Create:Entity Control
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A simple Create attachment that enables custom block entity configurations and can be configured to fix certain exploits related to both the core Create mod and its add-ons.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Used for mods with little to no gameplay elements.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Enhances game performance and optimizes resource usage.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Create: Entity Control ⚙️
—A simple Create add-on that allows for customizable block entity configurations!
—It also fixes many block entity bugs in Create and it's addons.
-
Allows for highly customizable whitelists and blacklists ✅
You can decide for yourself what can be materialized and what can't, which prevents almost all copying bugs or crashes related to moving entities with the Create Bodies and their addons.
-
Allows for highly customizable compression feedback 🔄
Choosing to keep or destroy blocks. This can prevent almost all compression miners (this may be controversial, as compression miners lag servers but are more efficient than drills, considered a bug, yet beloved by players).
-
Entity length detection 📏
Allows configuring the maximum entity length, which can prevent excessively long structures that lag the server.
-
Customizable maximum entity limit for blocks ⚠️
Preventing most structures that only consist of certain blocks (e.g., 2048 drill panels (causing crashes), 2048 storage units (exploding when put in inventory), 2048 mechanical arms (do you enjoy lagging the server with my interaction functions?)).
-
Experimental feature 🔬
This mod adds an additional parameter, the stability coefficient, with a default value of 100 for each block. Different values can be set for each type of block to achieve interesting configurations (e.g., configuring the stability coefficient of each storage container based on grid count to prevent most NBT overflow or interaction lag. Additionally, this number can be negative; when set to a negative value, it can reduce the stability coefficient, allowing structures to accommodate more blocks. This can be integrated into packs to implement features like spaceship stability cores and spaceship walls that increase entity stability, allowing for larger structures).
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Note 🛑
Experimental feature may slightly increase the computational load of entity updates.In fact, this is unavoidable, and if you are particularly concerned about these minor hitches, you can use the Show TPS function of the recommended mod Observerable to see the increase in these hitches.Also,the lag caused by mischievous players often far exceeds it, so whether to enable it is up to the server owner.
- **Note!**
For save miner,EntityControl after v0.27 will give player a chance for miner. And they will ignore at first time.
Create: Entity Control ⚙️
—A simple Create add-on that allows for customizable block entity configurations!
—It also fixes many block entity bugs in Create and it's addons.
-
Allows for highly customizable whitelists and blacklists ✅
You can decide for yourself what can be materialized and what can't, which prevents almost all copying bugs or crashes related to moving entities with the Create Bodies and their addons.
-
Allows for highly customizable compression feedback 🔄
Choosing to keep or destroy blocks. This can prevent almost all compression miners (this may be controversial, as compression miners lag servers but are more efficient than drills, considered a bug, yet beloved by players).
-
Entity length detection 📏
Allows configuring the maximum entity length, which can prevent excessively long structures that lag the server.
-
Customizable maximum entity limit for blocks ⚠️
Preventing most structures that only consist of certain blocks (e.g., 2048 drill panels (causing crashes), 2048 storage units (exploding when put in inventory), 2048 mechanical arms (do you enjoy lagging the server with my interaction functions?)).
-
Experimental feature 🔬
This mod adds an additional parameter, the stability coefficient, with a default value of 100 for each block. Different values can be set for each type of block to achieve interesting configurations (e.g., configuring the stability coefficient of each storage container based on grid count to prevent most NBT overflow or interaction lag. Additionally, this number can be negative; when set to a negative value, it can reduce the stability coefficient, allowing structures to accommodate more blocks. This can be integrated into packs to implement features like spaceship stability cores and spaceship walls that increase entity stability, allowing for larger structures).
-
Note 🛑
Experimental feature may slightly increase the computational load of entity updates, but the lag caused by mischievous players often far exceeds it, so whether to enable it is up to the server owner.
-
Note! For save miner,EntityControl after v0.27 will give player a chance for miner. And they will ignore at first time.
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