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Description
Create Horse Power — Community Edition
Create Horse Power CE brings animal-powered rotational generation to Create. Attach an eligible worker to a Horse Crank, build a valid circular path, and power early Create machines without advanced generators.
This is an independent, community-maintained fork of SteamPunkNation's Create Horse Power. CE retains the original createhorsepower mod ID for world compatibility. Do not install the original mod and CE together.
Installation and compatibility
CE offers Forge and NeoForge builds. Install the file matching your Minecraft version and mod loader, alongside the compatible version of Create. Required Java, loader, and Create versions vary by release; consult the selected CurseForge file's dependencies and GitHub Releases. Never mix Forge and NeoForge jars.
Core Horse Crank gameplay is available on both loaders. Optional integrations include:
- TerraFirmaCraft: built-in worker defaults for supported livestock and path defaults for common ground types; TFC is not required.
- Icy's Better Horses: supported breeds work as crank workers while respecting ownership, trusted-player, recall and transport rules. See the Icy integration contract.
- Create: Bionics: an assembled, fueled Oxhauler can act as a draft worker, with fuel consumption and safety checks handled by the integration. Bionics is optional. See the Bionics integration contract and the applicable release notes for precise qualification status; headless server GameTests are not proof of graphical-client multiplayer behavior.
- Jade: optional HUD diagnostics on both loaders.
- KubeJS, Data Maps and Ponder: additional NeoForge-only features; shared datapack worker and attachment profiles work on both loaders.
See the feature compatibility matrix for loader-specific details.
Using the Horse Crank
- Place a Horse Crank and prepare a complete, valid walking path around it.
- Attach an eligible worker with a supported attachment item (a vanilla lead works by default).
- Connect the crank to your Create kinetic network. Output depends on the worker, terrain, configuration and active redstone mode.
Sneak-use a Create wrench to cycle the crank's HIGH_STOPS, HIGH_RUNS and IGNORE redstone modes. Engineer's Goggles, optional Jade integration and /createhorsepower diagnostics help explain worker and path eligibility, RPM and stress output. Visual walking speed stays bounded independently of mechanical RPM.
Flexible animal-power framework
- Configure worker RPM, stress capacity, movement radius, attribute scaling, eligibility and machine-specific overrides.
- Evaluate paths with weighted-average, worst-block or legacy behavior and tune terrain multipliers.
- Use shared datapack JSON for worker and attachment profiles on both loaders; NeoForge also supports additional KubeJS scripting and Data Map overrides.
- Select profile-driven attachment items and supported leash, harness, yoke or virtual-tether backends. Non-vanilla items and profiles must be supplied by your pack or a companion mod.
- Integrate eligible modded workers through documented optional integrations without requiring their mods for ordinary gameplay.
See the Packmaker and Modder Guide for schemas, examples, configuration and precedence.
Persistence and reliability
CE tracks crank instances and worker ownership across chunk unloads and world reloads. Deferred detach and orphan-leash recovery avoid reclaiming a worker already assigned elsewhere. Workers recover their prior AI state when crank control ends. Movement, facing and kinetic output update through the server-authoritative system, with opt-in transition-based debug logs instead of per-tick spam.
Updating and support
Back up worlds and configurations before upgrading. Migration notes, exact dependency pins, and release-specific test evidence belong to the relevant versioned changelog rather than this general description. Optional compatibility varies by the release you install.
Report issues and browse the source at UpperMoon0/CreateHorsePower-CE.
Credits
Original concept and mod by SteamPunkNation. Community Edition is maintained by UpperMoon0 with contributions from community developers.
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