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Cruelars Triforcemod
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A The Legend Of Zelda Mod
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds or enhances hostile creatures and enemies.
Adds or improves non-hostile and neutral creatures.
Adds or enhances weather and environmental effects.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
First of all I'm making content for you out there, so if you think there's something important missing, let me know here
Also consider following this project to be notified of updates, I currently can't use an update.json to do that
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Porting to 1.14.4
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For more detailed info Look here

Hello, I want to introduce my new (and first) Mod: Cruelar's Triforcemod.
The Mod is based on the "The Legend of Zelda"-games and includes cool stuff out of the games, like the Mastersword, Rupees, Ganon and much more.
This mod features Weapons like the Mastersword, Adventure Map Features like locks and keys, the lens of truth and strong enemies like lynels.
In future versions there will be dungeons that spawn in the overworld but right now most of the stuff included is only semi-working/semi useful.
Currently it mainly focuses on adventure map building as some mobs I made are a bit over powered, but in the next few Updates I'll try to balance that.
Some stuff is still not functioning properly but I'm working on that.
I mainly worked on stuff out of the newest Zelda-game ("The Legend of Zelda: Breath of the Wild") yet, but I will add also things from other Zelda-games.
I'm also working on a Resourcepack for the mod, because this is easier than adding all the Stuff that already is in Minecraft, so I hope you can get it soon.
If you have any ideas, suggestions, or wishes just write them here.
If you have bugs, even if its in an older version of the mod, report them here.
If you want to help, look at my topics in the Modder Support Forum or post textures, you think you could make better than they are in the mod.
You can use Baubles with the mod to get some more Items which will improve your stats in later updates.
Also I suggest Dynamic Sword Skills Mod for better sword combat.
If you made a review or something similar give me the link and I'll insert it here.
Here a content-list:
- Items:
- Rupees (Green, blue, red, purple, silver, gold)
- Goddess Sword, Goddess Longsword, Goddess White Sword
- Mastersword
- Gems (Amber, Opal, Sapphire, Ruby, Topaz)
- Hyliashield
- Sword (The Legend of Zelda)
- Sword of the six Sages
- Sword of a Phantom (Phantom Hourglass)
- Shield of a Phantom (Phantom Hourglass)
- Master-Ore (A Link Between World) and Mastermetal-Ingot
- Dinraal-, Farosh- an Naydra-Scale (Breath of the Wild)
- Bokoblin- and Lynel-Loot (Breath of the Wild)
- Wallets (Twilight Princess)
- Bomb
- Fairy (Doesn't revive you yet)
- Lynel-Weapons and Iron String for crafting the Lynel-Bow
- Key and Magical Key (The Legend of Zelda)
- Lens of Truth
- Iron Boots (Twilight Princess) (Don't work yet)
- Heartcontainer
- Megaton Hammer (Works, but not finished yet)
- Masterhilt for crafting Goddess Sword
- Majora's Mask (Breath of the Wild)
- Ocarina of Time (Just one Song yet, doesn't make sound yet)
- Piece of Heart
- Shadow Crystal (Doesn't work yet)
- Sheikah Slate (Doesn't work yet)
- Biggoron's Sword
- Clawshot (Twilight Princess) (Fixed thanks to yyonne who kindly allowed me to use code out of his Grappling Hook Mod)
- Bomb Arrow (Breath of the Wild)
- Elemental Arrows (Fire, Ice, Shock) (Breath of the Wild) (Don't work yet)
- Armors (Wool, Kokiri, Goron, Zora, Hero's, Hero's new)
- Champion's Tunic(Breath of the Wild)
- Ingredients (Breath of the Wild) (Yet not all)
- Food (Breath of the Wild) (Yet not all, Textures are missing yet)
- Longsword framework
- Goddess Crest(Skyward Sword)
- Blocks:
- Wood (Breath of the Wild)
- Campfire (Breath of the Wild)
- Cooking Pot (Breath of the Wild)
- Dungeonbrick
- Pedestal of Time
- Malice (Breath of the Wild)
- Hyrule Herb (Breath of the Wild)
- Lock
- Ore Deposit/Rare Ore Deposit(Breath of the Wild)
- False and Hidden Block
- Pedestals for the Sacred Flames(Skyward Sword)
- Entities
- Ganondorf (Twilight Princess) (Missing AI yet)
- Majora's Mask (Doesn't behave right yet)
- Stone Talus (Doesn't work right yet)
- Red, blue and black Bokoblin (Breath of the Wild)
- Red-Maned Lynel (Breath of the Wild)
- Fairy (Doesn't behave right yet)
- Environment:
- Bloodmoon (Breath of the Wild) (Semi finished)
- Known Issues:
- New rendering code removes the stars from the sky, I'm currently backtracking the Issue
- The clawshot spawns entities and doesn't drag you to the hit point
- Healthbar sometimes doesn't show you healing beyond 20 HP, this is purely visual
- Full Changelog
Also vote here for the future of the mod:
Roadmap for 2020-2021
October 2020 publish updated 1.12 version
Late Febuary 2021 finish and polish 1.14 version and work on a basic wiki
June or July 2021 1.16 (1.15 will be skipped for now, might come back to it later)
I sadly can't guarantee I'll be able to finish everything in time as ongoing problems continue to consume the time I'd need to refine this project
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