Config Overhauled
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A powerful config library for lazy mod developers.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Tired of wrestling with boilerplate code just to add a single config toggle? Config Overhauled is a next-generation, schema-driven configuration framework built to make modding fun again.
Discover how Config Overhauled eliminates the grunt work of config management, network syncing, and GUI building so you can focus on making your mod great.

Zero-Boilerplate Developer Tools
Say goodbye to mapping properties manually, writing verbose JSON parsers, and wiring up bloated registries. Config Overhauled uses a sleek, fluent interface builder that lets you construct properties in one continuous, intuitive chain.
Whether you need a simple boolean, a bounded double, an RGB color integer, a list of strings, or direct references to Items and Blocks, the framework provides an arsenal of pre-defined types ready to deploy.
To speed up your workflow even further, the framework completely automates the tedious peripheries of modding:
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Instant Localization: Stop hunting for translation keys. Run
/config_lang_gen <mod_id>in-game to instantly generate a complete language file template for all your defined categories, groups, properties, and even tooltips. -
Diagnostics on Demand: Need to debug? Use the
/config_dump <mod_id>command to export a pristine JSON snapshot of your active configuration state.

Auto-Generated, Vanilla-Aligned GUI
Building config screens is notoriously tedious. So we automated it.
Config Overhauled reads your property chains and dynamically generates a beautiful, Vanilla-aligned GUI - without requiring a single line of frontend code from you.
It provides rich, interactive widgets out of the box. Color properties get dedicated hex boxes with visual color previews, bounded numbers enforce regex validation, and Item/Block configurations spawn beautiful, searchable registry selection screens. It even supports real-time exposition of Data-Pack values, allowing players to manipulate complex data directly through the UI.

True Multiplayer Harmony
A beautiful interface relies on the client and server perfectly agreeing on the underlying data. Rather than writing custom network packets and manual synchronization routines, you can rely on automatic state reconciliation.
Config Overhauled silently bridges the host and the client:
- Live Remote Editing: Authorized server admins can edit the live server configuration directly from their local client GUI. The client dispatches a secure update request, the server mutates the state, and seamlessly broadcasts the sync to everyone online.
- Client State Preservation: When a player joins a multiplayer server, their local personal config is safely archived and replaced with the server's authoritative settings. The moment they disconnect, their custom local settings are flawlessly restored.

Strict System Scoping
To manage this automated synchronization effectively, a robust library needs clear rules. Not all data is created equal. Config Overhauled enforces strict execution boundaries, classifying every property into one of three scopes:
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CLIENT: Isolated, local execution for visual settings or client-side UI toggles. Rejects server overrides. -
GLOBAL: Universal behavior that applies universally across the environment instance. The server assumes control and synchronizes these properties to all connected clients. Client state is restored upon ending the session. -
LEVEL: World-specific data strictly bound to the active save file. The server holds total authority and strictly synchronizes these properties to all connected clients.
Because the framework inherently understands these scopes, it routes the data intelligently. It knows that a client-side visual toggle requires entirely different network handling than a world-specific dynamic datapack parameter.
This project contains or relies on third-party software components.
NightConfig
- Author: TheElectronWill
- Source: https://github.com/TheElectronWill/night-config
- License: GNU Lesser General Public License v3.0 (LGPL-3.0)
- Modifications: None
This project bundles NightConfig. Under the terms of the LGPL-3.0, the complete GNU GPL and GNU LGPL license texts are distributed alongside this software.
MultiLoader-Template
- Author: jaredlll08
- Source: https://github.com/jaredlll08/MultiLoader-Template
- License: CC0 1.0 Universal (Public Domain Dedication)
Utilized as the structural foundation for the cross-platform build environment.
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