Create: Fluid
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Enhance fluid logistics and processing system for Create
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Adds new methods of transportation for players.
Adds extra features or content to an existing mod.
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Create: Fluid
Welcome to Create Fluid 2.0.0!
This mod is designed to enhance the fluid logistics and processing system for the Create mod.
✨Core Features
Mechanical Pipette: A Mechanical Arm for fluids, automatically extracts and injects between containers.
Conductor's Baton: A versatile tool for configuring interaction points for the Mechanical Arm, Mechanical Pipette, Ejector Depot, Postbox and Frogport. Right-clicking with the baton enters "conducting mode," allowing you to highlight and adjust interaction points without removal.
Centrifugal Pump: Transports further and faster than Mechanical Pumps, encasable with Copper Casing.
Copper Tap: Draws fluid from behind to fill Cauldrons, Basins, or perform spout processing below.
Can Filler & Copper Can & Fluid Manifest: Packages fluid into Copper Cans for logistics; only Can Fillers can unpack.
Fluid Atomizer: Uses stored fluid as a fan catalyst for bulk processing, also expels potion clouds.
Communicating Vessel: Connects adjacent containers without power, automatically balances fluid levels.
Gutter Outlet: Collects fluid, rain, snow, and dripping lava above, or drains to containers below.
Redstone Valve & Triple Valve: Fluid valves and junctions controlled by redstone signals.
Fluid Interface: A proxy block for direct interaction with adjacent fluid containers.
Smart Fluid Interface: Advanced interface with filtering to restrict which fluids may pass.
New Fan Catalysts: Powder Snow, Quicksand, Slime Fluid, Haunting Fluid, and Smoking Fluid for bulk processing.
Honeycomb Mold: Used in honeycomb compacting recipes, enabling specialized fluid-based crafting processes.
If you have any suggestions, feel free to chat with us on discord: https://discord.gg/QTkadxUfK
Also glad if you would like to provide translation for our mod: Create-Fluid translation project on Crowdin
If you have issues about this mod, here is the github link: https://github.com/adonis-baffin/CreateFluid
This project is a mixed-license project. Original code is MIT. Portions derived from CreateFluidLogistics remain under BSD-3-Clause. Only the fan-processing related files derived from Create: Dragons Plus remain under LGPL-3.0-or-later. Full notices and bundled license texts are included in the distributed jar and source jar.
Create: Fluid
Welcome to Create Fluid 2.0.0!This mod is designed to enhance the fluid logistics and processing system for the Create mod.
✨Core Features
Mechanical Pipette: A Mechanical Arm for fluids, automatically extracts and injects between containers.
Conductor's Baton: A versatile tool for configuring interaction points for the Mechanical Arm, Mechanical Pipette, Ejector Depot, Postbox and Frogport. Right-clicking with the baton enters "conducting mode," allowing you to highlight and adjust interaction points without removal.
Centrifugal Pump: Transports further and faster than Mechanical Pumps, encasable with Copper Casing.
Copper Tap: Draws fluid from behind to fill Cauldrons, Basins, or perform spout processing below.
Can Filler & Copper Can & Fluid Manifest: Packages fluid into Copper Cans for logistics; only Can Fillers can unpack.
Fluid Atomizer: Uses stored fluid as a fan catalyst for bulk processing, also expels potion clouds.
Communicating Vessel: Connects adjacent containers without power, automatically balances fluid levels.
Gutter Outlet: Collects fluid, rain, snow, and dripping lava above, or drains to containers below.
Redstone Valve & Triple Valve: Fluid valves and junctions controlled by redstone signals.
Fluid Interface: A proxy block for direct interaction with adjacent fluid containers.
Smart Fluid Interface: Advanced interface with filtering to restrict which fluids may pass.
New Fan Catalysts: Powder Snow, Quicksand, Slime Fluid, Haunting Fluid, and Smoking Fluid for bulk processing.
Honeycomb Mold: Used in honeycomb compacting recipes, enabling specialized fluid-based crafting processes.
If you have any suggestions, feel free to chat with us on discord: https://discord.gg/QTkadxUfK
Also glad if you would like to provide translation for our mod: https://crowdin.com/profile/adonis-baffin
If you have issues about this mod, here is the github link: https://github.com/adonis-baffin/CreateFluid
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