CreRaces Classic

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CreRaces Classic

By SaydaGames , mc_jojo3

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Ever wanted to be more than just a human? Explore new races in CreRaces!

Mod Loaders
Minecraft

About

Description

Mod Logo

Remember to install ALL dependencies for the mod to work correctly!
(REWRITE IN PROGRESS, I APOLOGIZE FOR THE INCONVENIENCE!)

(Please consider downloading from Modrinth as well)

Ever wanted to be more than just a human?

Welcome to CreRaces Classic! This mod introduces unique races, each with distinct abilities that shape how they interact with the world, adapt to different environments, and use special skills to enhance your Minecraft experience while overcoming any challenges along the way!

If you’re not happy with the race you chose, the Race Changer item lets you change it.

(Creative mode only)

Fabric/Origins port? Kinda?

Donate Available for Forge Available for NeoForge Join the Discord

https://discord.gg/QagkwvSWtC

Modrinth

Active polls:

 Rewrite Race Priority? Click here

 Minecraft Version? Closed atm...

 Race Tier List: Click here

 The Next Rework: Closed atm...

 Favorite Race? Closed atm...

Races as of 1.1.9.4:

  + Undead (Wiki)

  + Dwarf (Wiki)

  + Dragonborn (Wiki)

  + Harpy (Wiki)

  + Fairies (Wiki)

  + Mermaid (Wiki)

  + Elementalist (Wiki)

  + Golem (Wiki)

  + Nymphs (Wiki)

  + Lycanthrope (Wiki)

  + Giant (Wiki)

  + Elf (Wiki)

  + Velox (Wiki)

  + Pixie (Wiki)

  + Troll (Wiki)

  + Orc (Wiki)

  + Kitsune (Wiki)

  + Ratkin (Wiki)

  + Slime (Wiki)

  + Goblin  (Wiki)

Versions prior to 1.1.9.2 had their race information stored in a Patchouli book.

Videos:

A quicky by Topothetop: (5:13)

A pretty long and indepth talk about the current and future of CreRaces by Azeroth76:

  

CreRaces Servers:

Beasts and Magic -  A server modpack that's owned by LevyTrotsky and developed/maintained by TeyTey428 which is designed to: Better the experience and add more content to the game. For example Biomes o' plenty to add more biomes into the game and more building blocks in general.

 

Kitsune Café - A server modpack that's developed/maintained by PrismaticRose which has: Races, Quests, Dungeons, Events, Seasons, Vein Mining, Shaders, TONS of building blocks, magic, RPG, and a little bit of spooky chaos! Adventure to your heart's content as there is no shortage of things to explore, pillage, collect, tame, and conquer. But be warned, some many creatures and beasts wish to see your demise, and so too will the darkness consume you. With great challenges comes great reward, and with patience comes success. Will you be able to tame the wilds?

 

Buncraft - A server modpack that's developed/maintained by Rina Ryusagi which contains: CreRaces, MineColonies, Ars Nouveau, Malum, Mana & Artifice, Create, Pneumatic Craft, Immersive Engineering, Better Combat, Epic Fight, Improved Mobs, Tetra, Apotheosis, Traveler's Backpack, Nomadic Tents and a lot more!

 

Supported Mods:

Mermaid Tail Mod & Mermod for the Mermaid race, If installed gives the Mermaid users a Deep Sea Necklace.

Wings some races uses Wings as a part of their kit meaning it isn't needed but I would recommend using it if you can!

Vampirism some races cannot become Vampires.

Werewolves some races cannot become Werewolves.

Incompatible Mods:

Medieval Craft when installed a lot of Vikings will spawn inside of the Fairy Tree for some reason.

TRansliterationLib has gotten reports that it might cause some issues with either CreRaces or Pehkui!

Other mods that use Pehkui might not work as intended! 

Cromta's Solo Leveling mod causes some issues with the mod, seems to be blocking some calls from being executed or similar.

Performant seems to case movement related issues with Pehkui.

Known bugs:

The mod Identity Fix (Morph) causes all flying races to loose their ability to fly... (Except the Kitsune)

There are a lot of balance problems at the moment and if you happen to see something that's really OP please let me know!

Supported Versions:

1.7.10: N/A: None

1.12.2: N/A: None

1.14.4: N/A: None

1.15.2: AWS: "Abandonware Support"

1.16.5: AWS: "Abandonware Support"

1.17.1: AWS: "Abandonware Support"

1.18.2: AWS: "Abandonware Support"

1.19.2: CLS: "CreRaces Legacy Support"

1.19.4: CLS: "CreRaces Legacy Support"

1.20.1: LTS: "Long Term Support"

1.20.4: CLS: "CreRaces Legacy Support"

1.20.6: CLS: "CreRaces Legacy Support"

1.21.1: LTS: "Long Term Support"

(1.21.2+ Will not be supported by CreRaces Classic)

Do Note that CreRaces & CreRaces Classic support newer but fewer versions than CreRaces Legacy!

FAQ:

1. How do I change race? - You can reset your race by either entering the command "/creraces reset <username>" or by using a "Race changer" item.
(Cheats does need to be enabled to use the "/creraces" command however)

2. Will a config be added to the mod? - Yes, the individual race configs are located in the "creraces" sub-folder in the config folder.

3. Backporting? - Not at the moment but when the mod is finished there is a chance of that happening but a lot of things that CreRaces use like for example Attributes didn't exist in versions prior to 1.16.5.

4. Will you add physical features to the races? - Yes, at some point in the future a custom renderer for Twilight Lib is planned, what it will be capable of I don't yet know for sure.

5. I can't find some races in the SelectionGUI? - Some races are sub-races of other races like the Velox is a sub-race of the Elves so you will find them under the Elves tab.

6. What is AP / AD and what does it do? - It's different kinds of scaling options. (Check the pins in the Discord's general chat for more info)

7. Porting? Not at the moment, all supported version are listed on the CurseForge & Modrinth pages.

8. Fabric port? - Kinda? As there are a lot of good race mods for Fabric already so I don't see the need for a full port but, for a somewhat experimental port of CreRaces called CreOrigins you can find that on it's own page under that name.

9. How does runes work? - If you're playing as either the Elementalist or Elf you can right-click with any elemental rune to gain its enhancement. You can craft them using the Runic Altar, I recommend using JEI for the recipes.

10. How does Coins work? - Coins are dropped by either Undead or Illager mobs which are automatically added to your Wallet which can be spent inside of the Item Shop block.

11. How does Skillpoints work? - You gain Skillpoints by converting Coins into Skillpoints inside the Item Shop block, Skillpoints are used by some races to level-up certain abilities like the Golem.

12. How do I move the RaceHUD? - In versions prior to 1.1.9 it scaled with your GUI size meaning if it's in the middle of the screen the odds are that you're on a smaller GUI scale. So to fix it you have 2 options, either change your GUI scale or type "/racegui" to hide it.

13. The Runic Ritual doesn't work! - The Runic Ritual is very sensitive and will only work if everything is set up correctly, make sure to check the Runic Handbook for information on this.

14. The Runic Ritual code doesn't work! - There was a bug in 1.1.9 that caused the Ritual Lab to generate with the same code all the time (8006) so if that's the number on your wall it's wrong, contact me about information on how to fix it.

15. What does this do? - The Wiki can be found under the Wiki tab on this page, though feel free to ask in the discord server about anyhting!

  

Credits:

Developers:

  mc_jojo3

 

Textures:

  Items/Blocks/Misc: MooseGoneMad & mc_jojo3

  Splash Art: Qrow & Unknown

 

Sound:

  Music: TeyTey428 & Crippledcarl1

  Sound Effects: mc_jojo3 & Unknown

 

Lore:

  Azeroth76 

  HolyKnight1996

  LunarMoon

 

Translations: (Currently broken)

  English - mc_jojo3

  Swedish - intnet1_ & mc_jojo3

  Russian - Destroyer4ik & Semandir

 

Ideas:

  Azeroth76

  Beari

  Shubble

  Nely

  TeyTey428

  The Error

  LunafeyLazuli🌸

  SukiDoodles

  Pepeba Peba

  HolyKnight1996

  LunarMoon

  Duck Overlord

  MooseGoneMad

  Topothetop

  Xexas

These are subject to change!!!

If you'd like to help out in the making of models, textures etc.

(coding is fine for now but anything else is very appreciated and will speed up development time massively!)

Made by: mc_jojo3

Main page on CurseForge: https://www.curseforge.com/minecraft/mc-mods/creraces

Remember Pehkui is required for the mod to work correctly!

(Also remember that you need to use the FORGE version of Pehkui!)

Ever wanted to be more then just a human?

Welcome to CreRaces, this mod is all about different races and how these different races take on various environments, using unique abilities to either change or enhance everyday aspects of Minecraft – all while learning to overcome challenges along the way!

The Race Selection Crystal is used to change your race if you didn't like the one you initially selected on startup. However, note that it won’t work if you’ve already locked in a race, so be sure to use the Race Reset Crystal first (Creative Only).

Join the Discord Server! https://discord.gg/jwAeWYyGug


Active polls:

Favorite Race: Coming Soon...


Races as of 1.1.9:
  • Undead
  • Dwarf
  • Dragonborn
  • Harpy
  • Fairy
  • Mermaid
  • Elementalist
  • Golem
  • Dryad
  • Lycanthrope
  • Giant
  • Elf
  • Velox
  • Pixie
  • Troll
  • Orc
  • Kitsune
  • Ratkin
  • Slime
  • Goblin
Supported Versions:

1.7.10: N/A: None
1.12.2: N/A: None
1.14.4: N/A: None
1.15.2: AWS: "Abandonware Support"
1.16.5: LTS: "Long Term Support"
1.17.1: AWS: "Abandonware Support"
1.18.2: ADS: "Active Dev Support"
1.19.2: ADS: "Active Dev Support"
1.19.4: STS: "Short Term Support"
1.20.1: ADS: "Active Dev Support"

Do note that this is the plan but things may change overtime!

FAQ:
  1. How do I change race? - You can reset your race by either entering the command "/creraces reset " or by using a "Race changer" item. (Cheats does need to be enabled to use the "/creraces" command however)

  2. Will a config be added to the mod? - Yes, the individual race configs are located in the "creraces" sub-folder in the config folder.

  3. Backporting? - Not at the moment but when the mod is finished there is a chance of that happening but a lot of things that CreRaces use like for example Attributes didn't exist in versions prior to 1.16.5.

  4. Will you add physical features to the races? - Yes, at some point in the future a custom renderer for Twilight Lib is planned, what it will be capable of I don't yet know for sure.

  5. I can't find some races in the SelectionGUI? - Some races are sub-races of other races like the Velox is a sub-race of the Elves so you will find them under the Elves tab.

  6. What is AP / AD and what does it do? - It's different kinds of scaling options. (Check the pins in the Discord's general chat for more info)

  7. Porting? Not at the moment, all supported version are listed on the CurseForge & Modrinth pages.

  8. Fabric port? - Kinda? As there are a lot of good race mods for Fabric already so I don't see the need for a full port but, for a somewhat experimental port of CreRaces called CreOrigins you can find that on it's own page under that name.

  9. How does runes work? - If you're playing as either the Elementalist or Elf you can right-click with any elemental rune to gain its enhancement. You can craft them using the Runic Altar, I recommend using JEI for the recipes.

  10. How does Coins work? - Coins are dropped by either Undead or Illager mobs which are automatically added to your Wallet which can be spent inside of the Item Shop block.

  11. How does Skillpoints work? - You gain Skillpoints by converting Coins into Skillpoints inside the Item Shop block, Skillpoints are used by some races to level-up certain abilities like the Golem.

  12. How do I move the RaceHUD? - In versions prior to 1.1.9 it scaled with your GUI size meaning if it's in the middle of the screen the odds are that you're on a smaller GUI scale. So to fix it you have 2 options, either change your GUI scale or type "/racegui" to hide it.

  13. The Runic Ritual doesn't work! - The Runic Ritual is very sensitive and will only work if everything is set up correctly, make sure to check the Runic Handbook for information on this.

  14. The Runic Ritual code doesn't work! - There was a bug in 1.1.9 that caused the Ritual Lab to generate with the same code all the time (8006) so if that's the number on your wall it's wrong, contact me about information on how to fix it.

Credits:

Developers:
  mc_jojo3

Textures:
  Items/Blocks/Misc: mc_jojo3, MooseGoneMad & others
  Splash Art: Qrow & Unknown

Sound:
  Sound Effects: mc_jojo3 & others

Lore:
  Azeroth76
  HolyKnight1996
  LunarMoon
  mc_jojo3

Translations: (Currently broken)
  English – mc_jojo3
  Swedish – intnet1_ & mc_jojo3
  Russian – Destroyer4ik & Semandir

Ideas:
  mc_jojo3
  Azeroth76
  Beari
  Shubble
  Nely
  TeyTey
  The Error
  LunafeyLazuli🌸
  SukiDoodles
  Pepeba Peba
  HolyKnight1996
  LunarMoon
  Duck Overlord
  MooseGoneMad
  Topothetop
  Xexas

A more detailed explanation is only available in-game at the moment.

Keep in mind that everything is subject to change!!!

Made by: mc_jojo3