Command Rendering

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Command Rendering

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Render entitys, items, rectangles and text with just commands

MCreator
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Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
command_rendering-1.0.2-forge-1.20.1.jar
Authors
CurseForge

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About

Description

!WARNING! THIS MOD IS EXPERIMENTAL. RENDERS WILL NOT BE PERSISTENT. IF YOU LEAVE A WORLD, THEY WILL GO AWAY AND YOU NEED TO CREATE THEM NEW.

With this Mod, you can render entitys, items, rectangles and text.

Chat messages (when executing the commands) are now only shown, if gamerule commandblockoutput is ture

 

1. Render entitys:

  To render entitys, you need this Command:

    /render add entity <id> <entity> <x> <y> <depth> <yaw> <pitch> <roll> <scale>

  id: The Id is used to modify or delete entrys of this entry

  entity: The entity that is rendered

  x: The x Coordinate of the screen

  y: The y Coordinate of the Screen

  depth: The depth on the screen. default: -50

  roll: roll of the entity. default: 0

  scale: scale of the entity. default: 30

2. Render items:

  To render items, you need this Command:

    /render add item <id> <item> <x> <y> <depth> <yaw> <pitch> <roll> <scale>

  id: The Id is used to modify or delete entrys of this entry

  item: The item that is rendered

  x: The x Coordinate of the screen

  y: The y Coordinate of the Screen

  depth: The depth on the screen. default: -150

  yaw: yaw of the entity. default: 0

  pitch: pitch of the entity. default: 0

  roll: roll of the entity. default: 0

  scale: scale of the entity. default: 16

3. Render rectangle:

  To render rectangles, you need this command:

    /render add rect <id> <x1> <y1> <x2> <y2> <depth> <r> <g> <b>

  id: The Id is used to modify or delete entrys of this entry

  x1: First x on screen

  y1: First y on Screen

  x2: Second x on Screen

  y2: Second y on Screen

  depth: The depth on the screen. default: 0

  r: Color of Red

  g: Color of Green

  b: Color of Blue

  a: Alpha

4. Render text:

  To render text, you need this Command:

    /render add text <id> "<text>" <x> <y> <depth> <angle> <scale> <r> <g> <b>

  id: The Id is used to modify or delete entrys of this entry

  x: x on Screen

  y: y on Screen

  depth: depth on Screen. default: 0

  angle: angle of Test. default: 0

  scale: scale of text. default: 1

  r: Color of Red

  g: Color of Green

  b: Color of Blue

  a: Alpha

5. Delete entry

  To delete an entry, you need this Command (it removes EVERY entry with this ID):

    /render delete <id>

  id: entrys to delete

6. Modify entry:

  To modify an entry, you need this Command:

    /render modify <id> <entry> <value>

  id: entry to be modified

  entry: Thing to be modified. (For example the x Coordinate: x)

  value: Thing to be written. (For example the x Coordinate: 10. If you want to modify a text, you need to write "<value")

7. Store values to an entry:

  To store values to an entry, you need this Command (Because the mod is not finished yet, only scoreboards are implemented):

    /render store <id> <entry> <scoreboard_name> "<type>"

  id: Id to be stored to

  entry: Thing to be stored to (For example the x Coordinate: x)

  scoreboard name: name of Scoreboard to be stored from

  type: type to be stored. (If you want to write the Value as a text, you need "String", if you want it as a Number, like  the x Coordinate, you need "Number")

For any questions or bugs, please write a Comment.

!WARNING! THIS MOD IS EXPERIMENTAL. RENDERS WILL NOT BE PERSISTENT. IF YOU LEAVE A WORLD, THEY WILL GO AWAY AND YOU NEED TO CREATE THEM NEW.

With this Mod, you can render entitys, items, rectangles and text.

Chat messages (when executing the commands) are now only shown, if gamerule commandblockoutput is ture

1. Render entitys:

  To render entitys, you need this Command:

    /render add entity

  id: The Id is used to modify or delete entrys of this entry

  entity: The entity that is rendered

  x: The x Coordinate of the screen

  y: The y Coordinate of the Screen

  depth: The depth on the screen. default: -50

  roll: roll of the entity. default: 0

  scale: scale of the entity. default: 30

2. Render items:

  To render items, you need this Command:

    /render add item

  id: The Id is used to modify or delete entrys of this entry

  item: The item that is rendered

  x: The x Coordinate of the screen

  y: The y Coordinate of the Screen

  depth: The depth on the screen. default: -150

  yaw: yaw of the entity. default: 0

  pitch: pitch of the entity. default: 0

  roll: roll of the entity. default: 0

  scale: scale of the entity. default: 16

3. Render rectangle:

  To render rectangles, you need this command:

    /render add rect

  id: The Id is used to modify or delete entrys of this entry

  x1: First x on screen

  y1: First y on Screen

  x2: Second x on Screen

  y2: Second y on Screen

  depth: The depth on the screen. default: 0

  r: Color of Red

  g: Color of Green

  b: Color of Blue

4. Render text:

  To render text, you need this Command:

    /render add text ""

  id: The Id is used to modify or delete entrys of this entry

  x: x on Screen

  y: y on Screen

  depth: depth on Screen. default: 0

  angle: angle of Test. default: 0

  scale: scale of text. default: 1

  r: Color of Red

  g: Color of Green

  b: Color of Blue

5. Delete entry

  To delete an entry, you need this Command (it removes EVERY entry with this ID):

    /render delete

  id: entrys to delete

6. Modify entry:

  To modify an entry, you need this Command:

    /render modify

  id: entry to be modified

  entry: Thing to be modified. (For example the x Coordinate: x)

  value: Thing to be written. (For example the x Coordinate: 10. If you want to modify a text, you need to write "<value")

7. Store values to an entry:

  To store values to an entry, you need this Command (Because the mod is not finished yet, only scoreboards are implemented):

    /render store <scoreboard_name> ""

  id: Id to be stored to

  entry: Thing to be stored to (For example the x Coordinate: x)

  scoreboard name: name of Scoreboard to be stored from

  type: type to be stored. (If you want to write the Value as a text, you need "String", if you want it as a Number, like  the x Coordinate, you need "Number")

For any questions or bugs, please write a Comment.

Screenshots

Gallery

  • Entity
    Entity Rendering of an Entity (Player)
  • Text
    Text Rendering of a Text in White
  • Rectangle
    Rectangle Rendering of a Blue Rectangle
  • Item
    Item Rendering of an Item (Diamond Block)

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