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CobbleQualities
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A quality-of-life and cosmetic enhancement side-mod for Cobblemon.
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Must be installed on both the client and the server.
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Description
CobbleQualities
CobbleQualities adds a selection of quality-of-life and cosmetic enhancement items to Cobblemon, focusing on portable utility and player-driven customization. Manage, heal, and personalize your Pokémon anywhere.
Features
- Portable PC (utility) — Opens your Pc interface anywhere, perfect for exploring.
- Portable Healer (utility) — Heals your parties Pokémon, fast and convenient after a tough fight.
- Shiny Shard (consumable) — Use to turn one of your Pokémon ✨Shiny✨.
- AND MORE TO COME!
Usage
- Portable PC: Right-click while holding to open your storage UI.
- Portable Healer: Right-click to heal the current Pokémon in your party.
- Shiny Shard: Upon use select a Pokémon to apply the shiny effect to.
Configuration
All drops and drop chances for shiny pokemon are configurable in:
config/cobblequalities/shinylootpool.json
Configs can be reloaded during runtime by using:
/cobblequalities reloadconfigs
If for some reason you want to disable shiny drops you can use the gamerule:
/gamerule toggleShinyDrops otherwise it is set to "true" by default.
Example snippet:
{
"ultrarare": {
"chance": 0.01,
"entries": [
{ "item": "modid:item_ultrarare", "amount": 1, "weight": 10 }
]
},
"rare": {
"chance": 0.05,
"entries": [
{ "item": "modid:item_rare", "amount": 2, "weight": 8 }
]
},
"uncommon": {
"chance": 0.15,
"entries": [
{ "item": "modid:item_uncommon", "amount": 1, "weight": 6 }
]
},
"common": {
"chance": 0.79,
"entries": [
{ "item": "modid:item_common", "amount": 1, "weight": 4 }
]
}
}
After Thoughts and Q&A
- Will you be backporting to older versions of cobblemon?
Probably not but i will consider backporting to 1.6.0+1.21.1 at some point. i think the portable pc has an issue in 1.6.0 currently due to some missing api/packet calls but works fine in 1.6.1
- Why not older?
I just dont really like forge i guess? so i will mainly be updating/adding to the mod for fabric and neoforge primarily.
Any other questions or suggestions will be answered or available to request/discuss on the discord(coming soon).
TO-DO
- Finish the discord
- Refactor and organize the project files in a cleaner manner
- Quit Being a Lazy Piplup
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