Community listing page, reviews here may not be monitored by the author.
Continents and Isles
No reviews yet
New preset "Continents and Isles": a mountain-ringed supercontinent with nearly all vanilla biomes, plus single-biome islands in the deep ocean.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
A Minecraft NeoForge 1.21.1 world generation mod that creates a single vast supercontinent with coastlines and beaches, surrounded by scattered islands in the outer ocean.
Note: After updating, delete the old config file to let it regenerate. Any config changes require creating a new world to take effect.
Features
- Single supercontinent with configurable radius (default ~4250 blocks), coastlines and beaches.
- Six themed sectors: Snowy Plains, Mountains, Jungle, Savanna, Desert, and Archipelago.
- WiFi-shaped mountain sector with concentric arc ridges rising toward the encircling ring mountain belt.
- Ring mountain belt with randomly placed ore veins (diamond, gold, redstone, iron, copper, coal, lapis).
- Three great lakes: East Lake (island lake), Mountain Lake (deep lake, 50% chance of Tianchi ring effect), and a random sector lake that can appear in any sector except Mountains and Archipelago.
- Archipelago sector with wetland and beach bands; inner-sea islands pushed outward and sector range expanded, inner-sea outward warping removed. Guaranteed Mushroom Island, deep ocean preserved around ocean monuments, and witch huts guaranteed in wetland bands.
- Guaranteed structures: desert temples, woodland mansions, ocean monuments.
- Fully configurable via config file: continent radius, sector biomes and ratios, lake toggles, plus new `biome_rules` for fine-tuned biome placement — blacklist or only-allow across the supercontinent, outer islands, ring mountain belt, each of the six sectors, and inner Archipelago islands independently. A biome can be whitelisted in multiple regions to restrict it to their union.
- Modded biome support: roughly 12% chance to mix in biomes from other mods.
Planned Updates
- Hard cliff and reef transitions along both sides of the Archipelago sector.
- Blended transition zones between neighboring sectors to replace sharp biome borders.
- Desert sector: rivers and lakes removed (random sector lakes exempt), replaced by scattered oasis areas.
- Ring mountain belt and mountain sector redesign—specific details still being considered.
- Refined logic for modded biome placement across the world.
Compatibility
- Lightly tested with several popular biome and structure mods; no conflicts found so far.
- When "When Dungeons Arise" is installed, a structure always generates at the spawn point. I have not fixed this issue.
- Other biome mods have not been exhaustively tested; unknown if any biomes or structures fail to generate.
- Single-biome islands (including underground biomes) should be compatible with most biome generation mods.
Note: This mod was entirely made by AI. The current version largely meets the author's needs; future updates depend on circumstances. If you have ideas or suggestions, feel free to leave them in the comments.
一个 Minecraft NeoForge 1.21.1 世界生成模组,生成单一超大陆与外围群岛。
注意: 更新模组后请删除旧版配置文件以重新生成。修改配置后需重新创建世界方可生效。
功能特性
- 单一超大陆,半径可配置(默认约 4250 格),拥有不太自然的海岸线与沙滩。
- 六大扇区:雪原、山脉、丛林、热带草原、沙漠、群岛。
- WiFi 形山脉扇区,同心弧状山脊与峡谷交错,越靠近环山带越高。
- 环山带环绕整片大陆,随机分布钻石、金、红石、铁、铜、煤、青金石矿脉。
- 三大湖泊:东湖(岛湖)、山湖(深湖,50% 概率出现天池环形效果)、以及可在除山脉与群岛外任意扇区随机出现的群系湖泊。
- 群岛扇区新增湿地带与沙滩带;内海岛屿位置向外偏移,扇区范围扩大,移除内海对外的扭曲效果;必定生成蘑菇岛,海洋神殿周围保留深海区;湿地带固定生成女巫小屋。
- 必生结构:沙漠神殿、林地府邸、海洋神殿。
- 完全可配置:大陆半径、扇区主副群系及比例、湖泊开关等均可调整;新增 `biome_rules` 群系规则,可对超大陆、外海群岛、环山带、六大扇区及群岛内岛分别设置黑名单或白名单,同一群系可写入多个「只允许」列表以限定在多个区域的组合中出现。
- 模组群系支持:安装其他群系模组时约 12% 概率混入。
预计下次更新
- 群岛扇区两侧将加入悬崖与礁石过渡带。
- 各扇区之间计划设计自然过渡区域,告别生硬的群系切换。
- 沙漠扇区将移除河流与湖泊(随机群系湖泊除外),增加散落的绿洲。
- 环山带与山脉扇区将进行重构,具体方案仍在构思中。
- 规划不同模组群系的生成逻辑。
兼容性
- 已简单测试过数个热门群系和结构生成模组,暂未发现冲突。
- 加入「地牢浮现之时」(When Dungeons Arise)后,必定会在出生点生成一个结构。这个问题我目前没有解决。
- 尚未精细测试各类群系模组,暂不了解是否存在群系或结构无法生成的情况。
- 内海群岛与外海岛屿均为单一群系岛屿(含地下群系),理应兼容大部分群系生成模组。
说明:本模组完全由 AI 制作。当前版本已基本满足需求,后续是否更新视情况而定。如果你有好的想法和建议,欢迎在评论区中留言。
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources