Mod
Corals TFC
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better use of corals
Themed around underwater exploration, marine life, and oceanic environments.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
Adds extra features or content to an existing mod.
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Description
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This small Mod is intended to introduce the effective use of corals in gameplay in the TFC world.
Dead corals, when ground, produce coral powder, which is a very good fertilizer or a semi-product for mortar.
This gives completely new and useful values for all corals, they will no longer have only decorative value.
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Corals in the TFC world only occur in warm climates and high temperatures in the ocean biome.
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useful items
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recipes and compatibility with other mods
compatibility with Create and ImmersiveEngineering
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requires Terrafirmacraft
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TRY OTHER MODS 1.20.1 and 1.21.1 for TFC








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===================================================
- the mod requires Terrafirmacraft
===================================================
- This small Mod is intended to introduce the effective use of corals in gameplay in the TFC world.
- Dead corals, when ground, produce coral powder, which is a very good fertilizer or a semi-product for mortar.
- This gives completely new and useful values for all corals, they will no longer have only decorative value.
Corals in the TFC world only occur in warm climates and high temperatures in the ocean biome.

useful items

compatibility with Create and ImmersiveEngineering

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