CobblemonQuests
No reviews yet
Drop-in daily & weekly quest system with configurable rewards, streaks, milestones and hidden quests.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
CobblemonQuests
The engagement loop your Cobblemon server needs. Daily, weekly, elite, hidden, and repeatable quests, server-wide community goals, leaderboards, configurable sound effects, and a complete in-game authoring + customization toolkit — all built on a clean single-screen GUI that admins can rearrange slot-by-slot from config without touching Java.
Feature highlights
For players
- 6 quest types — Daily, Weekly, Elite Weekly, Hidden,
Repeatable, and Normal (chain steps).
- Repeatable quests never rotate. Run them as many times as you like; lifetime run counts are tracked per quest and shown on the tile.
- Elite weekly — one extra-difficult weekly with significantly better rewards, displayed in a dedicated slot with glow.
- Hidden quests unlock invisibly when triggers match (catch count, species, dimension, etc.) and live in a dedicated Hidden viewer GUI alongside trophy tiles for ones you've already completed.
- 15 objective types — catch, battle NPC, defeat wild (separately tracked from PvE wins), level up, gain levels, evolve, hatch eggs, throw Poké Balls, use experience candies, visit biomes / dimensions (with anti-ping-pong dedup), catch shiny, catch legendary, complete PokeHunts, complete raids.
- Single 6-row quest GUI — everything visible at once: leaderboard tile + reset timers on row 0, dailies on rows 1–2, weeklies on rows 3–4, streak / milestones / hidden / repeatable / close on row 5. No more digging through sub-pages.
- Server Quests — shared server-wide objectives with a live boss bar. Every player contributes. Duration from 1 hour to 1 week. Top-3 contributors get bonus rewards; offline contributors are paid out on next login via a queued-rewards system. Contribution leaderboard with player heads + medals.
- Leaderboards — top-16 player-head pyramid with own-rank glow. Ties are now broken by who reached the value first (timestamp- based), so racing past a friend keeps you on top.
- Sound + visual effects — configurable sounds on quest complete, claim, milestone, streak advance, hidden discovered, chain advance, and community-goal complete. Title / subtitle flashes on major events.
- Claim system — completed quests glow
★ READY ★; claim individually or hit Claim All. Auto-mode available. - Daily streak + lifetime milestones — reward consistency. Milestone GUI is paginated and fully configurable.
- Reroll system with hard per-rotation caps —
daily-per-dayandweekly-per-week(default 1 each). No paid fallback. Counters are consumed before the roll and refunded if the pool can't produce a replacement, so concurrent clicks can't double-spend. - Chat reward banners — every reward payout shows a one-line
confirmation:
★ +250 Stars/$ +5000 PokeDollars. Format fully customizable per-server.
For admins
- In-game customization of literally every player-facing string,
slot, item, color, and button. No jar editing, no Java. Every
GUI is its own HOCON file under
config/cobblemonquests/gui/:main_menu.conf,detail_menu.conf,stats_menu.conf,milestone_menu.conf,leaderboard_menu.conf,repeatable_menu.conf- Set the
slot(0–53) of every button. Set therows(1–6) of every menu. Toggle any button'svisibleflag. Replace the glass-pane filler with any item id. Customize progress-bar characters, colors, length, brackets. Reorder quest name parts vianame-format. Sort quests by progress / rarity / alphabetical / status / id.
- Custom Command Buttons — drop unlimited extra buttons into
any GUI: store links, Discord, voting, vanilla command shortcuts.
Each entry takes
slot,item,name,lore,glow, and acommandtemplate with{player}substitution. - Event Command Hooks — fire console commands when any of
these events happen:
quest-complete,milestone-reached,streak-milestone,claim. Wire up Discord webhooks, broadcast messages, grant external items — all without recompiling. - Admin right-click quick actions — right-click any quest tile with admin perms to open Complete / Reset Progress / View Details inline.
- Quest Browser — tabbed by type (All / Daily / Weekly / Normal / Elite / Hidden / Repeat), filtered by rarity + category, sortable, paginated. Scales to hundreds of quests.
- Quest Editor + Quest Creation Wizard — full in-game CRUD. Cycle type / category / rarity, set targets, build rewards via the 4-step wizard, save to disk, duplicate, delete (two-click confirm), live preview.
- 4-Step Reward Wizard — pick category (Currency / Items / Crate Keys / Commands) → browse + select (item browser with All / Cobblemon / Balls / Candies / Vanilla tabs and full registry pagination) → set quantity → recap + confirm.
- Per-reward
displayoverride — replace any reward's lore text with custom MiniMessage. Perfect for branded rewards or hiding rawpadmin givekeycommands behind a clean<aqua>Special Reward</aqua>line. - Reward display rename map —
rewards.display-namesmaps any item id or key id to a custom name globally. Servers can ship a fully branded tooltip set without per-reward edits. - Chain Browser + Editor + Wizard (admin-side) — full in-game chain authoring with step picker, inline quest creation, reorder arrows, difficulty tags, loopable toggle, chain-completion rewards.
- Server Quest Browser + Editor + Wizard — create server-wide goals with objective type, target, duration (1h to 1 week), base rewards, and top-3 contributor bonus rewards. Active Goal Management dashboard: stop, reset, boost progress, view contributors live.
- Player Management GUI — inspect any online player: active quests, streak, Stars balance, total completed, repeatable run counts. Admin actions: grant Stars, reset dailies / weeklies, wipe player data (two-click confirm). Admin perms re-checked on every click — a mid-session demotion takes effect immediately.
- Config Editor — multi-page hub: Reroll Caps / Pool Weights / Toggles / GUI Layout. Each is a clean sub-page with Save.
- GUI Layout Editor — visual 54-slot grid. Click any slot to
cycle its role. Save writes to
gui/player_main.confand auto-reloads. - Diagnostics & test commands:
/quests admin debug events— per-tracker fire counts + last-fired timestamps + last detail. Triage "my quests aren't progressing" reports in seconds./quests admin debug stars <player>— print the authoritative Stars balance + lifetime earnings./quests admin testkey <player> <key> [amount]— invoke the crate-key bridge live to verify your template without waiting for a quest./quests admin testcommand <player> <command...>— dry-run any command-reward template through the same SafeDispatch pipeline rewards use.
Rewards
- PokéDollars (Impactor primary currency)
- Stars — now dispatched through a configurable economy command
(default:
eco deposit {amount} {currency} {player}) so a real Impactor currency account is what updates. The local JSON ledger is mirrored only as a leaderboard cache. - Items — any Minecraft / Cobblemon item id, with overflow handling.
- Crate keys — global command template plus a per-key override
map (
integrations.crate-key-commands) solunarcan route to Pebble's Crates andvoteto ExcellentCrates on the same server with no branching elsewhere. Default template targets Pebble's Crates (padmin givekey {player} {amount} {key}) out of the box. - Custom commands — console execution with
{player}placeholder, run through a unifiedSafeDispatchpipeline that catches typos, missing nodes, and re-entry instead of silently swallowing them. - All grants are atomic, audit-logged with 8-char transaction IDs,
and resilient to offline players — community-goal payouts and
star rewards queue into
pendingRewardsand deliver on next login with a★ You have rewards waiting! ★chat banner.
Integrations
- Impactor — PokéDollar + Stars currency, soft dependency.
- PokeHunts — auto-hooks if loaded; quest type
COMPLETE_POKEHUNT. - Raids — auto-hooks if loaded; quest type
COMPLETE_RAID. - LuckPerms — optional, used for permission node lookups; falls back to op-level cleanly with a one-time WARN if the provider fails.
- Pebble's Crates / ExcellentCrates / CMI — any crate plugin works via the per-key override map.
- Public API — any mod can call
ExternalEventApito feed quest progress without a classpath dependency.
Security & reliability
- Permission re-checked on every action — mid-session demotions
work. Every admin GUI has an internal
requiresAdmin()guard on everyopen()and click. - Bypass permissions are explicit-only AND now config-gated.
cobblemonquests.bypass.reroll-costandcobblemonquests.bypass.rate-limitonly take effect when the matchingpermissions.bypass.*flag inconfig.confis set totrue. Granting the LP node alone is no longer sufficient — so a forgotten wildcard inheritance can't silently disable the new reroll caps. - Per-player rate limits on rerolls and admin commands.
- Audit log at
logs/cobblemonquests-audit.logrecords every quest assignment, completion, reward grant, reroll, admin action, hidden discovery, milestone crossing, community-goal mutation, config reload, and admin test command with an 8-char base36 transaction id. - Snapshot at assignment — quest definitions snapshot at assignment time so config edits never retroactively change a payout.
- Anti-exploit dedup on "visit N biomes / dimensions" objectives — only distinct biome / dimension ids count. Ping-pong farming is dead.
SafeDispatch— single canonical path for every console command the mod runs (rewards, stars, crate keys). Treats result< 1as a hard failure with a WARN carrying the resolved command string. Re-entry guards prevent infinite loops if a reward template accidentally calls back into the mod.
One-line elevator pitch
Turn your Cobblemon server into a place players log in for tomorrow, not just today.
Setup
- Drop
cobblemonquests-1.8.0.jarintomods/next to Cobblemon and (optionally) Impactor. - Start the server. A default config, sample quests (9 dailies, 7 weeklies, 1 elite, 1 hidden, 3 repeatables), a starter chain, and 2 server-quest templates are written on first boot.
- OPs can run
/queststo see the player hub and/quests adminfor the admin panel. - Use the in-game wizards to create quests, chains, and server
quests — or edit
config/cobblemonquests/files by hand. - Use the in-game Config Editor to tune reroll caps, pool weights,
and toggles — or edit
config.confand run/quests admin reload.
Commands
/quests Open the quest hub
/quests stats Open the stats page
/quests leaderboard Open the leaderboard
/quests reroll <slot> Reroll a quest (per-rotation cap applies)
/quests admin Open admin panel
/quests admin reload Reload config + quests
/quests admin give <p> <q> Give a quest to a player
/quests admin complete <p> <q> Force-complete a quest
/quests admin reset <p> Reset a player's dailies
/quests admin resetweek <p> Reset a player's weeklies
/quests admin goal set <id> Activate a server quest
/quests admin goal stop Stop the active server quest
/quests admin goal reset Reset server quest progress
/quests admin goal progress <n> Set progress manually
/quests admin debug events Tracker activity dashboard
/quests admin debug stars <p> Print Stars balance + lifetime
/quests admin testkey <p> <key> [n] Test crate-key template live
/quests admin testcommand <p> <cmd...> Test any command template
/cq is a shorter alias for /quests.
Compatibility
- Minecraft 1.21.1 / Fabric
- Hard dependencies: Cobblemon 1.7.3+, Fabric API, Java 21
- Soft dependencies: Impactor (PokéDollar + Stars currency), LuckPerms (perm nodes + prefix), PokeHunts (auto-hook), Raids (auto-hook), any crate plugin (Pebble's, ExcellentCrates, CMI, etc. — configurable per key)
- Coexists peacefully with PokeBuilder and StaffChat (both also from souljagger).
Roadmap
- Party / multiplayer quests — coming with the party-system update
- NPC interaction — right-click a Cobblemon NPC to open
/quests - Quest shop — spend Stars on exclusive items
- Seasonal / event quests — time-limited quest pools
- Player-facing chains UI — chain backend + admin authoring is shipped today; player viewer returns alongside the party update
License
MIT — fork, modify, redistribute.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources