Create: Trial & Error
No reviews yet
Automate the Trial Chambers with unique and challenging production lines!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Adds extra features or content to an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
NOTE: THE PALETTE SWAP HAS BEEN REMOVED FROM THE MOD. The newest version does not have the repalette.
While Create has been updated to 1.21 for some time, there hasn't been much interaction between 1.21's new features and Create... until now! Create: Trial & Error allows for full automation of the Trial Chamber's Vaults through various features.
Key Casts: Both regular Trial and Ominous Keys can now be replicated by creating casts of them. While this process has a high chance of failure, once a cast is made, it can be used to make infinite keys using Tuff and Copper.
Deployers & Vaults: In base game, a Vault cannot be opened unless the player is within a certain distance. This has been changed so that Deployers can open Vaults without a player needing to be nearby, allowing for remote vault automation.
Blank Slate: Vaults can now be reattempted using the new Tabula Rasa item. Applying one to a Vault allows it to be reopened. They can be obtained through Ominous Vaults, as well as duplicated using Mechanical Crafters.
Veridium & Tuff Automation: To facilitate the full automation of Trial Keys, recipes have been added for the automation of Tuff and Veridium, which can both be used to obtain renewable copper.
While the road to automating Trial Chambers is a long one, the end result is a (relatively balanced) infinite source of Diamonds, Heavy Cores, and even Enchanted Golden Apples.
This is Create: Trial & Error!
While Create has been updated to 1.21 for some time, there hasn't been much interaction between 1.21's new features and Create... until now! Create: Trial & Error allows for full automation of the Trial Chamber's Vaults through various features.
Key Casts: Both regular Trial and Ominous Keys can now be replicated by creating casts of them. While this process has a high chance of failure, once a cast is made, it can be used to make infinite keys using Tuff and Copper.
Deployers & Vaults: In base game, a Vault cannot be opened unless the player is within a certain distance. This has been changed so that Deployers can open Vaults without a player needing to be nearby, allowing for remote vault automation.
Blank Slate: Vaults can now be reattempted using the new Tabula Rasa item. Applying one to a Vault allows it to be reopened. They can be obtained through Ominous Vaults, as well as duplicated using Mechanical Crafters.
Trial Chambers Aesthetic Overhaul: The Trial Chambers have been palette swapped to feature decorative Create blocks. They also feature a new line of Andesite decorative blocks: Andesite Grates, Bulbs, and Trapdoors. Vaults now also contain Create items such as Zinc and Andesite Alloy with an added on loot pool.
Veridium & Tuff Automation: To facilitate the full automation of Trial Keys, recipes have been added for the automation of Tuff and Veridium, which can both be used to obtain renewable copper.
While the road to automating Trial Chambers is a long one, the end result is a (relatively balanced) infinite source of Diamonds, Heavy Cores, and even Enchanted Golden Apples.
Note that the Ominous Key requires Oxidized Copper. This mod does not provide a recipe for oxidizing copper for balancing purposes, you are meant to automate oxidization using Deployers and Drills. An alternative would be downloading Create: Oxidized, which adds oxidization recipes, here.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources