Cobblemon SaveGuard

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Cobblemon SaveGuard

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A tool that prevents Cobblemon Pokémon data loss by forcing synchronous saves, periodic autosaves, and allowing manual saves. Manual backups are also supported and remain until another manual backup is created. (works for servers too)

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Minecraft

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About

Project Details

Type
Mod
License
Creative Commons Attribution Share Alike 4.0 International
Latest Version
1.0.0-mc1.21.1-eng
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About

Description

Cobblemon SaveGuard is a tool that prevents Cobblemon Pokémon data loss in case of disconnection by forcing synchronous saves and periodic automatic saves. It also allows you to manually trigger a save. You can also create manual backups, which will not be deleted unless you create another manual backup.

REQUIREMENTS

Minecraft | 1.21.1

Fabric Loader | 0.16.5+

Fabric API | 0.104.0+1.21.1

Fabric Kotlin | 1.12.3+

Cobblemon | 1.7.3 (1.7.0+)

Java | 21

COMMANDS

For all players (no permissions)

/saveguard backup — creates a backup of your Pokémon (party + PC). A new backup overwrites the previous one.

/saveguard backup info — shows info about your backup (date, number of Pokémon).

Staff only (OP level 2)

/saveguard force [player] — forces a save. With no argument, saves all online players; with a name, saves only that one.

/saveguard status — shows the configuration (values are clickable to modify them on the fly).

/saveguard set — edits and saves a setting. Keys: autoSave, saveOnDisconnect, verboseLogging, extraDelay.

/saveguard reload — reloads the config from disk.

/saveguard inspect party — shows the player’s party.

/saveguard inspect box <1-50> — shows a specific PC box.

/saveguard verify — integrity check: counts Pokémon in party/PC and checks that the factory is reachable (read‑only).

/saveguard backups — lists all existing backups on the server, with date and Pokémon count.

/saveguard restore — restores a player’s backup. Also accepts offline players (uses the name → profile). If the player is online, they are disconnected and will see their restored Pokémon upon rejoining.

Note: restore uses GameProfileArgumentType, so you can restore players who are offline by typing their name (as long as they have already created a backup).

This mod includes protection systems against duping. If a glitch is discovered, please report it immediately. You can use the discord link and open a ticket there.

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