Create: More Farmables
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A Create Addon that brings full automation to More Items, More Blocks, More Fluids, More Mods
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Adds extra features or content to an existing mod.
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Description
A Create Addon that brings full automation to More Items, More Blocks, More Fluids, More Mods
A piece of the puzzle to your modpacks
Dyed Water


Recipies
Heated Mixing: Stone + Blue Dyed Water ---> Asurine
Better chance of Crushed Raw Zinc/Zinc Nuggets from crushing Asuruine
Heated Mixing: Stone + Red Dyed Water ---> Crimsite
Better chance of Crushed Raw Iron/Iron Nuggets from crushing Crimsite
Heated Mixing: Dripstone Block + Yellow Dyed Water ---> Ochrum
Better chance of Crushed Raw Gold/Gold Nuggets from crushing Ochrum
Heating Mixing: Stone + White Dyed Water ---> Calcite
Heated Mixing: Cobblestone + Green Dyed Water ---> Veridium
Haunting Andesite ---> Netherrack



FAQ
Will you port to 1.XX.X version?
I don't plan to port to any version below 1.20.1.
plans changed :)
Advanced features?
1.21.1 & later, if i add any at all. It remains a very simple mod for now.
Can i use your mod in my modpack?
You can freely use my mod in modpacks, its meant for use in modpacks large or small to add automation. Use it however you please.
Still in beta as of right now, and there is still plenty that I could add or change.
Report bugs Here.
Issues:
Rubidium & Sodium changing colors of dyed water:
Both mods messes with custom fluids that are hardcoded to be a certain color.*
*An alternative to Rubidium/Sodium if you want the correct color of the custom fluids would be Embeddium.
Embeddium offers compatibility and less bugs than Rubidium. In addition, the developer is constantly working on fixing bugs.

A Create Addon that brings full automation to More Items, More Blocks, More Fluids, More Mods
Dyed Water

Items
Shulker Compound
Shulker shell fragment
Dyed Water buckets, dye template -

You can only make dyed water using Create machinery
Recipes
heated mixing: stone + blue dyed water -> Asurine
Better chance of Crushed Raw zinc/zinc nuggets from crushing Asuruine
heated mixing: stone + red dyed water -> Crimsite
Better chance of Crushed Raw Iron/Iron nuggets from crushing Crimsite
heated mixing: Dripstone block + yellow dyed water -> Ochrum
Better chance of Crushed Raw Gold/Gold nuggets from crushing Ochrum
heating mixing: stone + white dyed water -> calcite
heated mixing: cobblestone + green dyed water -> Veridium
haunting andesite -> netherrack



FAQ
Will you port to 1.XX.X version?
I don't plan to port to any version below 1.20.1
plans changed :)
Can i use your mod in my mod pack?
You can freely use my mod in modpacks, its meant for use in modpacks large or small to add automation. Use it however you please.
Still in beta as of right now, and there is still plenty that i could add & change
Report bugs Here
issues:
Rubidium & Sodium changing colors of dyed water:
Both mods messes with custom fluids that are hardcoded to be a certain color.
Alternative to Rubidium/Sodium if you want the correct color of the custom fluids:
just more compatibility and less bugs than rubidium. plus the dev is constantly working on it fixing more bugs.
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