดใ€‚


โš™๏ธ Configuration / ้…็ฝฎ

Rider's Call provides separate server and client configuration files:

  • config/cobblemon_riders_call.json
    Server-authoritative gameplay settings.

  • config/cobblemon_riders_call-client.json
    Client-side camera settings and remembered per-Pokรฉmon camera profiles.

Rider's Call ๅˆ†ๅˆซๆไพ›ๆœๅŠก็ซฏ็Žฉๆณ•้…็ฝฎๅ’Œๅฎขๆˆท็ซฏ้•œๅคด้…็ฝฎ๏ผš

  • config/cobblemon_riders_call.json
    ็”ฑๆœๅŠก็ซฏ็ฎก็†็š„ๅฟซ้€Ÿ้ช‘ไน˜็Žฉๆณ•่ฎพ็ฝฎใ€‚

  • config/cobblemon_riders_call-client.json
    ๅฎขๆˆท็ซฏ้•œๅคด่ฎพ็ฝฎ๏ผŒไปฅๅŠไธบไธๅŒๅฎๅฏๆขฆๅ’Œๅฝขๆ€ไฟๅญ˜็š„้•œๅคดๅ€็އใ€‚

The automatic cinematic third-person camera is enabled by default. It can be disabled in the client configuration by setting:

"cinematicCameraEnabled": false

่‡ชๅŠจ็”ตๅฝฑๆ„Ÿ็ฌฌไธ‰ไบบ็งฐ้•œๅคด้ป˜่ฎคๅผ€ๅฏใ€‚ๅฆ‚ๆžœไธๅธŒๆœ›ๆจก็ป„่‡ชๅŠจๅˆ‡ๆขๆˆ–่ฐƒๆ•ด็ฌฌไธ‰ไบบ็งฐ้•œๅคด๏ผŒๅฏไปฅๅœจๅฎขๆˆท็ซฏ้…็ฝฎไธญๅฐ†ๅ…ถๅ…ณ้—ญใ€‚

Minecraft's normal camera collision remains active, so nearby walls may temporarily prevent the camera from reaching the full requested distance.

ๆจก็ป„ไธไผš็ป•่ฟ‡ Minecraft ๅŽŸๆœฌ็š„ๅข™ไฝ“้•œๅคด็ขฐๆ’ž๏ผŒๅ› ๆญค้ ่ฟ‘ๅข™ๅฃๆ—ถ๏ผŒ็›ธๆœบๅฏ่ƒฝๆš‚ๆ—ถๆ— ๆณ•่พพๅˆฐๅฎŒๆ•ด็š„็›ฎๆ ‡่ท็ฆปใ€‚


๐Ÿ“ฆ Modpack Permission / ๆ•ดๅˆๅŒ…ๆŽˆๆƒ

You are free to include this mod in any modpack.

ไฝ ๅฏไปฅ้šๆ„ๅฐ†ๆœฌๆจก็ป„ๅŠ ๅ…ฅไฝ ็š„ๆ•ดๅˆๅŒ…ใ€‚

Screenshots

Gallery

  • Jump, Ride, Fly!
    Jump, Ride, Fly!
  • Quick Switch๏ผSmooth Camera๏ผ
    Quick Switch๏ผSmooth Camera๏ผ
  • Fully Customizable Camera
    Fully Customizable Camera If you donโ€™t like the automatic camera calibration, you can also adjust it individually for each Pokรฉmon.

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