Creeper Evolution

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Creeper Evolution

By VilantiousOwner

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Additional creeper ignition sources, chain reactions, naturally spawning charged creepers, baby creepers, and much more.

Mod Loaders
Fabric
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Creeper Evolution 1.2.1+1.20.1

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Title

fabric modrinth curseforge

A mod intended to allow you to customize creeper behavior. This mod was cooked up in like a day or two, so don't expect anything too polished until later updates.

Showcase

Showcase GIF

Features this mod offers

  • Target passives: The ability to target non-hostile mobs
  • No grief: Prevent breaking blocks
  • No fleeing: No more fleeing from cats and ocelots
  • No fall damage: Removes fall damage for creepers
  • No player damage: Creepers will no longer deal damage to players
  • Visibility check override: Remove the need for target visibility when it comes to ignition
  • Pouncing: Same as spider pouncing
  • Random fuse times: Ranging from instantaneous explosions to standard vanilla fuse times
  • Extra ignition sources: Ignition can be caused by explosions, fire, and redstone
  • Charged creeper charging: An explosion from a charged creeper will charge creepers caught in it
  • Charged creepers disable shields: Same as an axe
  • Naturally spawning charged creepers: Chance for creepers to spawn charged
  • Baby creepers: Similar to baby zombies
  • Configurability: Everything on this feature list can either be adjusted or enabled/disabled

Disclaimer

Some iterations of the mod on older Minecraft versions may have missing features due to how annoying it can be to backport to older versions. Please try to stick to the newest Minecraft versions if you want everything included.

Dependencies

Configuration

Configuration file path: config/creeperevolution/creeper-evolution.json (Generated on launch).

{
  // WARNING: DO NOT COPY THIS EXAMPLE JSON

  // All of this was made clear in the features list
  "creeper_target_passives": false,
  "no_creeper_grief": false,
  "no_creeper_flee": false,
  "no_fall_damage": false,
  "check_visibility": true,
  "creeper_pounce": false,
  "random_fuse_time": false,
  "extra_ignition_sources": true,
  "charged_creeper_charging": true,
  "charged_creeper_spawn_chance": 0.2
}

Every single setting is a simple boolean value (true/false) besides charged_creeper_spawn_chance, which is a float that goes from 0.00 to 1.00 (0% to 100%).

Edit the values and restart the server or use the /ce reload command to apply the changes you've made. Delete the JSON file if it ever becomes malformed to let it regenerate.

Support

Thank you for downloading. I would really appreciate it if you could report any potential issues you encounter in the comments section of the mod page, as I currently have no other way to receive feedback. You can also support me by sharing the mod around, as it really motivates me to work on it when there are people benefiting from its usage, no matter how small.

Title

fabric modrinth curseforge

A mod intended to allow you to customize creeper behavior. This mod was cooked up in like a day or two, so don't expect anything too polished until later updates.

Showcase

Showcase GIF

Features this mod offers

  • Target passives: The ability to target non-hostile mobs
  • No grief: Prevent breaking blocks
  • No fleeing: No more fleeing from cats and ocelots
  • No fall damage: Removes fall damage for creepers
  • No player damage: Creepers will no longer deal damage to players
  • Visibility check override: Remove the need for target visibility when it comes to ignition
  • Pouncing: Same as spider pouncing
  • Random fuse times: Ranging from instantaneous explosions to standard vanilla fuse times
  • Extra ignition sources: Ignition can be caused by explosions, fire, and redstone
  • Charged creeper charging: An explosion from a charged creeper will charge creepers caught in it
  • Charged creepers disable shields: Same as an axe
  • Naturally spawning charged creepers: Chance for creepers to spawn charged
  • Baby creepers: Similar to baby zombies
  • Configurability: Everything on this feature list can either be adjusted or enabled/disabled

Disclaimer

Some iterations of the mod on older Minecraft versions may have missing features due to how annoying it can be to backport to older versions. Please try to stick to the newest Minecraft versions if you want everything included.

Dependencies

Configuration

Details

Configuration file path: config/creeperevolution/creeper-evolution.json (Generated on launch).

{
  // WARNING: DO NOT COPY THIS EXAMPLE JSON

  // All of this was made clear in the features list
  "creeper_target_passives": false,
  "no_creeper_grief": false,
  "no_creeper_flee": false,
  "no_fall_damage": false,
  "check_visibility": true,
  "creeper_pounce": false,
  "random_fuse_time": false,
  "extra_ignition_sources": true,
  "charged_creeper_charging": true,
  "charged_creeper_spawn_chance": 0.2
}

Every single setting is a simple boolean value (true/false) besides charged_creeper_spawn_chance, which is a float that goes from 0.00 to 1.00 (0% to 100%).

Edit the values and restart the server or use /ce reload to apply said changes. Delete the JSON file if it ever becomes malformed to let it regenerate.

Support

Thank you for downloading. I would really appreciate it if you could report any potential issues you encounter in the comments section of the CurseForge mod page, as I currently have no other way to receive feedback. You can also support me by sharing the mod around, as it really motivates me to work on it when there are people benefiting from its usage, no matter how small.

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