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Adds missing recipes and uses for vanilla materials, as well as extra progression tiers, weapons, and utilities.
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This mod adds content in a few different areas of the game, and providing uses for existing materials that I felt were missing from the game, as well as silly extras to have some fun with.
Suggestions, bug reports, and other questions can be taken to the Discord. We'd love to have you over!
Two new tool path types exist alongside vanilla's tools; Durability-Focused sets, and Efficiency-Focused sets.
Durability:
- Carbon Steel; Tier between iron and diamond. Boasts increased durability and damage.
- Titanium; Tier between diamond and netherite. Very durable, sharp, and protective. Can be used to upgrade to netherite as well without the need for diamond gear.
Efficiency:
- Silver; Gold tools rebalanced for the iron tool tier. 64 Durability, diamond-mining capabilities, and a tad bit sharper than gold.
- Amethyst; Put all the extra geode material to good use. Has similar durability to iron, but is capable of mining ancient debris, and fairly quickly as well. Not the worst for combat, but there's better options.
Basic medical supplies exist as well, giving more common resources more of a use.
- Bandages; Simple, made of string and oxeye daises. Restores some HP over time.
- Medkit; Uses bandages, copper, and some dye. Restores a lot more HP over a longer time period.
The mod also adds miscellaneous uses for vanilla materials in the form of new recipes, plus some end-game weapons and gadgets with complex crafting recipes, if you find yourself with some spare time.
I intend to add more content over time, but life has a way of thwarting my plans. Curses! Forge 1.20.1 and NeoForge 1.21.1 are the only versions currently supported for this mod. Please do not ask for ports to newer versions.
You are allowed to use this mod in your modpacks if you desire.
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