Create:LazyTick

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Create:LazyTick

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A commitment to optimizing Create lag in large quantities!

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About

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Type
Mod
License
PolyForm Noncommercial License 1.0.0
Latest Version
CLT_v2.5.15_for_Create_v6.0.x
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logo


Create: Lazy Tick ⚙️

A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!

🔧 Core Optimizations

🧱 Logistics Components

  • Belt / Funnel / Chute / Depot
  • 50%–95% reduction in idle overhead
  • 40%–80% reduction in dynamic extra workload
  • Significant gains in large-scale storage and filtering systems

🏭 Processing Components

  • Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
  • Introduces recipe caching mechanisms
  • Performance improvement scales with recipe count
  • 70%–95% reduction in active workload
  • In extreme cases, workload drops from ~300µs to ~2–10µs

🤖 Interaction Components

  • Mechanical Arm / Deployer
  • Reduces frequent checks and repeated searches
  • 20%–60% workload reduction
  • Greater gains when interacting with Belts

🌊 Fluid System Optimization

  • Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
  • Multiplier configurable via config
  • Significant improvements in large pipe networks

📊 Real-World Performance

In live server testing environments:

  • Supports 2–3× more fully active production lines
  • Semi-idle structures can scale beyond 5× vanilla capacity
  • Optimization strength increases with larger recipe datasets

⚠️ Important Notes

  • Reduced tick frequency may cause slight animation delays (configurable)
  • Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
  • Always test and back up your world before deploying to production servers


logo

Create: Lazy Tick ⚙️

A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!

🔧 Core Optimizations

🧱 Logistics Components

  • Belt / Funnel / Chute / Depot
  • 50%–95% reduction in idle overhead
  • 40%–80% reduction in dynamic extra workload
  • Significant gains in large-scale storage and filtering systems

🏭 Processing Components

  • Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
  • Introduces recipe caching mechanisms
  • Performance improvement scales with recipe count
  • 70%–95% reduction in active workload
  • In extreme cases, workload drops from ~300µs to ~2–10µs

🤖 Interaction Components

  • Mechanical Arm / Deployer
  • Reduces frequent checks and repeated searches
  • 20%–60% workload reduction
  • Greater gains when interacting with Belts

🌊 Fluid System Optimization

  • Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
  • Multiplier configurable via config
  • Significant improvements in large pipe networks

📊 Real-World Performance

In live server testing environments:

  • Supports 2–3× more fully active production lines
  • Semi-idle structures can scale beyond 5× vanilla capacity
  • Optimization strength increases with larger recipe datasets

⚠️ Important Notes

  • Reduced tick frequency may cause slight animation delays (configurable)
  • Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
  • Always test and back up your world before deploying to production servers

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  • Highly decrease the lag from raw!
    Highly decrease the lag from raw!

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~790,000
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CurseForge
~280,000
Modrinth
~500,000
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CurseForge
Modrinth
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