Mod
Countered's Weak Spots
No reviews yet
A mod that aims to improve Minecraft's crit system by adding Weak Spots to enemies
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Weak Spots Mod
Disclaimer
This is a VERY early version so many mobs don't have weak spots yet and there are visual bugs.
Entities that don't have any weak spots implemented yet can still be crit the Vanilla way
🏹 About the Mod
This mod introduces Weak Spots for entities, replacing the vanilla critical hit system. Instead of jumping for a crit, players must target specific body parts to deal critical damage.
⚔️ How It Works
- Weak Spots determine where critical hits can occur.
- After hitting an entity once, its Weak Spot becomes visible.
- Sneaking also reveals Weak Spots in the environment.
- No more jump crits! Master aiming for precise hits instead.
🎯 Why Use This Mod?
✔️ Skill-based combat – reward accuracy instead of just jumping.
✔️ More immersive fights – like targeting weak points in real battles.
✔️ Works with most entities – any living creature can have a Weak Spot.
🔧 This is an early version – feedback is welcome!
- Twitter (X): https://twitter.com/RealCountered
- Bluesky: https://bsky.app/profile/coun7ered.bsky.social
Weak Spots Mod
Disclaimer
This is a VERY early version so many mobs don't have weak spots yet and there are visual bugs.
Entities that don't have any weak spots implemented yet can still be crit the Vanilla way
🏹 About the Mod
This mod introduces Weak Spots for entities, replacing the vanilla critical hit system. Instead of jumping for a crit, players must target specific body parts to deal critical damage.
⚔️ How It Works
- Weak Spots determine where critical hits can occur.
- After hitting an entity once, its Weak Spot becomes visible.
- Sneaking also reveals Weak Spots in the environment.
- No more jump crits! Master aiming for precise hits instead.
🎯 Why Use This Mod?
✔️ Skill-based combat – reward accuracy instead of just jumping.
✔️ More immersive fights – like targeting weak points in real battles.
✔️ Works with most entities – any living creature can have a Weak Spot.
🔧 This is an early version – feedback is welcome!
- Twitter (X): https://twitter.com/RealCountered
- Bluesky: https://bsky.app/profile/coun7ered.bsky.social
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers