COD Pattern

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COD Pattern

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A TaCZ addon mod that brings a Call of Duty–style backpack system, weapon customization, and team deathmatch gameplay expansions to Minecraft gunplay.

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Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
0.3.0r_lite
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About

Description

COD Pattern

  • *Release Status: Beta. Validate in a staging environment before production deployment, and back up world data/configuration first.

Overview

COD Pattern is built around TaCZ + an embedded FPSM-compatible core, providing a COD-like workflow for:

  • Loadout presets and respawn equipment distribution
  • In-match weapon refit with attachment presets
  • Frontline / TeamDeathMatch rooms, maps, and match flow
  • Localized UI and system messages (zh_cn / zh_tw / en_us / ja_jp)

The project follows a server-authoritative design with client synchronization to keep multiplayer state consistent.

Main Features

1) Loadout Management and Equipment Distribution

  • Supports create/clone/rename/delete/select operations for loadouts, up to 10 per player.
  • Each loadout contains four slots: primary / secondary / tactical / lethal.
  • Loadout-related UIs use a fixed text-scaling baseline across different GUI Scale settings to keep readability more consistent.
  • Default loadout names, clone suffixes, and equipped notifications are now localized by client language.
  • On respawn, the selected loadout is distributed automatically (normal flow applies to joined room/match players).
  • Player loadout/filter data is persisted on server side and synced on login.
  • Admin commands can force immediate distribution for all online players or selected targets.

2) In-Match Weapon Refit and Attachment Presets

  • Supports slot-level editing for primary, secondary, and throwable slots from the loadout UI.
  • Uses TaCZ weapon capabilities, with server-side validation and persistence.
  • Attachment presets are now stored directly inside the loadout config by loadout id and slot.
  • Supports result feedback and rollback handling to reduce client/server state drift.

3) Rooms, Maps, and Match Flow (Embedded FPSM Compatibility Layer)

  • Adds a unified room entry in pause menu for room list, join/leave, and team selection.
  • Supports both frontline and teamdeathmatch under the same room system, map data model, and persistence flow.
  • Maps now support area creation, spawn-point setup, match-end teleport setup, and persistence.
  • TDM room screens use the same fixed text-scaling baseline across different GUI Scale settings for more consistent list/panel/button readability.
  • Supports auto team assignment with balance constraints (maxTeamDiff).
  • Supports ready state, start vote, and end vote with threshold and timeout logic.
  • Full phase pipeline: WAITING -> COUNTDOWN -> WARMUP -> PLAYING -> ENDED.
  • teamdeathmatch includes dynamic respawn candidates and spawn safety validation.
  • Includes kill feed, score tracking, respawn delay, invincibility frames, combat regen, death cam, HUD phase feedback, ally/enemy highlights, and enemy health bars.
  • Exports JSON match records automatically when a match ends.

4) Filtering, Compatibility, and Localization

  • Primary/secondary category filtering via primaryWeaponTabs and secondaryWeaponTabs.
  • Gunpack namespace blocking and exact weapon blacklist support via blockedItemNamespaces / blockedWeaponIds.
  • Attachment namespace blocking and exact attachment blacklist support via blockedAttachmentNamespaces / blockedAttachmentIds.
  • Throwable and ammo multiplier controls via throwablesEnabled and ammunitionPerMagazineMultiple.
  • Optional integrations for LR Tactical and Physics Mod with graceful fallback when absent.
  • Includes compatibility handling for tacz-addon 1.1.6 in backpack refit flow to prevent unload-button lockups.
  • TaCZ native refit UI is globally disabled and redirected to the COD Pattern backpack refit flow.
  • Bundles zh_cn / zh_tw / en_us / ja_jp language resources for core UI, notices, and error messages.

Commands and Entrypoints

/cdp Commands

  • /cdp screen
    • Opens the backpack/loadout UI (debug entrypoint).
    • /cdp update
      • Syncs weapon filter and loadout config to all online players (OP required).
    • /cdp distribute [target]
      • Forces equipment distribution for all online players or selected players (OP required).

/cdp map Command Chain

  • /cdp map list [type]
    • Lists registered game types or maps under a given type.
    • /cdp map create <frontline|teamdeathmatch> <name> <from> <to>
      • Creates a map area and persists it immediately.
    • /cdp map delete <type> <name>
      • Removes a map and its persisted data.
    • /cdp map spawn <list|add|remove|clear> ...
      • Manages team spawn points and dynamic respawn candidates.
    • /cdp map endtp <show|set|clear> <map> [pos]
      • Manages match-end teleport points.

Configuration

Server configuration is stored under world save path: serverconfig/codpattern/

  • backpack_rules/backpack_config.json
    • Player loadout data (JSON).
    • Attachment presets are now embedded on each loadout slot via the attachmentPreset field.
    • backpack_rules/weapon_filter.json
      • Weapon filter config (JSON).
      • Key fields:
        • primaryWeaponTabs / secondaryWeaponTabs
        • blockedItemNamespaces
        • blockedWeaponIds (format: namespace:gunid)
        • blockedAttachmentNamespaces
        • blockedAttachmentIds (format: namespace:attachmentid)
        • throwablesEnabled
        • ammunitionPerMagazineMultiple
    • tdm_rules/config.json
      • TDM runtime parameters (time, score, respawn, voting, join policy, balance policy).
      • In-match enemy/ally display is now fixed to highlights plus enemy health bars; the old marker-dot style toggle has been removed.
    • tdm_match_records/
      • Exported match records (.json) after each match.
    • Legacy paths backpackconfig / filterconfig / attachment_preset/ / tdmconfig/
      • Deprecated and no longer read by this version; existing worlds require manual migration.

Default Parameters in tdm_rules/config.json

Field Default Description
timeLimitSeconds 420 Match duration in seconds
scoreLimit 75 Kill score to win
invincibilityTicks 30 Post-respawn invincibility ticks
respawnDelayTicks 40 Respawn delay ticks
warmupTimeTicks 400 Warmup duration ticks
preGameCountdownTicks 200 Pre-game countdown ticks
blackoutStartTicks 60 Countdown blackout ticks
deathCamTicks 30 Death cam duration ticks
minPlayersToStart 1 Minimum players required to start
votePercentageToStart 60 Start vote pass threshold (%)
votePercentageToEnd 75 End vote pass threshold (%)
combatRegenDelayTicks 120 Delay before regen starts after taking damage (ticks)
combatRegenHalfHeartsPerSecond 5.0 Half-hearts restored per second while regenerating
allowJoinDuringPlaying true Allow joining during active match
joinAsSpectatorWhenPlaying true Join as spectator during active match
maxTeamDiff 1 Max allowed team size difference
markerFocusHalfAngleDegrees 30.0 Enemy health-bar focus cone half-angle (degrees)
markerFocusRequiredTicks 20 Ticks required in the focus cone before the enemy health bar appears
markerBarMaxDistance 96.0 Max distance for enemy health-bar detection (blocks)
markerVisibleGraceTicks 3 Anti-flicker grace ticks while the enemy health bar remains visible

Compatibility and Dependencies

  • Minecraft: 1.20.1
  • Forge: 47.4.0+
  • Java: 17
  • Required Dependencies:
    • TaCZ 1.1.6+
    • Embedded Component:
      • FPSM-compatible core (no external fpsmatch.jar required)
    • Optional Integrations:
      • LR Tactical (throwable/melee content path)
      • Physics Mod (ragdoll/retained death entity presentation)
      • tacz-addon 1.1.6 (backpack refit unload flow compatibility included)

Deployment Notes

  • Non-forced distribution applies only to players joined in room/match flow.
  • If no match-end teleport point is configured, end phase warns but does not auto-teleport back.
  • If tacz-addon is enabled and attachment unload behaves abnormally in refit UI, ensure /gamerule liberateAttachment false.
  • Before production rollout, verify:
    • tdm_rules/config.json values match your server pacing
    • backpack_rules/weapon_filter.json matches your gunpack filtering policy
    • maps include team spawn points and a match-end teleport point

Issue Reporting

When reporting issues, include:

  • Reproduction steps
  • Relevant log excerpts
  • Full mod list and versions

Changelog

Current version: v0.6.5b
See CHANGES.md for detailed history.

License

Licensed under GPL-3.0-only. See LICENSE.txt for details.

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  • weapon menu2
    weapon menu2
  • weapon menu
    weapon menu
  • backpack menu
    backpack menu

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