CollisionDamage

Quick rating

CollisionDamage

No reviews yet

Collision Damage Mod introduces a customizable potion effect that deals additional damage to entities upon collision at high speeds

Magic
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
CollisionDamage.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Introduction:

  1. The Collision Damage Mod introduces a new potion effect: Collision Damage. This effect allows entities to deal damage and apply horizontal knockback to collision targets when moving at high speeds, making it convenient for integration pack or addon authors to use.

  2. Potion effect command:
    /effect @s collisiondamage:collision_damage <duration> <level>

Key Features:

  • Speed Threshold: When the speed exceeds 10 m/s, colliding with other entities inflicts damage proportional to the speed.
    Damage formula: Damage = Speed × Potion Level × 0.1

  • Speed Display: When the player has the Collision Damage effect, their real-time vector speed is displayed in the upper-right corner of the inventory screen.

  •  

description_4f004574-0fb0-4655-a2ed-a91ce0695cf3.png


Working Principle:

  1. Speed Calculation:
    When an entity has the Collision Damage effect, the mod calculates the change in the entity's x, y, and z coordinates for each tick. Using the Euclidean formula, it determines the distance between the entity's position at the start and end of the tick. Dividing this distance by the tick duration (default 0.02 seconds) yields the average speed for that tick.

  2. Collision Detection:
    While calculating speed, the mod checks once per tick for other entities within a 1-block radius of the entity with the Collision Damage effect. If another entity is detected and the user's speed exceeds 10 m/s, the detected entity takes damage based on the formula:
    Damage = Speed × Potion Level × 0.1.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works