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Concierge
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Your server's concierge. Provides homes, spawn, tpa, kits and more.
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Runs entirely on the server. Also works in singleplayer.
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Concierge

A utility mod, built server-first and most things will work for singleplayer too. Provides:
- Join/leave tracking — logs every join/leave to console, detects first-time joins, tracks last-seen time and cumulative playtime per player (stored as JSON per player).
- Homes —
/sethome,/home,/delhome,/homes, with a configurable per-player home limit driven by a permission node (so LuckPerms groups can grant different limits). - Spawn —
/setspawn(admin),/spawn. - Back —
/back, returns you to your previous location (before a teleport or death). - TPA —
/tpa,/tpahere,/tpaccept,/tpdeny,/tpcancel. - Utility —
/feed,/heal,/repair. - Gamemode shortcuts —
/gmc,/gms,/gmsp. - Virtual crafting/utility GUIs —
/anvil,/craft,/stonecutter,/grindstone,/smithing,/trash— open the vanilla screen without needing the physical block. - Admin inspection —
/invsee,/enderseeto view/edit another player's inventory or ender chest, live if they're online or saved-to-disk if they're offline./eclets any player open their own ender chest. - Kits —
/kit <name>to claim, plus/kit list,/kit create,/kit delete,/kit giveto manage them. - Help —
/concierge helpprints every command the invoking player currently has permission to use, checked live against their actual permissions. - Permissions — every command is gated by a permission node, and every cooldown/warmup is also a permission node (not just a flat config value), so LuckPerms can give different ranks different cooldowns and warmup lengths. Node names are identical on all three loaders. Without a permissions mod installed, each loader falls back to sensible defaults (all players / OP-only / a config-file value, per node) — see Permissions on Fabric for the one loader that needs an extra mod for full control.
- Extendable — a small public API (
ConciergeAPI) plus loader-agnostic join/leave callbacks (ConciergeEvents) let other mods build on top without touching this mod's code, using the same code on every loader.
This mod has no client-side content (no GUI, no key-binds, no client rendering) — it only needs to be installed on the server.
Commands & permissions
Every command checks its permission node before running, through whatever permission system the active loader provides (see Multi-loader architecture). Node names are identical on all three loaders.
Homes
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/sethome [name] |
Save your current location as a home. Omit name for your default home. |
concierge.home.set |
all players |
/home [name] |
Teleport to a saved home. Omit name for your default home. |
concierge.home.tp |
all players |
/delhome <name> |
Delete a saved home. | concierge.home.delete |
all players |
/homes |
List all your saved home names. | concierge.home.list |
all players |
Spawn & back
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/spawn |
Teleport to the server spawn point. Uses the custom point set via /setspawn if there is one, otherwise falls back to the world's own spawn point. |
concierge.spawn.tp |
all players |
/setspawn |
Set the server spawn point to your current location. Also updates the actual vanilla world spawn point (the same one /setworldspawn sets). |
concierge.spawn.set |
ops only |
/back |
Return to your location before your last teleport or death. | concierge.back |
all players |
TPA
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/tpa <player> |
Request to teleport to another player. | concierge.tpa.send |
all players |
/tpahere <player> |
Request that another player teleport to you. | concierge.tpa.send |
all players |
/tpaccept |
Accept your most recent incoming teleport request. | concierge.tpa.accept |
all players |
/tpdeny |
Deny your most recent incoming teleport request. | (none — always allowed) | all players |
/tpcancel |
Cancel a teleport request you sent. | (none — always allowed) | all players |
Utility
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/feed |
Restore your hunger and saturation to full. | concierge.feed |
all players |
/heal |
Restore your health to full, refill hunger, put out fire. | concierge.heal |
all players |
/repair |
Fully repair the item in your main hand. | concierge.repair |
all players |
/ec |
Open your own ender chest. | concierge.enderchest |
all players |
Gamemode shortcuts
Equivalent to /gamemode <mode> but shorter to type, each with its own permission node
so a rank can be granted creative without also getting spectator, etc.
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/gmc |
Switch yourself to creative mode. | concierge.gamemode.creative |
ops only |
/gms |
Switch yourself to survival mode. | concierge.gamemode.survival |
ops only |
/gmsp |
Switch yourself to spectator mode. | concierge.gamemode.spectator |
ops only |
Virtual crafting/utility GUIs
These open the vanilla screen without the physical block being present.
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/anvil |
Open a virtual anvil. | concierge.anvil |
all players |
/craft |
Open a virtual crafting table. | concierge.craft |
all players |
/stonecutter |
Open a virtual stonecutter. | concierge.stonecutter |
all players |
/grindstone |
Open a virtual grindstone. | concierge.grindstone |
all players |
/smithing |
Open a virtual smithing table. | concierge.smithing |
all players |
/trash |
Open a trash can — anything left inside when closed is discarded. | concierge.trash |
all players |
Admin inspection
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/invsee <player> |
View/edit a player's hotbar + main inventory (36 slots; armor/offhand not included). Works for offline players too. | concierge.invsee |
ops only |
/endersee <player> |
View/edit a player's ender chest. Works for offline players too. | concierge.endersee |
ops only |
Both accept any player name the server has ever seen, not just currently-online ones
(matched the same way /ban or /whitelist match names). If the target is online, the
view is live and edits apply immediately. If they're offline, Concierge reads their
saved playerdata/<uuid>.dat file directly, lets you edit a snapshot of it, and writes
your changes back to that file the moment you close the screen — armor and offhand
items already in the file are preserved untouched even though they aren't shown. If the
name has never joined the server (no saved data exists), the command tells you so
instead of opening an empty screen.
Kits
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/kit <name> |
Claim a kit (subject to that kit's own cooldown). | concierge.kit.use |
all players |
/kit list |
List available kit names. | (none — always allowed) | all players |
/kit create <name> |
Save your current inventory (main 36 slots) as a new/replacement kit. | concierge.kit.admin |
ops only |
/kit delete <name> |
Delete a kit. | concierge.kit.admin |
ops only |
/kit give <player> <name> |
Give a kit to a player, bypassing their cooldown. | concierge.kit.admin |
ops only |
/kit cooldown <name> <seconds> |
Set how long a player must wait between claims of that specific kit. | concierge.kit.admin |
ops only |
Each kit has its own cooldown (default 0 = no cooldown for newly created kits),
tracked per player per kit — claiming daily doesn't put starter on cooldown too.
Set it with /kit cooldown <name> <seconds> any time after creating the kit.
concierge.admin.bypass.cooldown still bypasses any kit's cooldown entirely.
Any items that don't fit in the player's inventory when a kit is claimed are dropped
on the ground at their feet rather than lost.
Help
| Command | Usage | Permission node | Default access |
|---|---|---|---|
/concierge or /concierge help |
Lists every Concierge command you currently have permission to use. | (none — always allowed; filters the list itself) | all players |
Cooldowns & warmups (LuckPerms-controllable)
These aren't tied to a specific command — they're integer permission nodes that tune
how the commands above behave, so different LuckPerms ranks can have different
cooldowns/warmups (e.g. VIPs get instant teleports, default players wait 5 seconds).
Each falls back to the matching value in the config file (server.toml on Forge/NeoForge,
server.json on Fabric) when no permission override applies.
| Node | Type | Default (no LuckPerms) | Effect |
|---|---|---|---|
concierge.home.warmup |
integer (seconds) | config home.warmupSeconds (3) |
Delay before /home teleports you. |
concierge.spawn.warmup |
integer (seconds) | config spawn.warmupSeconds (3) |
Delay before /spawn teleports you. |
concierge.back.warmup |
integer (seconds) | config back.warmupSeconds (3) |
Delay before /back teleports you. |
concierge.tpa.warmup |
integer (seconds) | config tpa.warmupSeconds (3) |
Delay before an accepted /tpa//tpahere teleports you. |
concierge.tpa.cooldown |
integer (seconds) | config tpa.cooldownSeconds (10) |
Cooldown between sending /tpa//tpahere requests. |
concierge.home.limit |
integer | 1 (players), 999 (ops) |
Max homes a player may have via /sethome. |
concierge.admin.bypass.cooldown |
boolean | ops only | Skips the /tpa//tpahere//kit cooldowns entirely. |
concierge.admin.bypass.warmup |
boolean | ops only | Skips all "don't move!" teleport delays entirely. |
Note on kits: kit cooldowns are set per-kit via
/kit cooldown <name> <seconds>(see Kits above), not through a permission node — the loaders' permission systems requires nodes to be registered up front at startup, so a dynamic node likeconcierge.kit.<name>.cooldownisn't practical for kits created later at runtime.concierge.admin.bypass.cooldownstill bypasses whatever cooldown a kit has.
All warmups are cancelled if the player moves (configurable via
general.cancelWarmupOnMove in the config file).
Example LuckPerms usage:
/lp group default permission set concierge.home.limit 3
/lp group vip permission set concierge.home.limit 10
/lp group vip permission settemp concierge.tpa.warmup 0
/lp group vip permission settemp concierge.tpa.cooldown 0
/lp group default permission set concierge.spawn.set false
Data storage
Data is split across three locations depending on what it's tied to:
World-scoped (coordinates only mean something in the world they were recorded in, so this lives inside the world save and travels with backups/copies of it):
| Data | Location | Format |
|---|---|---|
| Homes | <world>/concierge/homes/<player-uuid>.json — one file per player |
JSON |
| Spawn point | <world>/concierge/spawn.json — single shared file |
JSON |
Server-scoped, config directory (settings an admin might hand-edit, alongside the main config file, survives a world reset):
| Data | Location | Format |
|---|---|---|
| Main config (cooldowns, warmups, etc) | config/concierge/server.toml (Forge/NeoForge)config/concierge/server.json (Fabric) |
TOML / JSON |
| Kits | config/concierge/kits/<kit-name>.nbt — one file per kit, includes that kit's own cooldown |
NBT (vanilla item-list format) |
Server-scoped, dedicated folder (constantly-changing runtime data rather than
settings, so it's kept out of config/, in its own top-level folder next to world/,
config/, mods/; also survives a world reset):
| Data | Location | Format |
|---|---|---|
| Join tracking (first join, last seen, total playtime) | concierge/players/<player-uuid>.json |
JSON |
For a server running with the default level name, world-scoped data lands under
world/concierge/.... /back locations and pending /tpa requests are not
persisted at all — they're kept in memory only and reset on server restart, matching
common Essentials-style behaviour.
Config
A server config file is generated on first run — config/concierge/server.toml on
Forge/NeoForge (their built-in TOML config systems), or config/concierge/server.json on
Fabric (which has no built-in config system, so Concierge manages a JSON file itself) —
with cooldowns, warmup durations and the tpa request timeout. These are the fallback
values used only when a player has no matching LuckPerms permission override — see
Cooldowns & warmups above.
Extending
Other mods can depend on Concierge and reuse its managers instead of reimplementing homes/spawn/tpa/kits.
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