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Critical Combat
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Skill-based weak-point combat with headshots, disarming hits, severed limbs, crawlers, gore effects, body-part drops, custom advancements, and gamerule toggles.
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**Critical Combat** is a skill-based combat mod that adds locational weak points, dismemberment, crawlers, gore effects, and chaotic body-part death bursts to Minecraft.
Aim carefully and land critical hits on specific body zones to change how fights play out. Headshots can blind or decapitate enemies, arm hits can disarm them, leg hits can cripple them, and removing both legs turns supported mobs into crawlers that drag themselves after you through one-block spaces.
**Features**
- Locational weak-point combat
- Headshots, disarming hits, severed limbs, and crawlers
- Supported hostile humanoid mobs, including zombies, skeletons, illagers, witches, piglins, and more
- Crawlers with lowered hitboxes and one-block pathing
- Dropped body parts that land on the ground and decay
- Optional gore particles
- Custom advancements
- Crawler zombie spawn egg
- Gamerules for gore, crawler eggs, and natural crawler variants
**Compatibility**
- **Fresh Animations / Entity Model Features:** Critical Combat includes compatibility work for Fresh Animations/EMF model parts, including improved dismemberment visibility and witch head removal.
- **Frankenmobs:** Critical Combat now avoids applying its limb-hiding render changes to Frankenmobs, preventing stitched Frankenmob parts from rendering incorrectly.
**Gamerules**
- `/gamerule criticalcombat:gore true|false`
Enables or disables blood/gore particle effects.
- `/gamerule criticalcombat:crawler_egg true|false`
Enables or disables use of the Crawler Zombie Spawn Egg.
- `/gamerule criticalcombat:natural_crawlers true|false`
Enables or disables the low-chance naturally spawning crawler zombie variant.
Passive mobs are safe. For now.
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