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Combat Old + New
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Merges mechanics of both old combat (pre 1.9) and new combat. (1.9+) Spam is now viable.
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Description
I had a real omniman moment with my girl; I needed her to save me, but she ended up spamming hitting a mob, and we both ended up dying. I was pissed, but then I realized, what if I could make us both happy without forcing one of us to change?
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So this mod was born.
Combat Old + New blends the fast, responsive feel of classic Minecraft sword combat with the timing and mechanics of modern combat.
Features
Spam-friendly sword attacks
Rapid sword hits still deal meaningful single-target damage instead of becoming nearly useless.
Charge-based damage
Waiting for your attack cooldown increases sword damage up to full vanilla strength and be able to crit/sweep.
Charge-based knockback
Sword knockback scales from 40% to 100% based on attack charge, making spam attacks much worse at pushing enemies away.
Server-friendly
Combat logic is handled server-side and is designed to work naturally in multiplayer.
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