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Crystal Craft (CryCraft)
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Nine crystal families. A tiered exchange. Geodes, stone cutting, gambling, blind boxes and photo bounties, all feeding the same gear progression. Forge your equipment, charge it at the Summoning Beacon, and take on the Realm Crystal's trial.
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Crystal Craft · 晶体工艺
An update can change or remove items and blocks from an older version — this is expected.
Crystal Craft is a Minecraft armor, tools, and weapons mod built around nine crystal families, and it is one continuous progression line:
- Find crystals. Nine families, each with its own biome and its own crystal cluster to mine.
- Build the Crystal Exchange, and trade crystals there: every trade raises its tier, and the higher tiers are where the better grades are sold.
- Reach the higher grades by whatever route suits you. Trading is only one road. Growing crystal buds, cutting stones at the stone cutting board, playing the gambling contract at either table, opening a small blind box and finishing a legendary bounty at the photo buyer all lead to a high grade, and each of them plays differently.
- Spend them on yourself — or on the mod's mystery rituals. Armour, tools, weapons, the mod's three enchantments and the nine aura lanterns all want higher grades, and the Summoning Beacon and the Realm Crystal take a crystal somewhere stranger.
- Charge equipment at the beacon, then call them. The charging ritual spends one World Treasure crystal of each kind on a piece of equipment; Morton's Fork is one of those charges. Craft the Realm Crystal, feed it to the same Summoning Beacon to reach the other side, take the trial, and return it when it is finished for a powerful treasure.
It is just as much a utility mod — a portable black hole, a camera, furnaces faster than vanilla, a standee that heals the neighbourhood, a second gambling table for the reckless, and more wondrous things!
A treasure's damage counts as the player's as well, so a charged sword in the main hand keeps its enchantments and its Morton's Fork working while the treasure does the killing (the one exception is the warden the sculk horn summons).
Where a World Treasure crystal comes from
| Route | Chance |
|---|---|
| Mining a crystal cluster, no enchantment | 0.1% |
| Mining a crystal cluster, Crystal Carving I / II / III | 0.15% / 0.2% / 0.3% |
| Stone cutting board, ordinary mystery stone, amethyst knife / ruby knife / energy blade | 0.1% / 0.2% / 0.8% |
| Stone cutting board, prismatic mystery stone | 100% |
| Gambling Contract, low table, ordinary mystery stone | 0.36% |
| Gambling Contract, low table, prismatic mystery stone | 100% |
| Small Blind Box | 0.3% |
| Photo buyer, legendary commission | 11.11% (one of nine legendary rewards; a legendary slot is empty 50% of the time) |
| Crystal geode, common / fine / pristine / World Treasure base | 0.1% / 0.2% / 0.3% / 3% per drop (one drop every 60 / 45 / 30 / 10 s) |
New in 1.1.12.1/1.1.12.2
A few small changes.
- GUI polish. Updated the artwork of the photo album, both photo buyers, the summoning beacon, the stone cutting board and both gambling tables. The portable black hole's page arrows and page counter moved to their new positions, and the gambling table's cutting progress is a lighter grey inset inside its frame.
- Charged tool tooltips. A charged tool's crystal name and its effect now share one line instead of two.
1.1.12.2 - This build applies only to the 1.20.1 / 1.21.1 / 26.3 versions.
- Halo rendering. The halo rendering was optimized to avoid depth artifacts.
- only 26.3. Fixed crystal clusters being repeatedly mineable.
New in 1.1.12
Compatibility update.
- Master-tier quick trade at the Crystal Exchange. While the exchange is at master tier, sneak and right-click it with the matching crystal in hand to trade one crystal without opening the screen. The usual trade screen is untouched; a normal right-click still opens it. The exchange's tooltip now names the shortcut.
- Overcharged energy furnace duplication fixed. Turning a treasure ruby into an empowered ruby copied the whole input stack into the output, so a stack of 64 produced far more than it consumed. One cook now produces exactly one empowered ruby and consumes exactly one treasure ruby.
- Flight compatibility fixed. The Aegis now records the previous flight state, grants flight only while blessed, and restores that state once when the blessing ends.
- Custom photo buyer data packs. The custom buyer's pool can now be defined by a data pack, so the same pool can be copied between saves. A file may contain one entry, or an
entriesarray with many entries. Every entry is validated on load: unknown entities or items, bad counts and duplicate indexes are skipped and logged without failing the whole pool. - New operator commands.
/customphotopool generate20writes a ready-to-use sample pack with twenty entries./customphotopool savewrites the current pool into the managedcrycraft_custom_photopack./customphotopool reloadreads the data packs again without restarting the server. - One source for changes.
set,removeandclearnow write the managed data pack as well, instead of keeping a second copy in the world's saved data. Single-file packs and the older one-entry-per-file packs both load. - Standee. While no player is within its range, it no longer heals or attacks, and sneak-right-clicking it off also stops healing passive creatures.
- Textures. A few item textures were changed.
- Performance. Some abnormally expensive paths were optimized.



New in 1.1.11.1
A few small changes.
- Crystal geode visuals. A completed geode now keeps the animated family-coloured flowing texture while it is producing, instead of switching to a brighter static texture. The completed structure also emits light, the same as glowstone.
- JEI crystal block recipes. JEI now lists the common, fine, pristine and World Treasure crystal block recipes for all nine families instead of hiding the intermediate grades. The creative tab is unchanged.
New in 1.1.11
The two photo buyers have been rebuilt around per-player daily commissions, and the custom buyer now draws twelve unique entries per player per day.
- The photo buyer's new list. Thirteen slots: four common, four rare, three epic and two legendary. The list is rolled per player and per day, and every ordinary photo buyer in the world shows that player the same list. Epic slots are empty 30% of the time and legendary slots 50%; an empty slot shows paper and reads that there is no commission today. A photograph is sold against the highest available tier it matches, pays one reward, and no longer multiplies the reward by how many subjects were in the frame.
- The custom photo buyer. Twelve slots in two rows of six. Each player gets twelve unique entries per day from
/customphotopool; if the pool has fewer than twelve, the remaining slots are paper, and an empty pool is all paper. A sold slot becomes empty. A photograph that matches several entries sells to one of them at random and pays once. - Per-player data and multiplayer. Both buyers keep their daily list on the player, not on the machine, so every machine a player owns shares that player's list, and the data survives death and dimension changes. The input slot remembers who placed the photograph; another player with the same machine open cannot sell that photograph against their own list.
- Other changes. The stone cutting board accepts a polishing abrasive in its third slot. The Gambling Contract no longer needs a nearby Crystal Seeker after the tenth round. The taunt effect that drew hostile mobs to the soul shade and the exotic analyzer has been removed. The 26.x phantom wind force has its original riptide spiral again.


New in 1.1.10.1
Some particle effects now render correctly inside caves.
New in 1.1.10
A new multiblock for all nine families, plus fixes to the void pickaxe and the 1.20.1 advancement tree.
- Nine crystal geodes. Each family has its own mother rock. Place it in the centre and ring it with eight crystal blocks of the same family and the same grade; a missing block, a different family or a mixed grade leaves it dark and producing nothing. It is a mid- to late-game build: eight matching crystal clusters around one Colorless Dream Crystal make the family's mother rock, which then produces that family's crystals automatically.
- What a geode makes. One drop above the geode every 60 / 45 / 30 / 10 seconds on a common / fine / pristine / World Treasure ring. Powder comes in ones to threes; a crystal comes one at a time. The ring's grade sets the odds, not the family.
- No cap. A complete structure keeps producing, so collect the drops before they pile up.
- The void pickaxe and crystal clusters. The pickaxe now lends its Silk Touch to clusters like any other block, so a cluster gives one cluster and nothing else — no powder and no extra graded crystal, even when the pickaxe carries Fortune. The harvest roll runs after the borrowed enchantment, so it can no longer add a second drop.
- Fixes. On 1.20.1, the Gambling Contract advancement now hangs under Where It All Begins, matching the other four versions.


New in 1.1.9.3
- The void charge's numbers now reach the right place. Its true damage and its instant kill are both credited to the player, so the kills they make count, drop what they should, and answer the Morton's Fork charge.
New in 1.1.9.2
A few small changes.
- The void charge was rebuilt. On hit it now has a 50% chance to deal 10 extra true damage, and a 1% chance to kill the target outright. Both were lowered or raised to match what the tooltip says, and both now count as the player's kill, so loot, Looting and kill statistics work again — the instant kill used to leave nothing behind.
- The summoned warden's blows are the summoner's. A warden called by the sculk horn now passes its kills to whoever called it, so the loot that only appears for a player kill drops as it should, and its darkness is lifted once more as it leaves.
- The summoned warden drops nothing. Killed, it leaves no loot of its own; the kills it makes still count for its summoner.
- The projections' kills are the player's too. On the 1.20.1 and 1.21.1 builds, the phantoms of the analyser and the soul shade now credit their kills to the player, so their loot and experience follow.
- The resonance core's kills are the player's too. Its lightning, freeze and fire now credit the player on the 1.20.1 and 1.21.1 builds, so their loot and experience follow.
New in 1.1.9.1
Improved the halo's look, let the summoning beacon hold several charges on one piece of equipment, and fixed an ore-duplication exploit.
- Where the halo sits. It now hangs behind and above the head, tilted, and trails the character's head as it turns.
- The standee's attack switch. Shift-right-click turns its attacks off or on; a fresh placement starts with them on, and the setting survives a reload.
- Several charges on one tool. The beacon can add a second, third and fourth charge to the same piece of equipment, every one of them takes effect, and a crystal already on the tool can no longer go in. Tools charged earlier keep working and are folded into the new list on their next charge.
- The "Their Echo" advancement is awarded when the ritual finishes, and reads Complete one summon-flash charging ritual.
- The low tier of the Gambling Contract shakes as hard as the high-tier one.
- New art. The realm crystal has been redrawn to match the current crystal style.
- Fixes. The mining-master charge no longer duplicates block drops, closing an ore-duplication loop that silk touch could farm endlessly, the void pickaxe recipe now asks for a pristine crystal instead of a fine one.
New in 1.1.9
A round of art improvements across the crystal set.
- Animated art. The treasure crystal, empowered crystal, treasure crystal block and Radiant Heart animations were redrawn.
- Also redrawn. The nine crystals, the powders, the four particle items, the clusters, the Colorless Dream Crystal, the Yellow Crystal Clover and the ultimate easter egg item's icon.
- Fixes. The crystal seekers show their names again instead of a raw translation key, and both zombie villagers wear the same profession art as the living ones.
Old: 

New: 

New in 1.1.8
A new material, a much faster lantern and a second gambling table, plus a pass over the interfaces.
- A new item. The Colorless Dream Crystal has one source: a blade carrying the Morton's Fork charge, at 10% from the Warden, 15% from the Wither and 30% from the Ender Dragon. It is the centre of all three prismatic mystery stone recipes, eight matching stones around one crystal.
- Lantern growth tuning. The gold crystal lantern now shortens a baby animal's growth by twenty seconds every five seconds, so a twenty minute wait becomes about ninety seconds. It still only runs while the lantern is switched on.
- A second gambling table. The arrow at the bottom right opens the high-stakes table; the normal one keeps its layout, three cuts and bargain. The arrow stays grey until ten rounds have been played.
- Six ways to lose. Six chip slots, slag through World Treasure, sixteen emeralds a round. The stone cuts itself four times, one second apart, and the result is fixed the moment the round starts.
- Only the winner pays. The winning category is copied at 2, 2.5, 3, 4, 5 or 10 times, rounded up, and every other chip is consumed. Odds are 30, 25, 20, 15, 9 and 1 percent.
- The round waits for you. Closing the screen while idle returns the chips; closing mid-cut or before claiming keeps the round, and it is stored per player.
- Slag, unified. Common stones carry three to four slag sectors, fine stones one or two, pristine and World Treasure none, on both tables.
- Where World Treasure crystals come from. Every crystal carries a JEI page listing the five routes: a pick and the Crystal Carving enchantment, the stone cutting board, the gambling contract, the Small Blind Box and a legendary bounty at the photo buyer.
- An interface pass. Borders were redrawn for the album, the portable black hole, the summoning beacon, both energy furnaces, the photo buyer, the stone cutting board and both gambling tables. The black hole writes its labels in dark purple now.
- Fixes. 1.20.1 gets its dark gambling backdrop back; both tables enable only their own slots; dragging and quick crafting work in the high-stakes table; the dialogue no longer sticks after switching tables, and taking a round back now syncs its ended state to the client.
- Every route to a World Treasure crystal. A pick on a crystal cluster, best with the Crystal Carving enchantment; the stone cutting board with a mystery stone; the gambling contract; the blind box; and a legendary bounty at the photo buyer.
- Textures. The gambling tables use their own baked frame strips instead of the engine's animated textures.
Requirements
Five builds of the same mod, one per Minecraft version. Everything described here is in all of them; only the loader differs.
| Minecraft 1.20.1 build | Minecraft 1.21.1 build | Minecraft 26.1.2 build | Minecraft 26.2 build | Minecraft 26.3 build | |
|---|---|---|---|---|---|
| Loader | Forge 47.4.23 or newer | NeoForge 21.1.251 or newer | NeoForge 26.1.2.122 or newer | NeoForge 26.2.0.93 or newer | NeoForge 26.3.0.97 or newer |
| Java | 17 | 21 | 25 | 25 | 25 |
| Dependencies | None | None | None | None | None |
| JEI | Optional | Same | Same | Same | Same |
Install on both client and server. an update can still change or remove things from an older version.
What is in the mod
Crystals and the world. Nine families — Pearl, Ruby, Gold, Silver, Wind, Prism, Ember, Void and Onyx — each with its own home: the sea floor, the lush caves, desert and snowy caves, the windswept hills, the ice spikes, the crimson forest, the outer end islands and the deep dark. Every family has its own crystal, powder, block, cluster and lantern, in four grades — common, fine, pristine and World Treasure — with the grade stored on the item; recipes match it exactly, and the higher equipment wants the higher grades. Above those sit the treasure and empowered crystals, the Radiant Heart, and the Realm Crystal that sets the trials in motion.
Blocks and building. Crystal blocks and clusters, the nine crystal buds, the crystal exchange with its five tiers, the nine aura lanterns, and the mod's three enchantments.
Equipment. Two full armour sets, boots and leggings, swords and the Void Pickaxe, the Prism Roar bow and the Prism Trident, a Memory Staff, a Crystal Detection Lens, and the nine treasures the trials hand out.
Machines and items. Energy and overcharged furnaces, the lightning attractors and lightning capsule, the Stone Cutting Board and its Gambling Contracts, the Space Bomb, the portable black hole, a camera with photo paper and a photo album, a photo buyer that pays for pictures of what it asks for, odd, bizarre and prismatic mystery stones, Small Blind Boxes, Pearl Candy, a resistance potion and Onyx Smithing Templates.
Rituals, charges and auras. The Summoning Beacon pours a crystal's power into a piece of equipment, and one tool can carry several charges at once; offered a Realm Crystal, it answers with a trial. Nine aura lanterns cover healing, haste, crops, explosions, item pulls, random buffs, weakening, teleport blocking and keep-inventory on death. And more!
1.1.7 - The ultimate easter-egg item gets its full kit, plus fixes and tuning across the board. 1.1.6 - Stone gambling and villager. 1.1.5 - A round of reinforcements and detail work, mostly in how equipment keeps its effects. 1.1.4 - an easter egg, and an ultimate item. 1.1.3 - a large round of balance and fixes, and the two newer versions, and trials reworked. 1.1.2 - the trials and the treasures. 1.1.0 - new arms, a blind box, and one treasure. Before 1.1.0. The first phase was the mod itself: the nine crystal families with their own world generation, the crystal exchange and its tiers, the armour, tools and enchantments, the furnaces and the photo equipment, plus the advancement line and the World Treasure-grade items - with a steady run of balance changes and fixes along the way.
The custom photo buyer and its command
The Custom Photo Buyer is the photo buyer whose pool an operator writes. It looks and works like the ordinary one, but it has twelve slots in two rows of six, and each player gets a fresh set of twelve unique entries every day. If the pool has fewer than twelve entries the remaining slots are paper; a completed trade leaves its slot empty.
The pool is stored in a data pack, not in the machine. Every custom buyer in a world reads the same
list, and the managed crycraft_custom_photo pack can be copied to another save.
/customphotopool set <index> <entity> <reward item> <count> [name] [description]
/customphotopool remove <index>
/customphotopool list
/customphotopool clear confirm
/customphotopool generate20
/customphotopool save
/customphotopool reload
Requires permission level 2 (an operator). The arguments are:
- index - the entry's number, from 1 to 999.
setwrites or replaces that index;listshows what is present. - entity - an entity id, for example
minecraft:creeper. Any registered entity works, including creatures from other mods. A typo is refused on the spot rather than quietly never matching. - reward item and count - what one completed trade pays, and how many. The count may not exceed the item's own stack size, so the card can always draw the reward as a single stack.
- name and description - optional plain text in whatever language you write it in. Leave the name out and the entity's own display name is used; the description is the line under it.
- the card's picture is whatever you are holding in your main hand when you run the command. A spawn egg, a head, or an item from another mod all work, an empty hand is refused.
Examples:
/give @s minecraft:nether_star
/customphotopool set 1 minecraft:wither minecraft:nether_star 3 "A Wither's Head" "Beat that one and you have earned it"
That wants a photograph of a wither and pays three nether stars for it, with a name and a description of the operator's own.
/customphotopool set 2 minecraft:axolotl minecraft:tropical_fish 8 "Axolotl" "Just bring it a fish"
The second one needs no name of its own: the card shows the game's own name for an axolotl, whatever language the game is in, with "Just bring it a fish" underneath.
The pool can also be written by hand. The managed pack lives at
<world>/datapacks/crycraft_custom_photo/data/crycraft/custom_photo_trade/trades.json.
A file may hold one entry, or an entries array with many:
{
"entries": [
{
"index": 1,
"entity": "minecraft:pig",
"preview": "minecraft:pig_spawn_egg",
"name": "Pig",
"description": "Give it an apple",
"reward": { "item": "minecraft:apple", "count": 1 }
}
]
}
Entries are validated when loaded. Unknown entities or items, counts outside the item's stack
size and duplicate indexes are skipped and logged; the rest of the pool still loads. generate20
writes twenty sample entries, save writes the current pool into the managed pack, and
reload reads the data packs again without restarting the server. set, remove and clear
also write the managed pack, so there is no second pool hidden in the save.
License
Copyright (c) 2026 Cargod6. All Rights Reserved.
- You may install and play the mod, and record, stream and monetise videos of it.
- You may include the mod in a modpack — by linking to the official download or shipping the unmodified jar. Packs monetised through ads or donations need no further permission.
- You may not re-upload the mod, redistribute modified versions, reuse its assets, sell it, or remove its copyright notices.
Please contact the author first to redistribute the mod or sell a pack.
Author: Cargod6
Built on Minecraft Forge and NeoForge. Minecraft is a trademark of Mojang Studios; this mod is an independent work and is neither affiliated with nor endorsed by Mojang Studios, the Minecraft Forge team or the NeoForge team.
更新可能移除或改动旧版本的物品与方块,这属于正常情况。
「晶体工艺」是一个围绕九种水晶展开的 Minecraft 装备模组,整条路线一环扣一环:
- 寻找水晶。 九种水晶各自生成在不同地形,去对应生物群系挖它的水晶簇。
- 合成寻晶易所。 把水晶放进去交易,每笔交易都会提升易所的层级,层级越高,货架上出售的水晶 等级越高。
- 通过各类途径获得高级水晶。 交易只是其中一条路。让水晶芽长成晶簇、在削石板上切割石头、 拿着赌石契约在两张赌桌上赌石头、拆小盲盒,或者完成照片收购机的传奇悬赏, 都能拿到高等级水晶,而且每一种玩法都不一样。
- 提升自己,或进行神秘仪式。 护甲、工具、武器、模组自有的三个附魔与九种光环灯笼都要高等级 水晶;而唤闪信标与界晶则把水晶引向更神秘的地方。
- 在信标充能,再联系他们。 唤闪仪式用每种环世珍宝水晶对装备充能,莫顿之叉是其中一种。 再合成界晶放进同一个唤闪信标,与另一侧取得联系,接下试炼,完成之后交回去换强力的宝物道具。
它同时是个实用模组 —— 一个便携黑洞、一台照相机、比原版更快的熔炉、一座会治愈周围一圈的立牌、一张给胆大的人准备的赌桌,以及更多神奇物品!
宝物造成的伤害同样算玩家造成的,所以主手拿着带充能的剑、用宝物打怪时,剑上的附魔与莫顿之叉照样生效(例外是幽匿号角召唤的监守者伤害)。
珍宝水晶的获取概率
| 途径 | 概率 |
|---|---|
| 挖水晶簇,不附魔 | 0.1% |
| 挖水晶簇,刻晶妙术 I / II / III | 0.15% / 0.2% / 0.3% |
| 削石板,普通神秘石,紫晶刀 / 鲁比刀 / 高能晶刃 | 0.1% / 0.2% / 0.8% |
| 削石板,棱彩神秘石 | 100% |
| 赌石契约,低阶赌局,普通神秘石 | 0.36% |
| 赌石契约,低阶赌局,棱彩神秘石 | 100% |
| 小盲盒 | 0.3% |
| 照片收购机,传奇委托 | 11.11%(传奇奖励九选一;传奇格本身有 50% 为空) |
| 水晶母岩,普通 / 精良 / 无垢 / 环世珍宝结构 | 每次产出 0.1% / 0.2% / 0.3% / 3%(每 60 / 45 / 30 / 10 秒产出一次) |
1.1.12.1/1.1.12.2 新增
小更新。
- GUI 优化。 更新了相册、两种照片收购机、唤闪信标、削石板和两张赌桌的画面;便携黑洞的翻页箭头和页码移到新位置;赌桌下刀进度条改为浅灰色并缩进框内。
- 充能工具提示。 充能工具上的水晶名称和效果描述合并为一行,不再换行。
1.1.12.2 - 只更新 1.20.1 / 1.21.1 / 26.3。
- 光环渲染。 优化了光环的渲染方式,避免出现深度异常。
- 仅 26.3。 修复了可重复挖掘水晶簇的问题。
1.1.12 新增
兼容性更新。
- 寻晶易所大师级快速交易。 易所达到大师级后,手持对应水晶潜行右键即可快速交易一个水晶,不再打开交易界面。普通右键交易不受影响,易所提示中已加入这条说明。
- 超载能量熔炉复制修复。 将环世珍宝鲁比烧成迸能鲁比时,输出以前会复制整个输入堆叠,导致一组水晶产出远超消耗。现在一次烧炼只产出一个迸能鲁比,并只消耗一个环世珍宝鲁比。
- 飞行兼容性修复。 庇护现在会记录玩家原本的飞行状态,只在受庇护时临时开启,庇护结束后恢复原状态。
- 客制化照片收购机支持数据包。 收购池可以由数据包定义,方便跨存档复制。一个文件可以写一条记录,也可以用
entries数组写多条。加载时会逐条校验实体、物品、数量和重复序号,错误条目会跳过并记录日志,不影响其他条目。 - 新增管理指令。
/customphotopool generate20生成 20 条样例,/customphotopool save把当前收购池写入受管数据包,/customphotopool reload重新读取数据包,不需要重启服务器。 - 指令统一写入数据包。
set、remove、clear现在也会写入受管数据包,不再另外保留一份世界存档数据。单文件数据包和旧的每件一条文件都兼容。 - 立牌。 范围内没有玩家时不再回血或攻击;潜行加右键关闭立牌后,也不会再治疗被动生物。
- 材质。 修改了部分物品材质。
- 性能。 优化了部分开销异常的情况。
1.1.11.1 新增
小更新。
- 母岩视觉。 结构完整并开始产出后,母岩不再切换成单纯的变亮材质,而是使用对应家族的流动动画贴图;完整结构同时提供光照,和萤石相同。
- JEI 水晶块配方。 九族的普通、精良、无垢、环世珍宝水晶块配方都会在 JEI 中显示,不再隐藏中间等级;创造栏内容不变。
1.1.11 新增
两台照片收购机重做为每名玩家独立的每日委托,客制化照片收购机现在每人每天抽十二个不重复的内容。
- 普通照片收购机的新清单。 一共十三格:普通四格、稀有四格、史诗三格、传奇两格。清单按玩家和游戏日抽取,同一个玩家名下的所有普通照片收购机看到同一份清单。史诗格有 30% 概率为空,传奇格有 50% 概率为空;空格显示为纸,提示今天没有委托。照片按它匹配到的最高有货品质成交,只给一份奖励,不再按照片里拍到的数量翻倍。
- 客制化照片收购机。 十二格,两行六列。每名玩家每天从
/customphotopool里抽十二个不重复的内容;池子不足十二个时剩余格用纸补,池子为空时全部是纸。卖掉的格子会空掉。一张照片匹配多个内容时随机选一个成交,只给一份奖励。 - 存档与多人。 两台机器的每日清单都存在玩家自己身上,不跟着方块走,所以同一个玩家的所有机器共用他当天的清单,死亡重生和换维度也会保留。输入格会记住照片是谁放进去的,别人打开同一台机器时不能拿这张照片按自己的清单成交。
- 其他改动。 削石板第三个槽可以放抛光磨料。赌石契约打完十局后不再需要附近的觅晶者。灵魂折影和域外解析仪吸引怪物攻击的嘲讽效果已移除。26.x 的幻影风之力恢复了原来的旋涡效果。
1.1.10.1 新增
部分粒子效果现在可以正确在洞穴内显示。
1.1.10 新增
九族各多了一座多方块结构水晶母岩,并修掉了末伊德镐与 1.20.1 进度树的问题。
- 九族水晶母岩。 每族一块母岩。把它放在中心,同一层周围八格围上同族同等级的水晶块;缺块、换族或混级都会让它保持暗淡,不产出。这是中后期玩法:一颗失色梦晶周围围上八块对应水晶簇,就能得到该族母岩,之后它会自动产出该族水晶。
- 母岩产出。 普通 / 精良 / 无垢 / 环世珍宝结构分别每 60 / 45 / 30 / 10 秒在母岩正上方掉一次。水晶粉一次 1 到 3 份,水晶一次 1 个;概率由这一圈水晶块的等级决定,和族无关。
- 没有上限。 结构完整就一直产出,记得及时收取。
- 末伊德镐与水晶簇。 末伊德镐现在对水晶簇也照常借精准采集,挖水晶簇只掉一个水晶簇,不掉粉末,也不掉额外分级水晶;即使镐上有时运也一样。额外分级水晶的判定在借来的精准采集之后执行,所以不会再补出第二份掉落。
- 修复。 1.20.1 的赌石契约进度已挂到“一切的伊始”下面,和其他四个版本一致。
1.1.9.3 新增
- 极乐快进的伤害现在算对了人。 那 10 点真实伤害与 1% 的秒杀都记在玩家名下,击杀、掉落与莫顿之叉的产出都恢复正常。
1.1.9.2 新增
一些小改动。
- 极乐快进重做。 攻击命中时有 50% 概率造成额外 10 点真实伤害,另有 1% 概率直接秒杀目标。两处数值与描述对齐,并且都改成算玩家击杀,掉落、抢夺与击杀统计恢复正常,此前秒杀是不留任何东西的。
- 幽匿号角召来的监守者,击杀算召唤者。 只对玩家击杀生效的战利品现在能正常掉落,退场时也不再给周围玩家留下黑暗。
- 召唤出来的监守者被击杀时不掉落任何物品,它打死的怪仍然算在召唤者头上。
- 幻影的击杀也算玩家。 灵魂折影与域外解析仪召出的幻影,在 1.20.1 与 1.21.1 版本上也把击杀算给玩家,掉落与经验随之恢复。
- 共振核心的击杀也算玩家。 它的雷击、冰冻与着火在 1.20.1 与 1.21.1 上同样改成算玩家击杀,掉落与经验随之恢复。
1.1.9.1 新增
优化了光环视觉效果,唤闪信标现在可以在一件装备上进行多种充能,并修复了一个可刷矿物的特性。
- 光环的位置。 玩家的光环改挂在脑袋后上方倾斜,且会滞后跟随角色摇头。
- 立牌的攻击开关。 潜行加右键开关它的攻击;新放下的立牌默认开启,设置随方块存档保留。
- 一件装备多种充能。 信标现在能给同一件装备加上第二、第三、第四种充能,每种都生效;已经带有的那种水晶不能重复放入。之前充过能的工具照常可用,下次充能时并入新的列表。
- 「他们」的回音改为仪式完成时授予,描述为「完成一次唤闪充能仪式」。
- 低阶切石的抖动幅度与高阶一致。
- 重绘。 界晶的动画效果重做,以适配新的水晶风格。
- 修复。 采矿宗师不再复制方块形态的掉落,修掉了借精准采集无限刷矿的漏洞,末伊德镐的配方改为需要无垢等级的水晶。
1.1.9 新增
这一版进行了一轮材质优化重绘。
- 动画材质。 环世珍宝水晶、迸能水晶、环世珍宝水晶块、璀璨之心的动画材质。
- 同样重绘的内容。 九族水晶、水晶粉、四类粉粒、水晶簇、失色梦晶、黄晶四叶草、终极彩蛋物品图标。
- 修复。 觅晶者与流浪觅晶者恢复显示名字,不再是原始翻译键;两种僵尸村民也换上与普通村民一致的职业外观。
1.1.8 新增
一种新材料、一个快很多的灯笼、一张新赌桌,外加一轮界面整备。
- 新物品。 失色梦晶只有一个来源:带莫顿之叉充能的剑,监守者 10%、凋灵 15%、末影龙 30%。三种棱彩神秘石配方都以它为中心,八块同类石头围一颗。
- 灯笼成长调优。 耶络水晶灯笼现在每五秒缩短幼年动物二十秒成长时间,原本二十分钟的等待变成约一分半。仍需灯笼处于开启状态。
- 第二张赌桌。 右下角箭头进入高阶赌桌,普通赌桌的布局、三档切法与议价都不变。箭头在打满十回合前是灰的。
- 六种输法。 六个筹码格,从废石渣到环世珍宝,每局十六颗绿宝石。石头自动切四刀、每刀间隔一秒,结果在开局那一刻就定了。
- 只赔命中的那一类。 命中分类的筹码按 2、2.5、3、4、5 或 10 倍复制并向上取整,其余全部消耗。概率为 30、25、20、15、9、1 个百分点。
- 这一局会等你。 空闲时关界面退回筹码;切石途中或未领奖时关掉会保留这一局,而且按玩家保存。
- 渣数统一。 两张桌上普通神秘石带 3 到 4 块渣,精良 1 到 2 块,无垢与环世珍宝不带渣。
- 珍宝水晶从哪来。 每种水晶多一页 JEI 说明,列出五条来路:镐加刻晶妙术、削石板、赌石契约、小盲盒、照片收购机的传奇悬赏。
- 界面整备。 相册、便携黑洞、召唤信标、两种能量熔炉、照片买家、削石板与两张赌桌的边框都重画,黑洞的文字改成深紫。
- 修复。 1.20.1 恢复赌石暗色背景;两张赌桌只启用自己那套格子;高阶赌桌的拖拽与快速合成可用;切换赌桌后对话不再卡住,收回结束时也会把结束状态同步给客户端。
- 珍宝水晶的所有来路。 用镐挖水晶簇,配刻晶妙术概率更高;削石板加工神秘石;赌石契约;小盲盒;照片收购机的传奇悬赏。
- 材质。 两张赌桌改用自己烘的帧条,不再走引擎的动画贴图。
环境要求
同一个模组的五个版本,各对应一个 Minecraft 版本。这份说明里写的内容五版都有,区别只在载入器。
| 项目 | Minecraft 1.20.1 版 | Minecraft 1.21.1 版 | Minecraft 26.1.2 版 | Minecraft 26.2 版 | Minecraft 26.3 版 |
|---|---|---|---|---|---|
| 载入器 | Forge 47.4.23 或更高 | NeoForge 21.1.251 或更高 | NeoForge 26.1.2.122 或更高 | NeoForge 26.2.0.93 或更高 | NeoForge 26.3.0.97 或更高 |
| Java | 17 | 21 | 25 | 25 | 25 |
| 前置模组 | 无 | 无 | 无 | 无 | 无 |
| JEI | 可选 | 同左 | 同左 | 同左 | 同左 |
客户端与服务端都需要安装。 更新时仍可能改动或移除旧版本的东西。
模组内容
世界与水晶。 九种水晶家族:珀尔、鲁比、耶络、西维尔、温蒂、普瑞斯、恩伯、末伊德、奥尼克斯,各自生成在海洋海底、繁茂洞穴、沙漠与雪原洞穴、风袭丘陵、冰刺之地、绯红森林、末地外岛与深暗之地。每种水晶都有一整套水晶 / 粉末 / 晶块 / 晶簇 / 灯笼,并带有普通、精良、无垢、环世珍宝四个等级;等级存在物品上,配方精确匹配等级,高等级装备也需要高等级水晶。四个等级之上还有珍宝与迸能两种形态、璀璨之心,以及用来发起试炼的界晶。
方块与建筑。 水晶块与晶簇、九种水晶芽、可按交易次数解锁五个层级的寻晶易所、九种光环灯笼,以及模组自有的三个附魔。
装备。 两套完整护甲、靴子与护腿、各类刀剑与末伊德镐、普瑞斯之吼弓与普瑞斯之权三叉戟、记忆权杖、晶体检测透镜,以及试炼完成后得到的九件宝物。
机器与道具。 能量熔炉与过载能量熔炉、引雷针与消音引雷针、闪电胶囊、削石板与赌石契约、空间炸弹、便携黑洞、配有相纸与相册的照相机、按目标收购照片的照片收购机、奇石、异石、怪石与棱彩版本、小盲盒、珀尔糖、抗性提升药水与奥尼克斯锻造模板。
仪式、充能与光环。 唤闪信标能把水晶的力量灌进装备,一件装备可以同时带多种充能;把界晶交给它,它会还你一条试炼。九种光环灯笼分别负责治疗非敌对生物、急迫与迅捷、催熟作物、抑制爆炸、吸引掉落物、随机增益、削弱敌对生物、封锁瞬移与死亡不掉落。以及更多!
1.1.7:终极彩蛋物品补齐整套机制,另有若干修复与调整。 1.1.6:赌石与村民。 1.1.5:一轮补强与细节完善,主要集中在装备如何维持效果上。 1.1.4:一件彩蛋,一件终极道具。 1.1.3:一轮大量平衡与修复,以及两个新版本,试炼内容大更新。 1.1.2:试炼与宝物。 1.1.0:新武器、小盲盒,以及一件宝物。 1.1.0 之前。 第一阶段把模组本身搭了起来:九种水晶与各自的生成、寻晶易所与它的层级、护甲工具与附魔、熔炉与照片设备,以及进度线与环世珍宝级物品,期间伴随持续的平衡调整与修复。
客制化照片收购机与它的指令
客制化照片收购机是交易内容由管理员自己写的照片收购机。外观和玩法与普通那台一样,但它有十二格,两行六列,每名玩家每天从池子里抽十二个不重复的内容。池子不足十二个时剩余格用纸补,卖掉的格子会空掉。
收购池存放在数据包里,不在方块或世界存档的额外字段里。同一个世界里所有客制机读取同一份池子,受管的 crycraft_custom_photo 数据包也可以直接复制到另一个存档。
/customphotopool set <序号> <实体id> <奖励物品> <数量> [名称] [描述]
/customphotopool remove <序号>
/customphotopool list
/customphotopool clear confirm
/customphotopool generate20
/customphotopool save
/customphotopool reload
需要权限等级 2(管理员)。各参数的含义:
- 序号:从 1 到 999。
set会写入或替换这个序号;list显示当前有哪些条目。 - 实体id:例如
minecraft:creeper。任何已注册实体都可以,包括其他模组的生物;写错的 id 会当场报错,而不是默默永远匹配不上。 - 奖励物品与数量:完成一次交易给什么、给几个。数量不能超过该物品的堆叠上限,这样卡片永远能按一整叠画出来。
- 名称与描述:可省略的明文,写什么语言都可以。名称省略时使用实体自己的显示名,描述是它下面那行。
- 卡片的预览图是执行指令时主手拿的物品。刷怪蛋、头颅或其他模组的物品都可以,主手空着会被拒绝。
案例:
/give @s minecraft:nether_star
/customphotopool set 1 minecraft:wither minecraft:nether_star 3 "凋灵首级" "拍到了就算你狠"
上面这条要拍凋灵,交一次给 3 颗下界之星,卡片上写“凋灵首级”,下面一行“拍到了就算你狠”。
/customphotopool set 2 minecraft:axolotl minecraft:tropical_fish 8 "美西螈" "给它一条鱼"
这条不写名称也可以:卡片会显示游戏自己的“美西螈”,下面一行“给它一条鱼”。
收购池也可以手写。受管数据包位于:
<存档>/datapacks/crycraft_custom_photo/data/crycraft/custom_photo_trade/trades.json
一个文件可以写一条,也可以用 entries 数组写多条:
{
"entries": [
{
"index": 1,
"entity": "minecraft:pig",
"preview": "minecraft:pig_spawn_egg",
"name": "Pig",
"description": "Give it an apple",
"reward": { "item": "minecraft:apple", "count": 1 }
}
]
}
加载时会逐条校验:未知实体、未知物品、超出堆叠上限的数量和重复序号都会跳过并记录日志,其他条目照常加载。generate20 生成 20 条样例,save 把当前池写入受管数据包,reload 重新读取数据包且不需要重启服务器。set、remove、clear 也会写入受管数据包,不再另外保留一份藏在存档里的池子。
许可
版权所有 (c) 2026 Cargod6,保留所有权利。
- 允许:安装游玩 / 录制视频、直播并获利 / 收录进整合包(靠广告或捐赠获利无需授权)/ 制作不含原始文件的数据包与资源包
- 禁止:重新上传 / 反编译或修改后分发 / 拿素材用于自己的项目 / 出售或置于付费墙后 / 移除版权声明
整合包可以自由收录,转载或以售卖整合包的方式获利请先联系作者。
作者
Cargod6
Built on Minecraft Forge and NeoForge. Minecraft is a trademark of Mojang Studios; this mod is an independent work and is neither affiliated with nor endorsed by Mojang Studios, the Minecraft Forge team or the NeoForge team.
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