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CompositeGear
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Advanced armor and weapons addon for IC2, TechReborn, ImmersiveEngineering and ThermalFoundation! Also integrated with Tough As Nails, AppleCore.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Hey, stranger! Welcome to our super secret laboratory!
Our scientists discovered that advanced materials like [Advanced Alloy] (IC2 wiki link) open big possibilties in making durable weapons and armor. And you are a lucky one who can receive technology of making them!


More under spoiler:
- Almost every armor and weapon colorable in our mod!
- New Armor:
- Padded Armor
- Composite Faceplate
- Respirators & Gasmasks
- Scuba helmet counterpart. Will refil your oxygen with air cells while diving.
- Have 4 variations (half-mask, mask, reinforced mask and rubber gasmask)
- Decorative Clothes (all of them colorable)
- Warm (compatible with TAN)
- Balaclava Mask
- Ushanka Hat
- Wool Jersey
- Wool Pants
- Felt Boots
- Shemagh Mask
- Warm (compatible with TAN)
- Flexible configuration possibilities.
- Any of mod armor/weapons recipes can be disabled with a configuration file!
- In mod versions for 1.12.2 you can even edit any of mod recipes because mod uses JSON recipe system introduced in Minecraft 1.12. So json files sitting inside of mod jar. Feel free to make resourcepack and remake all the recipes!
- Also you can disable enchanting for weapons & armor added by mod.
For most detailed information about items (stats, numbers, etc.) you can check out mod wiki (link is on top of page).
- (Loot Tables) Add armor and weapons as dungeon chest loot.
- More Weapons (both range and melee)
- Crossbow
- Composite Anvil Mace (not a joke)
- More Armor and Clothes
- Light Armor
- Heavy Armor
- Suicide Bomber Vest
- Modular armor.
- Make vanilla armor useless without actually modifying it. I.e. make it inefficient against new weapons. DIEmond armor should DIE! :)
- Make the mod more standalone and recipes compatible with more mods.
- Priority - Immersive Engineering.
- More complex crafting recipes.
- (Optional) HUD for respirators & gasmasks.
- (Optional) Armor repairing with a shapeless recipe with alloy plates. Vanilla repair with anvil and experience should die!
- Advancements (1.12.2+)
- (Optional) Backstabbing with a dagger (damage bonus).
- ??? 3D Models for Respirators (1.12.2+)
- ??? 3D Models for Armor (1.12.2+)
- Official resourcepack with x32 textures for items.
NOTE: All mods are optional! Integration features are toggleable in config for every mod!
Recommended to install at least one tech mod: IC2, TechReborn, ImmersiveEngineering or ThermalFoundation. Otherwise most of items won't be craftable.
1. You are not allowed republish the mod on any other sites without providing link to Curse project page or my IC2 forum thread.
2. You can include this mod into any modpack. Don't ask me.
But if you publish your modpack somewhere it could be cool if you include link to project page just to let people come here to read some information about this mod.
YOU CAN VISIT IC2 FORUM THREAD FOR MORE INFORMATION: LINK
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