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Corpses persist [Pet revival :D]
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Makes dead mobs persist. Corpses stick around a configurable amount of time and may be consumed(configurable) by certain mobs.
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When mobs die, they take much longer to disappear than normal.
When a mob dies, they'll stick around in the form of their death animation as seen in the gallery. You can configure HOW long they'll stick around(base: 120 minutes, you may change it by minutes, not seconds - minimum 1 minute).
If the dead mob is on fire in "any" way(inside lava, fire or on fire), the dead mob is removed.
Configurable: [ON/OFF] It is also removed when any of the following mobs walk nearby it, as they'll consume for absorption and instant health/damage; #undead(not skeletons) & pig, armadillo, axolotl, cod, salmon, dolphin, cat, cave_spider, fox, panda, polar_bear, spider, wolf, endermite, hoglin, ravager, silverfish, warden, ender_dragon. Incidentally, mobs cannot be consumed immediately after death and takes 11-20 seconds before being ready to eat
The final way to remove bodies is to clean them up using a brush, this adds an extra use to the brush item. You may also use a spyglass to check the time of death and WHO killed the dead mob. Throwing a spyglass at an alive mob removes the spyglass and gives the mob the ability to discover corpses similarly to the player.
Configurable: [ON/OFF](Enables/Disables Slimes/Magma_Cubes from persisting after death) One side effect this datapack has is that slimes and magma cubes split up WAY later than they're supposed to, so the only way to get around that is to remove the dead slime by any means like brushing, burning or having a pig consume it.
Revive Opportunity: You may throw a totem of undying at your beloved mob that tragically died to REVIVE it now, your wolf will NOT just live in your heart any more.(Might wanna rejoin to reset the death animation, as it looks pretty wonky.)
If you choose to uninstall, use
/function world:uninstall
to remove unnecessary marker entities and all other things added by this datapack.
Removing some text now, you may now DRAG a nearby corpse while crouching, the distance is pretty lenient, but I should probably make the initial drag distance short so you don't accidentally drag anyone, but the later drag distance long, I don't know, maybe LATER
Another feature is WAXING corpses so they last permanently. They may still burn up or be cleaned by the brush
Okay it seems the datapack is growing closer and closer to truly becoming a finished product, but if YOU have any suggestions, just join my newly setup discord server thingy and provide your thoughts there, unless you're able to by other means of course.
Essentially what this datapack does is giving fights a more impactful look, a raid looks much messier when every illager still sticks around after death. You could say it also adds a little bit of 'history'. And well, corpses can become an important part of your world, no mob friend of yours will go forgotten with this!
Unrelated sidenote: Wtf are these downloads man, these downloads don't make any sense, why would older versions be downloaded equally if not more than newer versions?? This is sketchy as hell
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