Count Life

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Count Life

By Qwibble's Datapacks

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The Original Datapacks of Count Life.

Mod Loaders
Minecraft

About

Description

Count Life Re-Counted

A reimagined version of Count Life where your remaining Count determines your color, combat rules, and survival.


Starting Count

At the start of the series, every player begins with 1,500 Count.


Count Colors

Count Color Can Attack
1500+ Aqua Peaceful
1200–1499 Dark Green Peaceful
900–1199 Lime Aqua
600–899 Yellow Aqua & Dark Green
300–599 Orange Aqua, Dark Green & Lime
0–299 Red Everyone, But Violet
None Violet Everyone
0:00 Out Eliminated

Spectators do not have Count and cannot attack or be attacked.


Kills Rules

  • Aqua and Dark Green players are peaceful.
  • Lime players can attack Aqua players.
  • Yellow players can attack Dark Green and Aqua players.
  • Orange players can attack Lime, Dark Green, and Aqua players.
  • Red players can attack everyone, that has count.
  • Violets players can attack everyone

Roles

Boogeyman

The Boogeyman must successfully kill an:

  • Orange
  • Yellow
  • Lime
  • Dark Green
  • Aqua

player before the session ends.

Successful kills reward additional Count.

Failing to complete the objective results in a loss of 150–300 Count.

Bounty

The Bounty Can Be Killed Be ANYONE

And must survive until the end of the session to be Cured. If you survive, you can gain anywhere from 150- 300 Count.

More roles may be added in future updates.*


Count Drain

Every 120 seconds, players lose 0–5 Count.


Deaths & Kills

Death

  • Normal death: Lose 50–100 Count
  • Killed by a Boogeyman: Lose 100–200 Count

Kills

  • Normal kill: Gain 35–75 Count
  • Boogeyman kill: Gain 70–150 Count

Additional Mechanics

If you are already gaining or losing Count over time and another kill or death changes your Count, any remaining scheduled Count changes are applied immediately before the new changes begin.

Tick Rates

  • Count gained is awarded every 15.82 ticks.
  • Count lost is removed every 27.5 ticks.