Create: Trial & Error

Quick rating

Create: Trial & Error

No reviews yet

Automate the Trial Chambers with unique and challenging production lines!

Industrial
Tech
Create-focused
World Gen Improvements
Ores & Resources
Mod Addon
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
trialanderror-1.3.2.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

NOTE: THE PALETTE SWAP HAS BEEN REMOVED FROM THE MOD. The newest version does not have the repalette.

While Create has been updated to 1.21 for some time, there hasn't been much interaction between 1.21's new features and Create... until now! Create: Trial & Error allows for full automation of the Trial Chamber's Vaults through various features.

Key Casts: Both regular Trial and Ominous Keys can now be replicated by creating casts of them. While this process has a high chance of failure, once a cast is made, it can be used to make infinite keys using Tuff and Copper.

Deployers & Vaults: In base game, a Vault cannot be opened unless the player is within a certain distance. This has been changed so that Deployers can open Vaults without a player needing to be nearby, allowing for remote vault automation.

Blank Slate: Vaults can now be reattempted using the new Tabula Rasa item. Applying one to a Vault allows it to be reopened. They can be obtained through Ominous Vaults, as well as duplicated using Mechanical Crafters.

Veridium & Tuff Automation: To facilitate the full automation of Trial Keys, recipes have been added for the automation of Tuff and Veridium, which can both be used to obtain renewable copper.

While the road to automating Trial Chambers is a long one, the end result is a (relatively balanced) infinite source of Diamonds, Heavy Cores, and even Enchanted Golden Apples.

This is Create: Trial & Error!

While Create has been updated to 1.21 for some time, there hasn't been much interaction between 1.21's new features and Create... until now! Create: Trial & Error allows for full automation of the Trial Chamber's Vaults through various features.

Key Casts: Both regular Trial and Ominous Keys can now be replicated by creating casts of them. While this process has a high chance of failure, once a cast is made, it can be used to make infinite keys using Tuff and Copper.

Deployers & Vaults: In base game, a Vault cannot be opened unless the player is within a certain distance. This has been changed so that Deployers can open Vaults without a player needing to be nearby, allowing for remote vault automation.

Blank Slate: Vaults can now be reattempted using the new Tabula Rasa item. Applying one to a Vault allows it to be reopened. They can be obtained through Ominous Vaults, as well as duplicated using Mechanical Crafters.

Trial Chambers Aesthetic Overhaul: The Trial Chambers have been palette swapped to feature decorative Create blocks. They also feature a new line of Andesite decorative blocks: Andesite Grates, Bulbs, and Trapdoors. Vaults now also contain Create items such as Zinc and Andesite Alloy with an added on loot pool.

Veridium & Tuff Automation: To facilitate the full automation of Trial Keys, recipes have been added for the automation of Tuff and Veridium, which can both be used to obtain renewable copper.

While the road to automating Trial Chambers is a long one, the end result is a (relatively balanced) infinite source of Diamonds, Heavy Cores, and even Enchanted Golden Apples.

Note that the Ominous Key requires Oxidized Copper. This mod does not provide a recipe for oxidizing copper for balancing purposes, you are meant to automate oxidization using Deployers and Drills. An alternative would be downloading Create: Oxidized, which adds oxidization recipes, here.

Screenshots

Gallery

  • Trial Key Casting
    Trial Key Casting Pour lava and water on a trial key to lavacast it. While the cast is brittle and likely to break at first, once created it can be used forever!
  • Key Creation
    Key Creation Casted keys can be filled using Tuff and Copper. Make sure to finish it off with a press!
  • Deployers and Vaults
    Deployers and Vaults Vaults can now be opened regardless of a nearby player, allowing for deployers to open them remotely!!
  • Trial Repalette
    Trial Repalette New palette using create blocks!
  • Trial Repalette Atrium
    Trial Repalette Atrium Woah!! Spider!!
  • Trial Key Casting
    Trial Key Casting Pour lava and water on a trial key to lavacast it. While the cast is brittle and likely to break at first, once created it can be used forever!
  • Key Creation
    Key Creation Casted keys can be filled using Tuff and Copper. Make sure to finish it off with a press!
  • Deployers and Vaults
    Deployers and Vaults Vaults can now be opened regardless of a nearby player, allowing for deployers to open them remotely!!

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~44,000
Total Downloads
CurseForge
~33,000
Modrinth
~10,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works