Crital
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Overhaul Crit chance and Crit damage and implementation Monster Crit System (RPG-Like) Archived : Currently rewriting new one
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Must be installed on both the client and the server.
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Crital
MOVE TO DOMINATUS
I completely rewrote my old mod from scratch. It now includes built-in critical chance and damage features.
I code this mod to play with my friend. This mod is similar to TiredZ because, previously, I didn't know how to write data in items
If you want to critical attack maybe this mod can do!
TD;DR;
Currently re-write to make it data driven
Feature
Grind the item on the Grind table
Recipe Grind Table
And Introduce 2 Ingredient for grind the item

Recipe Ingredient
Can you need to put your item into the right slot and else I'll show the request item it only accept only weapon armor

Open to see the player stats Key : I 
Monster are now have critical attack
if you play in hard it'll start crit chance at 80-+ I'm not sure how much but it pretty unbalance% and crit damage 150 -+ same% for monster default normal easy : 5-+ 15% , 50-+ 15% ( I'm not sure how much but it pretty unbalance)
When Critical hit land you'll hear crit attack and see a partcle same as player do

BUG REPORT
Found bug report here : Bug Report
FAQ
Q: Can I port this mod to (X) loader?
A: No.
Q: Can you backport to version 1.x?
A: No. I mod this mod to play with my friend and no reason that good to port back,and I'll update to future version when I want, and I mod like hobby with very limited time
Q: Can you add this 'xxx' thing
A: No. This mod is only Crit Chance and Damage / maybe adjust some balance in the future or small tweak if you want more thing don't download this mod go use another instead.
Q: Can I include this mod in to a modpack?
**A: Yes.**Go ahead,Please provide credit Modrinth project page.
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