Create:LazyTick
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A commitment to optimizing Create lag in large quantities!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Addresses and fixes known bugs and issues.
Adds extra features or content to an existing mod.
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Create: Lazy Tick ⚙️
A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!
🔧 Core Optimizations
🧱 Logistics Components
- Belt / Funnel / Chute / Depot
- 50%–95% reduction in idle overhead
- 40%–80% reduction in dynamic extra workload
- Significant gains in large-scale storage and filtering systems
🏭 Processing Components
- Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
- Introduces recipe caching mechanisms
- Performance improvement scales with recipe count
- 70%–95% reduction in active workload
- In extreme cases, workload drops from ~300µs to ~2–10µs
🤖 Interaction Components
- Mechanical Arm / Deployer
- Reduces frequent checks and repeated searches
- 20%–60% workload reduction
- Greater gains when interacting with Belts
🌊 Fluid System Optimization
- Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
- Multiplier configurable via config
- Significant improvements in large pipe networks
📊 Real-World Performance
In live server testing environments:
- Supports 2–3× more fully active production lines
- Semi-idle structures can scale beyond 5× vanilla capacity
- Optimization strength increases with larger recipe datasets
⚠️ Important Notes
- Reduced tick frequency may cause slight animation delays (configurable)
- Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
- Always test and back up your world before deploying to production servers
Create: Lazy Tick ⚙️
A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!
🔧 Core Optimizations
🧱 Logistics Components
- Belt / Funnel / Chute / Depot
- 50%–95% reduction in idle overhead
- 40%–80% reduction in dynamic extra workload
- Significant gains in large-scale storage and filtering systems
🏭 Processing Components
- Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
- Introduces recipe caching mechanisms
- Performance improvement scales with recipe count
- 70%–95% reduction in active workload
- In extreme cases, workload drops from ~300µs to ~2–10µs
🤖 Interaction Components
- Mechanical Arm / Deployer
- Reduces frequent checks and repeated searches
- 20%–60% workload reduction
- Greater gains when interacting with Belts
🌊 Fluid System Optimization
- Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
- Multiplier configurable via config
- Significant improvements in large pipe networks
📊 Real-World Performance
In live server testing environments:
- Supports 2–3× more fully active production lines
- Semi-idle structures can scale beyond 5× vanilla capacity
- Optimization strength increases with larger recipe datasets
⚠️ Important Notes
- Reduced tick frequency may cause slight animation delays (configurable)
- Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
- Always test and back up your world before deploying to production servers
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