Create Train Crash Fix
No reviews yet
Fixes the issue where trains by the Create mod might crash the server due to infinite positions.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Create Train Crash Fix
Fixes the crash that may occur when a train has infinite positions (even if the train data file doesn't show an infinite)
a very simple mod
Info for nerds (how it was fixed)
First we've got to take a look at the issue: the train does not have an invalid position in the train data file. That means it has to be somewhere in the serialisation.Creation of issue #6795
August 7th, 2024
I added two mixin injections. One at createEntity (from create) and readNbt (from minecraft).
@Mixin(Carriage.DimensionalCarriageEntity.class)
public abstract class DimensionalCarriageMixin {
@Shadow public Vec3d positionAnchor;
@Inject(at = @At("HEAD"), method = "createEntity")
private void sendEntityInfo(World level, boolean loadPassengers, CallbackInfo ci) {
CreateTrainFix.LOGGER.info(positionAnchor.toString());
if (!Double.isFinite(positionAnchor.getX()) || !Double.isFinite(positionAnchor.getY()) || !Double.isFinite(positionAnchor.getZ())) {
CreateTrainFix.LOGGER.info("Train failed to be created, because of infinity checks.");
}
}
}
@Mixin(Entity.class)
public abstract class EntityMixin {
@Shadow public abstract double getX();
@Shadow public abstract double getY();
@Shadow public abstract double getZ();
@Shadow public abstract Vec3d getPos();
@Inject(method = "readNbt", at = @At(value = "INVOKE", target = "Ljava/lang/Double;isFinite(D)Z"))
private void checkFiniteDebug(NbtCompound nbt, CallbackInfo ci) {
if (!Double.isFinite(getX()) || !Double.isFinite(getY()) || !Double.isFinite(getZ())) {
CreateTrainFix.LOGGER.info("INFINITE location " + getPos());
}
}
}
This is what's being logged, after which it inevitably crashes. The coordinates are somehow invalid, while still being normal in the createEntity method.
[18:18:15] [Server thread/INFO]: (225.5, 58.0, -165.8600004762411)
[18:18:15] [Server thread/INFO]: INFINITE location (NaN, NaN, NaN)
After more thorough checking the NBT already comes as NaN, while the create_tracks.dat file doesn't contain anything like that. create_tracks.dat check see line 123 (heh, funny number)
~2.5 months later IThundxr proposes the idea of adding something similar to the following into the code:
serialisedEntity.remove("Pos");
serialisedEntity.put("Pos", newDoubleList(positionAnchor.x(), positionAnchor.y(), positionAnchor.z()));
This is the final concept and it works!
This is the final version of what has been added
@Inject(at = @At("HEAD"), method = "createEntity")
private void createTrainFix$fixEntity(World level, boolean loadPassengers, CallbackInfo ci) {
try {
// RefUtil is a class with a few methods to access private fields from the superclass.
NbtCompound serialisedEntity = (NbtCompound) RefUtil.getPrivateFieldValue(this$0, "serialisedEntity");
serialisedEntity.remove("Pos");
serialisedEntity.put("Pos", newDoubleList(positionAnchor.x, positionAnchor.y, positionAnchor.z));
// Set the value again
RefUtil.setFieldValue(this$0, "serialisedEntity", serialisedEntity);
} catch (NoSuchFieldException | IllegalAccessException e) {
// If this all didn't work, throw an error
CreateTrainFix.LOGGER.error("(CreateTrainFix) Failed to fix train position");
throw new RuntimeException(e);
}
// Final check
if (!Double.isFinite(positionAnchor.getX()) || !Double.isFinite(positionAnchor.getY()) || !Double.isFinite(positionAnchor.getZ())) {
CreateTrainFix.LOGGER.info("Train failed to be created, because of infinity checks.");
}
}
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers