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Create: Load & Locate
A Create 6 addon for NeoForge 1.21.1 that adds kinetic chunk loading and a way to find anything, anywhere. Also has create radars support. I made this mod originally so I could track things and fire massive missiles across the map without me having to ride them, came out like this :).
Chunk Loader — A kinetic block that keeps chunks loaded while it’s spinning. Hold right-click on the top or bottom face to pick a radius from a single chunk up to 5×5; stress cost scales with the area (818 SU for 1×1 up to 4096 SU for 5×5) and is independent of RPM, so a slow network works as well as a fast one. A shaft passes straight through the middle. On a Sable sub-level it can either keep the whole sub-level loaded (165 SU per chunk it takes up, adapting as the sub-level moves) or fall back to a fixed radius — wrench to switch modes.
Charting Table — Insert a map and type in coordinates to set the target or insert a compass and the target will be whatever that compass points to, whether that thing is a moving living thing or sable sub-level it will update and track to wherever it is, compatible with create radars, and maps can also now be put into navigation tables.
Microchip & Injector — Sequenced-assembly chip you can inject into any living entity with the Injector (or into yourself with a plain right-click), then track it from a Charting Table like a pocket lodestone. Chips stay trackable in chests and containers — it’ll follow the container itself. Pull a chip back out with an empty Injector; a chip in someone who dies drops regardless of gravestone mods. To track a chip right click with a compass in your other hand while holding a chip out.
Linked List Filter — A filter item with a scrolling list of entries, each bound to a redstone link frequency pair. An entry only counts while its link is receiving full redstone power, so you can rewrite what a funnel or deployer accepts from anywhere on the network. Allow/deny toggle, up to eight entries. Basically allows you to chose what can go through a filter by assigning items a redstone link signal.

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