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CrosshairTarget Filter
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A Minecraft mod that allows you to interact pass through anything.
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Runs entirely on the client. Works on vanilla servers.
Must be installed on both the client and the server.
Varies by version.
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Description
CrosshairTarget Filter
Summary
CrosshairTarget Filter is a Minecraft mod that allows your crosshair to pass through ANY entity or block specified in the configuration and pick the interactive target behind it. This mod requires Cloth Config to manage the configuration.
WARNING: THIS MOD MAY BE AGAINST THE RULES OF YOUR SERVER, USE IT AT YOUR OWN RISK!
Usage
This mod features two keybindings that conveniently toggle the filters on/off, initially unassigned. You can filter the targets in two ways - whitelist and blacklist, they are stored separately in the configuration and only take effects if the corresponding filter type is selected. The rules for whitelist and blacklist are as follows:
- Whitelist - ONLY elements in the list CAN be picked by the crosshair.
- Blacklist - Elements in the list CANNOT be picked by the crosshair.
For naming conventions of list elements, please read further:
Entities
Entities can be filtered by type, tag, category or name.
- Types are specified in the format
<namespace>:<registryName>, such asminecraft:pig, which can be found in the target entity section of F3 debug overlay. - Tags are specified in the format
#<namespace>:<registryName>, such as#minecraft:undead, which can be found in Minecraft Wiki or below the target entity section of F3 debug overlay since 26.1. - Categories are specified in the format
[<category>], such as[MONSTER]. As of 26.2, there are 8 categories in total:- MONSTER (hostile mobs)
- CREATURE (passive mobs)
- AMBIENT (bat)
- AXOLOTLS (axolotl)
- UNDERGROUND_WATER_CREATURE (glow squid)
- WATER_CREATURE (squid, dolphin, nautilus)
- WATER_AMBIENT (cod, salmon, tropical fish, pufferfish)
- MISC (player, villager, golems and non-living entities)
Note: Wandering trader belongs toCREATUREcategory.
- Names are specified in the format
"<name>", such as"Example".
Blocks
Blocks can be filtered by type or tag.
- Types are specified in the format
<namespace>:<registryName>, such asminecraft:stone, which can be found in the target block section of F3 debug overlay. - Tags are specified in the format
#<namespace>:<registryName>, such as#minecraft:logs, which can be found below the target block section of F3 debug overlay.
CrosshairTarget Filter
Summary
CrosshairTarget Filter is a Minecraft mod that allows your crosshair to pass through unwanted entity or block specified in the configuration and pick the interactive target behind it. This mod requires Cloth Config to manage the configuration.
⚠️ Disclaimer: Some features of this mod may be considered as unfair advantages depending on server policies. Use it at your own risk!
Usage
This mod features two keybindings that conveniently toggle the filters on/off, initially unassigned. You can filter the targets in two ways - whitelist and blacklist, they are stored separately in the configuration and only take effects if the corresponding filter type is selected. The rules for whitelist and blacklist are as follows:
- Whitelist - ONLY elements in the list CAN be picked by the crosshair.
- Blacklist - Elements in the list CANNOT be picked by the crosshair.
For naming conventions of list elements, please read further:
Entities
Entities can be filtered by type, tag, category or name.
- Types are specified in the format
<namespace>:<registryName>, such asminecraft:pig, which can be found in the target entity section of F3 debug overlay. - Tags are specified in the format
#<namespace>:<registryName>, such as#minecraft:undead, which can be found in Minecraft Wiki or below the target entity section of F3 debug overlay since 26.1. - Categories are specified in the format
[<category>], such as[MONSTER].
As of 26.2, there are 8 categories in total:
Note: Wandering trader belongs toMONSTER (hostile mobs) CREATURE (passive mobs) AMBIENT (bat) AXOLOTLS (axolotl) UNDERGROUND_WATER_CREATURE (glow squid) WATER_CREATURE (squid, dolphin, nautilus) WATER_AMBIENT (cod, salmon, tropical fish, pufferfish) MISC (player, villager, golems and non-living entities)CREATUREcategory. - Names are specified in the format
"<name>", such as"Example".
Blocks
Blocks can be filtered by type or tag.
- Types are specified in the format
<namespace>:<registryName>, such asminecraft:stone, which can be found in the target block section of F3 debug overlay. - Tags are specified in the format
#<namespace>:<registryName>, such as#minecraft:logs, which can be found below the target block section of F3 debug overlay.
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