Crysis Radiation Mod
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A simple Fabric mod for the Nucleaquaria roleplay SMP series. This mod introduces radiation to aquatic environments, filling oceans and rivers with new challenges and radioactive danger.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Expose yourself to natural danger with Crysis Radiation, a mod that introduces radiation effects in the oceans and rivers of the game, with the possibility of radiation also being applied in rainfall. Developed by Crysis Studio, this mod utilizes an innovative radiation mechanism that challenges players to survive in irradiated waters.
Crysis Radiation offers a technical and thrilling experience by adding new elements to the game, such as the Rad Protection enchantment, which protects players from the harmful effects of radiation.

Rad Protection Enchantment
The Rad Protection enchantment provides protection against radiation, with the level of protection increasing with higher enchantment levels:
- Rad Protection I: Provides 25% protection against radiation.
- Rad Protection II: Provides 50% protection against radiation.
- Rad Protection III: Provides 100% protection against radiation.
Mod Commands
The mod features several useful commands that allow you to modify the experience as desired:
/RadiationMod Radiation true/false: Enables or disables radiation effects at will./RadiationMod RainGiveRadiation true/false: Enables or disables radiation from rain at will.

Future Additions to the Mod
Here are some of the planned future additions for the mod:
- Introduction of hazmat-style anti-radiation armor. This will include a nerf to the Rad Protection enchantment.
- Implementation of water purifiers in irradiated areas to make the environment safer.
- Introduction of a system where food becomes damaged if grown in a radioactive environment.
- Adding specific ambient sounds when the player is under the effects of radiation.
- Additional gameplay mechanics related to radiation, such as diseases or mutations.
- More customization options to adjust the intensity and frequency of radiation.
- World elements generated specifically in irradiated areas, such as unique structures or biomes.
- Integration with other mod loaders, including Forge, Neo Forge, and Quilt, to expand gameplay possibilities and compatibility.
Feel free to suggest more ideas for the mod! We're open to hearing your suggestions.
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