Create FastTrack

Quick rating

Create FastTrack

No reviews yet

A tiny standalone Forge 1.20.1 mod that fixes a performance hot-spot in Create's railway code by applying the track-network flood-fill optimisation to the published Create mod.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
trackfastrack-1.0.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

# TrackFastRack

A tiny standalone Forge 1.20.1 mod that fixes a performance hot-spot in Create's railway code by applying
the track-network **flood-fill optimisation** to the published Create mod — no forked Create needed.

## The problem

Whenever a track is placed or broken, Create's `TrackGraph#findDisconnectedGraphs` runs a connected-component
flood fill over the entire rail network. In released Create (≤ 6.0.8) the BFS frontier is an `ArrayList`, and
popping from the head via `ArrayList#remove(0)` shifts the whole backing array on every pop — making the flood
fill O(n²).

On a large rail network (~80k nodes), a single track modification can walk **billions of elements**, causing
noticeable stutter and lag spikes while building or rerouting long train lines.

## The fix

This mod injects a single Mixin that replaces the frontier with an `ArrayDeque` (`poll()` is O(1)) and swaps
`stream().findFirst()` for a plain iterator, turning the flood fill into **O(n)**. The change is a faithful port
of Create fork commit `272e97604` ("Optimise train network hot paths").


## Verify it's working

On game start the mod logs `TrackGraph flood-fill self-test OK`, proving the optimised method bound correctly at
runtime.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works