Create: Smart Crafter
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Add an autocrafting machine with an internal inventory that can store up to 9 different recipes
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Features machines that produce and store energy or resources.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Create: SmartCrafter - Advanced Crafting Made Simple

Overview
The SmartCrafter brings a powerful and intuitive crafting system inspired by the RFTools Crafter, perfect for automating and customizing your crafting experience. This mod introduces a single, versatile block that allows you to store and manage multiple crafting recipes with advanced features.
Keep Mode
When enabled, at least one item will remain in each ingredient slot, ensuring that essential components are always available for future crafting cycles.
Ghost Items
Save and lock the arrangement of items in both the ingredient and output slots.
Multi-Recipe Storage
Each Crafter can store up to 9 unique recipes, allowing you to easily switch between different crafting setups without needing to reconfigure the block each time.
Customizable Output Options (Per Recipe)
Choose how your crafted items are handled based on your needs:
- Ext (External Output): All resulting items will go directly into the output slots.
- Secondary Int (Secondary Internal Output): The main result of the recipe will go into the output slots, while secondary items (like empty buckets) will return to the ingredient slots.
- Int (Internal Output): All resulting items will return to the ingredient slots, ideal for closed-loop crafting systems.
Usage
In modpacks
- You can include this mod in any modpacks.
- You can make any modifications to the mod with the goal of distributing it in a modpack.
In other cases
- You can use this mod however you like as long as you obtain the mod via its Modrinth or CurseForge page.
- You can make any modifications to the mod, but you cannot redistribute it unless you have modified a substantial portion of the mod's code. Changes to resource packs/data packs/mod metadata do not count as code modification.
This mod is open to suggestions, so if you have made any modification to the mod, please leave an issue/PR so I can consider adding your use case to the mod.
Create: SmartCrafter - Advanced Crafting Made Simple
Overview
The SmartCrafter brings a powerful and intuitive crafting system inspired by the RFTools Crafter, perfect for automating and customizing your crafting experience. This mod introduces a single, versatile block that allows you to store and manage multiple crafting recipes with advanced features.

Keep Mode
When enabled, at least one item will remain in each ingredient slot, ensuring that essential components are always available for future crafting cycles.
Ghost Items
Save and lock the arrangement of items in both the ingredient and output slots.
Multi-Recipe Storage
Each Crafter can store up to 9 unique recipes, allowing you to easily switch between different crafting setups without needing to reconfigure the block each time.
Customizable Output Options (Per Recipe)
Choose how your crafted items are handled based on your needs:
- Ext (External Output): All resulting items will go directly into the output slots.
- Secondary Int (Secondary Internal Output): The main result of the recipe will go into the output slots, while secondary items (like empty buckets) will return to the ingredient slots.
- Int (Internal Output): All resulting items will return to the ingredient slots, ideal for closed-loop crafting systems.
Usage
In modpacks
You can include this mod in any modpacks. You can make any modifications to the mod with the goal of distributing it in a modpack.
In other cases
You can use this mod however you like as long as you obtain the mod via its Modrinth or CurseForge page. You can make any modifications to the mod, but you cannot redistribute it unless you have modified a substantial portion of the mod's code. Changes to resource packs/data packs/mod metadata do not count as code modification.
This mod is open to suggestions, so if you have made any modification to the mod, please leave an issue/PR so I can consider adding your use case to the mod.
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