Mod
Conversations
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A simple NPC mod that lets you add dialogue any entity.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Introduces new non-player characters with various roles and behaviors.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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A simple NPC mod that lets you add dialogue to any entity.
Forge 1.20 - 1.20.1
This small mod makes it so map makers can create custom dialogue, using datapacks, for entities in the world.
Usage
Dialogue can be applied to any entity using the command:
/conversations set <entity> <conversation id>
Dialogue can be forcibly started without a speaker entity for any player using the command
/conversations start <player> <conversation id> <speaker #optional>
Creating Dialogue
Creating dialoge is very easy, just make a datapack and in your data directory under your namespace add a "conversations" folder then create a .json file in there.
- The name of the file will be the id of the conversation, and your pack's namespace will be the name space. EX: my pack's name is "pack" and my filename is "test.json" so the conversation id will be "pack:test"
The following is a list of the json structure for dialogue files.
- #required means that that key is required for the dialogue to be read.
{
"title": "string", #string #required
"starting_index": 0, #integer
"global_actions": [ #optional list of actions that can be called from anywhere.
{ #example of a conditional action object
"condition":"", #string
"action":"" #string #requried
}
],
"dialogues": [ #required
{
"dialogue": "", #string #required
"replies":[ #required
{
"reply":"", #string #required
"action": #list or single action object #required
}
],
"condition": "", #string
"type_sound":"", #string
"talk_sound": {
"sound":"", #string
"volume": 0.5, #double
"pitch": 0.5 #double
},
"timings": [0.5, 1.5, 5.0, 10.0] #array of doubles
}
]
}
Sorry for the breif and possibly incomplete documentation, this mod is still a WIP.
Feel free to join our discord!
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