Create Big Cannons: Going Ballistic
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Makes projectiles go further by replacing Create: Big Cannons' ballistics calculation with Benjamin Robins' cannon model
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Introduces new weapons, which may add unique mechanics or abilities.
Adds extra features or content to an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Create Big Cannons: Going Ballistic
Significantly increases the speed of Create: Big Cannons projectiles by replacing the mod's ballistics calculation, greatly improving the range of cannons and autocannons, and making them more effective in combat.
The ballistics formula used in my mod was developed by Benjamin Robins in 1742, and has been updated over time to work for more modern cannons. This mod uses the updated ballistics model. Because of the way this ballistics model works, you get diminishing returns on how the number of powder charges increases the muzzle velocity of the projectile. However, this is only really noticeable when you make enormous cannons that use a lot of powder charges.
This mod also gives projectiles mass to be compatible with Robins' cannon formula, meaning that different projectiles get launched further than others using the same amount of powder charges:
Nerdy Projectile Mass Chart
| Projectile | Mass |
|---|---|
| Solid Shot | 3519.5 kg |
| AP Shot | 3455.5 kg |
| Shrapnel Shell | 3410.6 kg |
| AP Shell | 3159.9 kg |
| HE Shell | 2922.4 kg |
| Fluid Shell | 2400.0 kg |
| Drop Mortar Shell | 2255.5 kg |
| Mortar Stone | 1162.3 kg |
| Smoke Shell | 1037.0 kg |
| Grapeshot Shell | 731.1 kg |
| Autocannon Shell (AP) | 33.9 kg |
| Autocannon Shell (Flak) | 32.1 kg |
| Machine Gun Bullet | 0.012 kg |
Note:
This mod is technically in beta. The core functionality has been implemented, but there is some polish I'd like to add to the mod before I can call this mod complete (a full list of what I'd like to add is listed in the README of my source code on GitHub).
Create Big Cannons: Going Ballistic
Significantly increases the speed of Create: Big Cannons projectiles by replacing the mod's ballistics calculation, greatly improving the range of cannons and autocannons, and making them more effective in combat.
The ballistics formula used in my mod was developed by Benjamin Robins in 1742, and has been updated over time to work for more modern cannons. This mod uses the updated ballistics model. Because of the way this ballistics model works, you get diminishing returns on how the number of powder charges increases the muzzle velocity of the projectile. However, this is only really noticeable when you make enormous cannons that use a lot of powder charges.
This mod also gives projectiles mass to be compatible with Robins' cannon formula, meaning that different projectiles get launched further than others using the same amount of powder charges:
Nerdy Projectile Mass Chart
| Projectile | Mass |
|---|---|
| Solid Shot | 3519.5 kg |
| AP Shot | 3455.5 kg |
| Shrapnel Shell | 3410.6 kg |
| AP Shell | 3159.9 kg |
| HE Shell | 2922.4 kg |
| Fluid Shell | 2400.0 kg |
| Drop Mortar Shell | 2255.5 kg |
| Mortar Stone | 1162.3 kg |
| Smoke Shell | 1037.0 kg |
| Grapeshot Shell | 731.1 kg |
| Autocannon Shell (AP) | 33.9 kg |
| Autocannon Shell (Flak) | 32.1 kg |
| Machine Gun Bullet | 0.012 kg |
Note:
This mod is currently in beta. The core functionality has been implemented, but there are still things I want this mod to have before I can call this mod complete.
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