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Colossal Mobs
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Massive, challenging, but beatable bosses.
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This is a mod about massive mobs.
NOT A RE-UPLOAD OR RE-DISTRIBUTION/RE-BRAND OF THE FAMOUS TITANS MOD, THIS IS MY OWN IDEA AND WORK!!
...Anyways,
This mod aims to create some insanely large bosses that are challenging, but possible to beat.
To help with that, you can now combine a bunch of ores into the aptly named "Ore Conglomerate," and use it to start an admittedly strange crafting tree with a sword. combining a bunch of these swords into other tools allows for steady progression and a noticeable increase in power with each step.
With these tools in hand, there are three categories of bosses:
The Giants: Large mobs that spawn naturally, albeit rarely, these mobs follow a standard increase in size and health.
- 4x the size of their normal counterparts with 12x health
The Colossals: The namesake for the mod, these massive foes do not spawn naturally and thus must be crafted with the remains of their Giant counterpart.
- 10x the size of their base with ~70x health (Mcreator limits the max health of a mob, so a combination of resistance and absorption is sometimes applied.)
The Titanic Mobs: Truly mind-bogglingly large mobs that will never, EVER, spawn naturally, these behemoths must be crafted with the spawner and remains of their Colossal counterpart.
- 25x the size and ~500x heath (Again, due to Mcreator limitations, a combination of resistance and absorption is applied.)
The variants of the base mob drop that the giants and co. drop can be used to create armor and weapons. Currently, there are just three sets of armor, each being an upgrade of the last, and a single craftable weapon, with another being a rare drop from the skeletons. Good Luck!
(Post Scriptum: Please leave a comment detailing any bugs or issues you have with this mod, or potential ideas I might add one day, that would be much appreciated!)
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