Connector Server Mixin Fix

Quick rating

Connector Server Mixin Fix

No reviews yet

Fixes dedicated-server crashes from Sinytra Connector not stripping client-only mixin members.

Bug Fixes
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
connector-env-strip-1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Connector Server Mixin Fix

A tiny server-side library that fixes dedicated-server crashes caused by Sinytra Connector not removing client-only members from Fabric mixin classes.

Just drop it in your server's mods/ folder next to Connector and the crash is gone. It does nothing on clients, so it's safe to ship in the same pack.

Symptoms it fixes

If a Fabric mod loaded through Connector has a mixin with a client-only method, your dedicated server crashes during startup with something like:

MixinPreProcessorException: Attach error for .mixins.json:SomeMixin
  -> INVOKESTATIC net/minecraft/client/Minecraft::getInstance
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft

Note the key detail: no crash report is generated (it dies during class loading), so all you get is this stack trace in the console, which is exactly what this mod prevents.

Why it happens

Connector correctly strips Fabric @Environment(CLIENT) members from regular classes, but it skips this step for mixin classes. A common mixin carrying a client-only method (correctly annotated by the mod author) therefore survives on the server, and the mixin processor later tries to resolve a net.minecraft.client.* class that doesn't exist server-side → crash.

This is a Connector limitation, not a bug in the affected mod, the mod works fine in singleplayer and on native Fabric servers.

What it does

Runs just before the mixin processor reads each mixin class and removes any @Mixin member marked @Environment(CLIENT) on a dedicated server, exactly like the Fabric loader does natively. It's generic: it fixes every Fabric mod hitting this pattern, not one specific mod.

You'll see this line on server startup confirming it's active:

[ConnectorEnvStrip/]: Registered 'connector_env_strip' launch plugin

ℹ️ This is a low-level library, so it does not appear in the in-game mod list. Check the startup log line above to confirm it loaded.

Requirements

  • Minecraft 1.21.1, NeoForge 21.1.x
  • Sinytra Connector (without it, this mod simply does nothing)
  • Server-side only (harmless on clients)

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works