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Yet another one of those client-side particle mods lmao
CombatEffects is a client-side fabric mod which aims to enhance the visual aspect of minecraft combat by adding new- and overhauling existing visual effects. All of the effects added by the mod can be turned on/off through the mod's config, courtesy of MidnightLib.
The mod currently features a couple of particle effects based off of Minecraft Dungeons, such as:
- Blue charging particles spawned while "charging" (using) ranged weapons such as bows or tridents
- Directional shockwave particles when throwing/shooting a projectile
- Reworked critical hit particles reminiscient of fiery sparks
- Potion cloud particles spawned whenever a potion breaks on a solid block
- Damage number particles with a font like the one used in Minecraft Dungeons
- Glowing healing ring particles spawned whenever an entity gains health
- Sprint cloud particles
- Freezing snowflake particles
- Purple weakness cloud particles
Other visual effects from the mod include:
- Large shield breaking particles whenever the player puts another entity's shield on cooldown
- Data-driven entity trails as defined by .json files from a resource pack
Data Driven Trails
Any entity type can be given a trail by creating a directory called "trail" inside a resource pack and creating a .json file inside that folder. CombatEffects already includes trails for vanilla minecraft projectiles such as arrows, tridents, wind charges, etc.
An example for how a trail .json file might look can be found below:
{
"type": "#minecraft:impact_projectiles",
"length": 35,
"vertical_offset": -0.1,
"start_width": 0.2,
"end_width": 0.015,
"start_alpha": 0.6,
"end_alpha": 0.01,
"start_color": [164, 177, 235],
"end_color": [255, 255, 255]
}
The above code registers a trail to all entities whose entity type is contained inside the "minecraft:impact_projectiles" entity type tag. You can also register a trail to a specific entity type by simply omitting the "#" and writing the identifier of the entity type you wish to grant a trail.
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