Crit Combo

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Crit Combo

By VolkeynOwner

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Build combo streaks with critical hits to deal increasing bonus damage.

Adventure/Exploration
QoL & Tweaks
Mod Loaders
Forge
NeoForge
Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
CritCombo-1.0.2-1.21.11 NeoForge

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About

Description

CritCombo adds a satisfying crit combo system to Minecraft combat.

Land consecutive critical hits to build your combo counter. The higher your combo, the more bonus crit damage you deal. But be careful — missing a crit, taking damage, or stopping for 10 seconds will reset your combo back to zero.

## Features
- Combo counter displayed in the action bar
- Bonus crit damage per combo stack (default: +3% per stack, up to x15)
- Particle effects that intensify as your combo grows
- Subtle bell sound on each combo increment
- Fully configurable via config file (damage bonus, combo cap, timeout, sound on/off)

## How it works
- Jump and hit an enemy to land a crit
- Each consecutive crit increases your combo
- Non-crit hit, taking damage, or 10 seconds of inactivity resets the combo

## Configuration
All settings can be changed in `critcombo-common.toml`:
- `maxCombo` — maximum combo cap (default: 15)
- `bonusPerStack` — bonus damage per stack in % (default: 3)
- `comboTimeoutSeconds` — inactivity timeout (default: 10)
- `soundEnabled` — enable/disable combo sound (default: true)
- `soundVolume` — sound volume (default: 0.3)

CritCombo adds a satisfying crit combo system to Minecraft combat.

Land consecutive critical hits to build your combo counter. The higher your combo, the more bonus crit damage you deal. But be careful — missing a crit, taking damage, or stopping for 10 seconds will reset your combo back to zero.

Features

  • Combo counter displayed in the action bar
  • Bonus crit damage per combo stack (default: +3% per stack, up to x15)
  • Particle effects that intensify as your combo grows
  • Subtle bell sound on each combo increment
  • Fully configurable via config file (damage bonus, combo cap, timeout, sound on/off)

How it works

  • Jump and hit an enemy to land a crit
  • Each consecutive crit increases your combo
  • Non-crit hit, taking damage, or 10 seconds of inactivity resets the combo

Configuration

All settings can be changed in critcombo-common.toml:

  • maxCombo — maximum combo cap (default: 15)
  • bonusPerStack — bonus damage per stack in % (default: 3)
  • comboTimeoutSeconds — inactivity timeout (default: 10)
  • soundEnabled — enable/disable combo sound (default: true)
  • soundVolume — sound volume (default: 0.3)

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