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Crit Combo
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Build combo streaks with critical hits to deal increasing bonus damage.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Must be installed on both the client and the server.
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CritCombo adds a satisfying crit combo system to Minecraft combat.
Land consecutive critical hits to build your combo counter. The higher your combo, the more bonus crit damage you deal. But be careful — missing a crit, taking damage, or stopping for 10 seconds will reset your combo back to zero.
## Features
- Combo counter displayed in the action bar
- Bonus crit damage per combo stack (default: +3% per stack, up to x15)
- Particle effects that intensify as your combo grows
- Subtle bell sound on each combo increment
- Fully configurable via config file (damage bonus, combo cap, timeout, sound on/off)
## How it works
- Jump and hit an enemy to land a crit
- Each consecutive crit increases your combo
- Non-crit hit, taking damage, or 10 seconds of inactivity resets the combo
## Configuration
All settings can be changed in `critcombo-common.toml`:
- `maxCombo` — maximum combo cap (default: 15)
- `bonusPerStack` — bonus damage per stack in % (default: 3)
- `comboTimeoutSeconds` — inactivity timeout (default: 10)
- `soundEnabled` — enable/disable combo sound (default: true)
- `soundVolume` — sound volume (default: 0.3)
CritCombo adds a satisfying crit combo system to Minecraft combat.
Land consecutive critical hits to build your combo counter. The higher your combo, the more bonus crit damage you deal. But be careful — missing a crit, taking damage, or stopping for 10 seconds will reset your combo back to zero.
Features
- Combo counter displayed in the action bar
- Bonus crit damage per combo stack (default: +3% per stack, up to x15)
- Particle effects that intensify as your combo grows
- Subtle bell sound on each combo increment
- Fully configurable via config file (damage bonus, combo cap, timeout, sound on/off)
How it works
- Jump and hit an enemy to land a crit
- Each consecutive crit increases your combo
- Non-crit hit, taking damage, or 10 seconds of inactivity resets the combo
Configuration
All settings can be changed in critcombo-common.toml:
maxCombo— maximum combo cap (default: 15)bonusPerStack— bonus damage per stack in % (default: 3)comboTimeoutSeconds— inactivity timeout (default: 10)soundEnabled— enable/disable combo sound (default: true)soundVolume— sound volume (default: 0.3)
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