Create Big Cannons: Going Ballistic

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Create Big Cannons: Going Ballistic

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Makes projectiles go further by replacing Create: Big Cannons' ballistics calculation with Benjamin Robins' cannon model

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Type
Mod
License
MIT License
Latest Version
Create Big Cannons: Going Ballistic v0.3.0
Authors
CurseForge
Modrinth

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Description

Create Big Cannons: Going Ballistic

Significantly increases the speed of Create: Big Cannons projectiles by replacing the mod's ballistics calculation, greatly improving the range of cannons and autocannons, and making them more effective in combat.

The ballistics formula used in my mod was developed by Benjamin Robins in 1742, and has been updated over time to work for more modern cannons. This mod uses the updated ballistics model. Because of the way this ballistics model works, you get diminishing returns on how the number of powder charges increases the muzzle velocity of the projectile. However, this is only really noticeable when you make enormous cannons that use a lot of powder charges.

This mod also gives projectiles mass to be compatible with Robins' cannon formula, meaning that different projectiles get launched further than others using the same amount of powder charges:

Nerdy Projectile Mass Chart

Projectile Mass
Solid Shot 3519.5 kg
AP Shot 3455.5 kg
Shrapnel Shell 3410.6 kg
AP Shell 3159.9 kg
HE Shell 2922.4 kg
Fluid Shell 2400.0 kg
Drop Mortar Shell 2255.5 kg
Mortar Stone 1162.3 kg
Smoke Shell 1037.0 kg
Grapeshot Shell 731.1 kg
Autocannon Shell (AP) 33.9 kg
Autocannon Shell (Flak) 32.1 kg
Machine Gun Bullet 0.012 kg

Note:

This mod is technically in beta. The core functionality has been implemented, but there is some polish I'd like to add to the mod before I can call this mod complete (a full list of what I'd like to add is listed in the README of my source code on GitHub).

Create Big Cannons: Going Ballistic

Significantly increases the speed of Create: Big Cannons projectiles by replacing the mod's ballistics calculation, greatly improving the range of cannons and autocannons, and making them more effective in combat.

The ballistics formula used in my mod was developed by Benjamin Robins in 1742, and has been updated over time to work for more modern cannons. This mod uses the updated ballistics model. Because of the way this ballistics model works, you get diminishing returns on how the number of powder charges increases the muzzle velocity of the projectile. However, this is only really noticeable when you make enormous cannons that use a lot of powder charges.

This mod also gives projectiles mass to be compatible with Robins' cannon formula, meaning that different projectiles get launched further than others using the same amount of powder charges:

Nerdy Projectile Mass Chart
Projectile Mass
Solid Shot 3519.5 kg
AP Shot 3455.5 kg
Shrapnel Shell 3410.6 kg
AP Shell 3159.9 kg
HE Shell 2922.4 kg
Fluid Shell 2400.0 kg
Drop Mortar Shell 2255.5 kg
Mortar Stone 1162.3 kg
Smoke Shell 1037.0 kg
Grapeshot Shell 731.1 kg
Autocannon Shell (AP) 33.9 kg
Autocannon Shell (Flak) 32.1 kg
Machine Gun Bullet 0.012 kg

Note:

This mod is currently in beta. The core functionality has been implemented, but there are still things I want this mod to have before I can call this mod complete.

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  • With great power comes great irresponsibility
    With great power comes great irresponsibility

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~90,000
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Modrinth
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