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Crops & Plants
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A mod adding more flora to the game making it feel more alive!
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Focuses on cooking, recipes, and food-related mechanics.
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Crops & Plants v2.0.0
This description is up to date of Crops & Plants v2.0.0, Visit the Changelogs page to get the latest info
This mod aims to add more flora to the game that is actually useful, and not just a decoration
โ Additions
It implements:
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New plants generated in the world: Heracleum, a plant more oriented on combat, can be harvested with a hoe more easily
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New growable plants: Flowering Lotus, a crop/plant growing only in 1-block deep water while growing faster in swamps, seeds can be harvested from grass
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A Sprinkler Weapon that can be filled (Sneak-Using while holding a bucket/bottle with the wanted fluid) with fluids (Heracleum Juice, Experience) for combat: Heracleum Juice filled Sprinkler shoots it out giving the targets an effect named "Heracleum Juice", Experience filled Sprinkler shoots the same, but works only on players slowing them down drastically also giving them some experience points, can also be used to scale up the experience point count from an exp bottle if you have a teammate
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New foods that you can get to travel with more efficiently: Lotus Chips - Grant a short Speed II burst when eaten; Fungi Of a Lotus Leaf - Can only be stacked to 1, grants Saturation II for a decent amount of time when eaten Golden Apple Stew - Gives the regular golden apple effects but for longer time
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A new effect - Heracleum Juice, that damages affected entities when exposed to sunlight, Has potion variants that are brewed from a heracleum juice bottle and a water bottle
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New Block Entity - Cultivation Barrel, that passively generates every type of fungi (can output items with a hopper)
๐ Found A Bug?
Create an Issue on the mod's GitHub page
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