Mod
Cobblemon Spawn Notification
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When a Legendary and/or Shiny Pokemon shows up, a message is broadcast to all players on the server.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes tools and features for server management.
Adds extra features or content to an existing mod.
Inspired by or including content related to the Pokemon franchise.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
Spawn Notification
v1.7.2-2.3
What if…
…the game let you know about important spawns?
Features
- Send chat and sound notifications for given situations.
- Situations consist of triggers and filters, so you can send a chat message for a shiny Pokémon spawning, or an ultra-rare Pokémon being captured, for example.
- Has the following triggers out of the box:
- A Pokémon being captured by a player
- A wild Pokémon having despawned
- A wild Pokémon having died outside of battle
- A wild Pokémon have been defeated in battle
- A player fishing up a Pokémon
- A player hatching a Pokémon
- A player resurrecting a Pokémon
- A wild Pokémon having spawned from eating a snack
- A wild Pokémon having spawned (includes command and other “unnatural” spawning)
- Makes use of PokemonMatcher from Tim Core to match on labels, buckets, max IVs, and more!
- Highly configurable with addons to accommodate special Pokémon from addons and mods.
Dependencies
Testing
As a quick test, jump into a world where you have OP powers, and run /pokespawn mewtwo to see the legendary spawned broadcasts go off. Run /pokespawn mewtwo shiny to see the shiny spawned chat and louder shiny sound broadcast go off.
Player Help
Addon Dev Help
Data Pack Help
Resource Pack Help
Known Issues
- v1.7.1-2.2.0 was missing the wildcard logic for
disabledSituations. v1.7.1-2.2.1 remedied this. - ≤v1.7.1-2.2.1 would break messages with fixed message templates if the full segment list wasn’t preserved, on NeoForge. v1.7.1-2.2.2 remedied this.
- ≤v1.7.1-2.2.1 wouldn’t update whether or not a situation was disabled unless you reloaded the data, even though you can change that in the config. v1.7.1-2.2.2 remedied this.
Roadmap
If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page.
Feedback
If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!
Support
If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!
Spawn Notification
v1.7.3-2.3
What if…
…the game let you know about important spawns?
Features
- Send chat and sound notifications for given situations.
- Situations consist of triggers and filters, so you can send a chat message for a shiny Pokémon spawning, or an ultra-rare Pokémon being captured, for example.
- Has the following triggers out of the box:
- A Pokémon being captured by a player
- A wild Pokémon having despawned
- A wild Pokémon having died outside of battle
- A wild Pokémon have been defeated in battle
- A player fishing up a Pokémon
- A player hatching a Pokémon
- A player resurrecting a Pokémon
- A wild Pokémon having spawned from eating a snack
- A wild Pokémon having spawned (includes command and other “unnatural” spawning)
- Makes use of PokemonMatcher from Tim Core to match on labels, buckets, max IVs, and more!
- Highly configurable with addons to accommodate special Pokémon from addons and mods.
Dependencies
Testing
As a quick test, jump into a world where you have OP powers, and run /pokespawn mewtwo to see the legendary spawned broadcasts go off. Run /pokespawn mewtwo shiny to see the shiny spawned chat and louder shiny sound broadcast go off.
Player Help
Addon Dev Help
Data Pack Help
Resource Pack Help
Known Issues
- v1.7.1-2.2.0 was missing the wildcard logic for
disabledSituations. v1.7.1-2.2.1 remedied this. - ≤v1.7.1-2.2.1 would break messages with fixed message templates if the full segment list wasn’t preserved, on NeoForge. v1.7.1-2.2.2 remedied this.
- ≤v1.7.1-2.2.1 wouldn’t update whether or not a situation was disabled unless you reloaded the data, even though you can change that in the config. v1.7.1-2.2.2 remedied this.
Roadmap
If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page.
Feedback
If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!
Support
If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!
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