Community listing page, reviews here may not be monitored by the author.
Colossal Mobs
No reviews yet
Massive, challenging, but beatable bosses.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
This is a mod about massive mobs.
NOT A RE-UPLOAD OR RE-DISTRIBUTION/RE-BRAND OF THE FAMOUS TITANS MOD, THIS IS MY OWN IDEA AND WORK!!
...Anyways,
This mod aims to create some insanely large bosses that are challenging, but possible to beat.
To help with that, you can now combine a bunch of ores into the aptly named "Ore Conglomerate," and use it to start an admittedly strange crafting tree with a sword. combining a bunch of these swords into other tools allows for steady progression and a noticeable increase in power with each step.
With these tools in hand, there are three categories of bosses:
The Giants: Large mobs that spawn naturally, albeit rarely, these mobs follow a standard increase in size and health.
- 4x the size of their normal counterparts with 12x health
The Colossals: The namesake for the mod, these massive foes do not spawn naturally and thus must be crafted with the remains of their Giant counterpart.
- 10x the size of their base with ~70x health (Mcreator limits the max health of a mob, so a combination of resistance and absorption is sometimes applied.)
The Titanic Mobs: Truly mind-bogglingly large mobs that will never, EVER, spawn naturally, these behemoths must be crafted with the spawner and remains of their Colossal counterpart.
- 25x the size and ~500x heath (Again, due to Mcreator limitations, a combination of resistance and absorption is applied.)
The variants of the base mob drop that the giants and co. drop can be used to create armor and weapons. Currently, there are just three sets of armor, each being an upgrade of the last, and a single craftable weapon, with another being a rare drop from the skeletons. Good Luck!
(Post Scriptum: Please leave a comment detailing any bugs or issues you have with this mod, or potential ideas I might add one day, that would be much appreciated!)
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources