Conditional Riding [Cobblemon]

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Conditional Riding [Cobblemon]

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Allows to configure ability to ride pokemans via simple config!

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Player Transport
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NeoForge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
Conditional Riding 0.1.4 for Cobblemon 1.7.3
Authors
CurseForge
Modrinth

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Description

Conditional Riding

docs-v0.1.4-brightgreen?style=for-the-badge&labelColor=#222222&color=#00AF5C GitHub License

Ever felt that getting to ride your pokemon is too easy?

Maybe you wished for being able to define particular rules for riding?

This server-side mod does just that!

By default, after installation and first launch, it generates config that requires pokemon to hold a saddle:

cobblemon_conditional_riding.json

{  
  "debug": false,  
  "enabled": true,  
  "rulesets": {  
    "global": {  
      "enabled": true,  
      "message": "conditional_riding.failed_ruleset.global",  
      "rules": [  
        {
          "variant": "held_item",
          "itemCondition": {  
            "items": "minecraft:saddle"  
          }
        }
      ]
    }
  }
}

Seems easy, right? But, what if you want more?

Don't worry, this mod got your back!

Currently supported rules:

  • LuckPerms node presence for owner
  • Held item
  • Cosmetic item
  • Owner's item in main hand
  • Owner's advancement completion
  • Structure nearby
  • Current area
  • Current biome
  • Current dimension
  • Current time
  • Current weather
  • Current moon phase
  • Current hp of pokemon in percent
  • Pokemon level
  • Friendship level
  • Members in party besides that pokemon
  • Known moves by elemental type (pokemon must know specified move type)
  • Benched move (pokemon must have specified move selected)
  • Must use specified move at least once
  • Stat check requirement
  • Blocks traveled outside ball
  • Numeric property range requirement (what if you could ride gholdengo after feeding them 200 netherite scrap?)
  • Pokemon property (you can target shiny pokemon only!)
  • Chance requirement (let's go gambling!)
  • Obtained mark requirement
  • Riding style requirement (wanna allow riding only flying mons?)

Credits

  • Icon made by wundati

Conditional Riding

docs-v0.1.4-brightgreen?style=for-the-badge&labelColor=%23222222&color=%2300AF5C GitHub License

Ever felt that getting to ride your pokemon is too easy?

Maybe you wished for being able to define particular rules for riding?

This server-side mod does just that!

By default, after installation and first launch, it generates config that requires pokemon to hold a saddle:

cobblemon_conditional_riding.json

{  
  "debug": false,  
  "enabled": true,  
  "rulesets": {  
    "global": {  
      "enabled": true,  
      "message": "conditional_riding.failed_ruleset.global",  
      "rules": [  
        {
          "variant": "held_item",
          "itemCondition": {  
            "items": "minecraft:saddle"  
          }
        }
      ]
    }
  }
}

Seems easy, right? But, what if you want more?

Don't worry, this mod got your back!

Currently supported rules:

  • LuckPerms node presence for owner
  • Held item
  • Cosmetic item
  • Owner's item in main hand
  • Owner's advancement completion
  • Structure nearby
  • Current area
  • Current biome
  • Current dimension
  • Current time
  • Current weather
  • Current moon phase
  • Current hp of pokemon in percent
  • Pokemon level
  • Friendship level
  • Members in party besides that pokemon
  • Known moves by elemental type (pokemon must know specified move type)
  • Benched move (pokemon must have specified move selected)
  • Must use specified move at least once
  • Stat check requirement
  • Blocks traveled outside ball
  • Numeric property range requirement (what if you could ride gholdengo after feeding them 200 netherite scrap?)
  • Pokemon property (you can target shiny pokemon only!)
  • Chance requirement (let's go gambling!)
  • Obtained mark requirement
  • Riding style requirement (wanna allow riding only flying mons?)

Credits

  • Icon made by wundati

Permission to use in modpacks

  • Yes. With proper credit.

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~6,000
Total Downloads
CurseForge
~4,000
Modrinth
~1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
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