Crafty Cuisine - Vanilla Inspired Food

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Crafty Cuisine - Vanilla Inspired Food

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Adds food centered around expanding the vanilla options

No Theme
Vanilla+
QoL & Tweaks
Food & Culinary
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Fabric
Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

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Project Details

Type
Mod
License
MIT License
Latest Version
craftycuisine-2.0.0.jar

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About

Description

Why Did I Make This Mod?

Food is one of the most integral elements to human culture and survival Minecraft, even since some of the Classic builds (…of both human culture and Minecraft, to clarify). Nowadays the game has a plethora of ways to fill your hunger bar, and every player can choose a satisfying food source to nourish themselves all the way up until the endgame-

hold on a second, I'm getting a phone call.

Hello?

[…]

What?! Steak and golden carrots are the only viable options??!

[…]

…I understand. Bye.

Well, I stand corrected. Turns out all that stuff I said before doesn't exactly hold to reality.

Sweet berries? Only a useful food in the earlygame. \ Pumpkins? I hope you like pie… \ Can I be vegan in Minecraft? Yeah, if you like carrots. \ Hey, I see you can make suspicious stew that gives you Saturation! That's gotta be really good, right? Good luck having more than a few in your inventory at a time. \ Umm. can I at least have some bacon and eggs? Not a chance.

Meanwhile, you can get and hold an entire stack of steaks with comparatively little effort, and golden carrots are not that much harder to obtain. Sure they require a little setup, but there is little to no afterthought once you get a good supply of them, only the occasional annoyance of having to eat when the mechanic is at that point more of a formality than a challenge.

The Philosophy

So, this is where this mod comes in. The goal of this mod is threefold: provide additional food types that are vanilla-based, flavorful and thematically consistent. Beetroots are no longer totally useless beyond red dye. Exotic non-food items such as sea pickles and glow ink sacs see additional use in new crafting recipes. And most crucially… food is the form of self expression that it should be.

The Features

So far this mod adds 71 unique foods to the game, including:

  • Large meals like bacon and eggs (callback!) and flan!
  • Ice creams and pies, with the former giving you potion effects when consumed!
  • More cookies, which can be shaped with cookie cutters and given frosting which can be dyed!
  • Foods made from monster parts, like spider eye meatballs and the ever-dreaded Monster Manicotti… (please don't.)

This mod also gives you the option to tweak exsting food items. You can make foods take half the normal time to eat, and you can have bowl foods like soups and stews stack as much as you want!

 (old description (before 8/19/26)):

**Pretentious speech incoming!**

If you have ever been frustrated by the lack of variety in vanilla Minecraft's base food set, you are not alone.  While there are a lot of options, it's no smorgasbord: if anything, the narrow meta of steak and golden carrots can sometimes feel constricting in the mid/late game and can result in having a lot of stray resources lying around doing nothing of major use.  On the other hand. I absolutely love Mojang's food implementation.  Putting two and two together, I figured "Why not make a mod that adds more food to fill out vanilla's roster?"

And so I did.

For this mod, I attempted to follow three main goals:

  1. 1.  Limit my base additions to vanilla items as much as possible.
  2. 2.  Give each and every food item a niche that remains beneficial no matter which stage of the game you're at.
  3. 3.  Try and fail to make my additions thematically appropriate.  If Mojang would add french fries, I add french fries.
  4.  

With this small scope, I aim to make this mod feel as vanilla as possible and fill in the natural cracks in the food system.

   So, uh, what does this mod add exactly? Currently, this mod adds 32 new foods to the game (21 shown here).  Well, I say "new," but they're more or less built from the already existing foods.  No new crops or anything like that. The foods (as of b1.0) Through the configuration file (1.16 only, datapacks can be used otherwise), you can disable* this mod's pies, cookies, bacon, and sushi at your leisure.  It is recommended to disable the baked goods if you prefer and have another mod's - like Realistic Bakery Products - sweets.  Major shout-out to that mod, by the way.  Great stuff. If you have Mod Menu installed, you can access this config file in-game.
  * Disclaimer: the current implementation of this config is a little hacky right now, so I recommend using something like Nbt Crafting to remove recipes if you experience issues after disabling or re-enabling certain items.      Future plans? If I ever get over my notorious streak of making mods and abandoning them, I'll continue to add foods until I feel there are enough slots filled in the vanilla MC food roster.  I also want to focus on mod compatibility - such as with the aforementioned Realistic Bakery Products - so you can do neat things like cook your chocolate pudding in a furnace.  Polish is another concern I aim to address.   Anyway, have fun!

Why Did I Make This Mod?

Food is one of the most integral elements to human culture and survival Minecraft, even since some of the Classic builds (...of both human culture and Minecraft, to clarify). Nowadays the game has a plethora of ways to fill your hunger bar, and every player can choose a satisfying food source to nourish themselves all the way up until the endgame-

hold on a second, I'm getting a phone call.

Hello?

[...]

What?! Steak and golden carrots are the only viable options??!

[...]

...I understand. Bye.

Well, I stand corrected. Turns out all that stuff I said before doesn't exactly hold to reality.

Sweet berries? Only a useful food in the earlygame.
Pumpkins? I hope you like pie...
Can I be vegan in Minecraft? Yeah, if you like carrots.
Hey, I see you can make suspicious stew that gives you Saturation! That's gotta be really good, right? Good luck having more than a few in your inventory at a time.
Umm. can I at least have some bacon and eggs? Not a chance.

Meanwhile, you can get and hold an entire stack of steaks with comparatively little effort, and golden carrots are not that much harder to obtain. Sure they require a little setup, but there is little to no afterthought once you get a good supply of them, only the occasional annoyance of having to eat when the mechanic is at that point more of a formality than a challenge.

The Philosophy

So, this is where this mod comes in. The goal of this mod is threefold: provide additional food types that are vanilla-based, flavorful and thematically consistent. Beetroots are no longer totally useless beyond red dye. Exotic non-food items such as sea pickles and glow ink sacs see additional use in new crafting recipes. And most crucially... food is the form of self expression that it should be.

The Features

So far this mod adds 71 unique foods to the game, including:

  • Large meals like bacon and eggs (callback!) and flan!
  • Ice creams and pies, with the former giving you potion effects when consumed!
  • More cookies, which can be shaped with cookie cutters and given frosting which can be dyed!
  • Foods made from monster parts, like spider eye meatballs and the ever-dreaded Monster Manicotti... (please don't.)

This mod also gives you the option to tweak exsting food items. You can make foods take half the normal time to eat, and you can have bowl foods like soups and stews stack as much as you want!

old description (before 8/19/26)

So, uh, what does this mod add exactly?

Currently, this mod adds 32 new foods to the game (21 shown here). Well, I say "new," but they're more or less built from the already existing foods. No new crops or anything like that.

why u make dis mod

I wanted to make other items in Minecraft more viable for making food so that there aren't just two or three de facto foods that players end up using.
I generally go by three rules:

  1. Limit my base additions to vanilla items as much as possible.
  2. Give each and every food item a niche that remains beneficial no matter which stage of the game you're at.
  3. Try and fail to make my additions thematically appropriate. Your mileage may vary with this one.

Screenshots

Gallery

  • The foods (as of b1.0)
    The foods (as of b1.0) the foods
  • New foods from 1.0.0
    New foods from 1.0.0
  • Foods from when I added the fungus stew
    Foods from when I added the fungus stew Big Fungus
  • Initial batch of foods
    Initial batch of foods
  • Food items added in 1.3.0
    Food items added in 1.3.0
  • New foods from release
    New foods from release

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