Community listing page, reviews here may not be monitored by the author.
Create: Unified Fuels
No reviews yet
Unifies liquid fuels across Create addons with tags and balanced fuel values
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Create: Unified Fuels
One shared liquid fuel ecosystem for Create modpacks.
Tag-powered compatibility, balanced fuel values and soft integrations for popular Create addons.
Create modpacks can get messy fast when every addon brings its own diesel, gasoline, biodiesel, alcohol fuel or petroleum chain. Machines may understand one mod's fuel, ignore another mod's equivalent fuel, or require extra datapacks just to make a pack feel consistent.
Create: Unified Fuels fixes that by connecting equivalent liquid fuels through tags and generated compatibility data. Diesel stays diesel, gasoline stays gasoline, and every original fluid remains intact. CUF simply teaches supported burners, generators, trains and fuel tanks to recognize the same balanced fuel groups.
No fluid conversion. No forced replacements. No hard dependency on optional addons.
What It Does
- Builds a shared tag ecosystem for equivalent Create addon fuels.
- Generates compatibility data for supported consumers from the current config.
- Keeps fuel balance consistent by group instead of by random addon defaults.
- Lets missing optional addons stay missing. Install only the integrations your pack uses.
- Keeps process fluids safe: crude oil, heavy oil and lubricant are not burnable by default.
Pack Maker Friendly
CUF is designed for modpacks where several Create addons are installed together. You can keep each mod's progression and fluid identity, while making the machines around them feel like they belong to one fuel network.
Open Create's config screen, go to Other Mods, then open Create: Unified Fuels. The first config pages focus on common settings: enabled integrations, known fluids, fuel duration and heat tier. Advanced allow/deny/custom fluid overrides are tucked away in Unsafe Overrides.
Supported Integrations
All integrations are optional except Create itself.
| Mod | Mod ID | What CUF Adds |
|---|---|---|
| Create: Diesel Generators | createdieselgenerators |
Shared fuel tags and extra fuel types for kerosene, LPG and naphtha. |
| Create: The Factory Must Grow | tfmg |
Petroleum fuel tag bridges for firebox and engine fuel behavior. |
| Create Crafts & Additions | createaddition |
Liquid Blaze Burner recipes with regular or superheated heat. |
| Create: Liquid Fuel | createliquidfuel |
Exact-fluid burner compatibility JSON. |
| Create: Steam 'n' Rails | railways |
Liquid train fuel entries. |
| Create Stuff 'N Additions | create_sa |
Fueling Tank tag support and runtime fluid handling. |
Default Fuel Balance
Values are for one full bucket, 1000 mB.
| Fuel Group | Duration | Heat |
|---|---|---|
plant_oil |
240s | Regular |
ethanol |
400s | Regular |
lpg |
800s | Regular |
naphtha |
1000s | Regular |
biodiesel |
1100s | Regular |
bioethanol |
1200s | Superheated |
gasoline |
1200s | Regular |
kerosene |
1300s | Superheated |
diesel |
1400s | Regular |
Process Fluids
CUF knows about process fluids such as crude oil, heavy oil and lubrication oil, but it does not make them burnable by default.
They can be enabled in the config, but CUF logs a warning because that changes fluids outside their original fuel role.
Configuration
Open Create's config screen, choose Other Mods, then open Create: Unified Fuels.
The config lets pack makers:
- enable or disable supported fuel consumers;
- enable or disable known fluids;
- adjust fuel duration and heat tier;
- allow or deny specific fluids for specific consumers;
- add custom fluid IDs for runtime adapters.
After changing compatibility or fuel stats, run /reload or reopen the world so datapack consumers can read the updated live datapack.
Notes
- Create is required.
- Optional addons are not required.
- CUF does not replace or convert fluids.
- CUF does not make every fluid a fuel automatically.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources