Community listing page, reviews here may not be monitored by the author.
Structure Block Tools
No reviews yet
Useful Commands for Structure Block Management
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Structure Block Tools
This datapack gives the player several ways to edit the contents of a Structure Block bounding box, designed to be used when creating custom structure datapacks!
How to Use
- Right-click any Structure Block (in Save mode) using a Blaze Rod to select that block. This works up to a range of 10 blocks (so if you've used attributes to boost your interaction range, you may need to get closer)
- With the block selected, type any of the commands below to apply changes to the selected Structure Block's bounding box. No need to calculate the numbers for /fill commands and stuff like that.
- Commands will update accordingly if you use the Structure Block UI to move/rescale the bounding box
- When you're done editing, deselect the Structure Block with the command listed below
A full video explaining how to use the datapack can be found HERE
COMMANDS
Recommended command to run when you first install the datapack:
/gamerule commandModificationBlockLimit 110592
(this is the max possible volume of a structure bounding box)
Select Structure Block - Run this command while standing on top of the structure block
/function sbtools:select_structure_block
(this can also be accomplished by just right-clicking the block with a Blaze Rod)
Deselect Current Structure Block
/function sbtools:deselect_structure_block
All "Fill" commands will apply to the selected structure block's entire bounding box without the need for numerical input
Dynamic Fill - Acts a bit like the "Paint Bucket" in pixel art programs. The function's origin (usually the location where the player is standing) will be the starting point. dynamic_fill_voids and dynamic_fill_water replace only air by default.
/function sbtools:dynamic_fill_voids
/function sbtools:dynamic_fill_water
/function sbtools:dynamic_fill {fill:"[block to fill]",replace:"[block to replace]"}
Replace Fill - Replaces all instances of one block with another inside the bounding box
/function sbtools:replace_fill_voids
/function sbtools:replace_fill_water
/function sbtools:replace_fill {fill:"[block to fill]",replace:"[block to replace]"}
Total Fill - Completely fills the bounding box with the specified block
/function sbtools:total_fill_air
/function sbtools:total_fill_voids
/function sbtools:total_fill_water
/function sbtools:total_fill {fill:"[block to fill]"}
Note that for the fill and replace parameters in macros, block states {fill:"minecraft:oak_log[axis=y]"} do work, and for replace, block tags {replace:"#minecraft:logs"} also work!
DO NOT run any of the commands that begin with sbtools:util/..., as these are "under-the-hood" functions and may break things if executed by a player.
Read more on the PlanetMinecraft Page
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources